CulturalGeekGirl wrote...
But then there's a problem: what if you could have won without making yourself a goo-reaper, but you made a goo reaper anyway?
Better to have it and not need it than to need it and not have it.
Better to kill the rachni queen and then, somehow, later understand she wasn't dangerous, instead of letting her go and having her turn out to be hostile.
Better to not play Russian roulette in the first place.
My approach is to always prevent the worst case scenario. Always. That's how I look at it. I'm not concerned with maximizing benefits but with minimizing bad outcomes.
I sacrifice the Council to reduce the chances of Sovereign winning.
I sacrifice the hostages on X571 to ensure that Balak does not escape and continue his terrorism.
I kill the rachni queen to ensure that she never threatens Noveria or the rest of the galaxy.
I cut down the colonists on Zhu's Hope to ensure they don't ambush us from behind.
I leave David with Project Overlord to ensure we have the weapon if we ever need it.
I blow up the Heretics so that they can't ever revert to their hostile form (and because I don't trust the True Geth).
I saved the Collector base so that we'd have the chance to mitigate the disadvantages we face in the Reaper War.





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