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Elemental Mages on Nightmare


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#1
Ace Attorney

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I've seen a few vids of Nightmare Elemental Mages. Anyone else give them a try instead of FF Safe Primal?

#2
rumination888

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The few people that dabbled in it were probably too scared to use the spells often due to FF.

Its pretty sad how much ignorance there is, in regards to mage DPS on these forums, when people don't even utilize the mage's most damaging spell tree.
Its the same with SnS warriors not picking up Vanguard and claiming their dps is poor.

I tried putting up a few vids of an elemental mage killing things faster than every 2H vid out there, but apparently it isn't enough.

Modifié par rumination888, 06 avril 2011 - 12:53 .


#3
Musou1776

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I followed up on what Rumination posted myself. Getting elemental spells on top of primal instead of fleshed out Blood spells reduces ability to exploit CCC (with better ability to brittle tho), but massively increases auto attack power and casting power if you learn to properly manage your allies movement or their runes for elemental resistance.

Agree it is a bit ironic that people will totally grasp damage and speed increasing abilities in warrior and rogue trees, but overlook +50% fire and other bonuses in elemental.

#4
Ace Attorney

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rumination888 wrote...

The few people that dabbled in it were probably too scared to use the spells often due to FF.

Its pretty sad how much ignorance there is, in regards to mage DPS on these forums, when people don't even utilize the mage's most damaging spell tree.
Its the same with SnS warriors not picking up Vanguard and claiming their dps is poor.

I tried putting up a few vids of an elemental mage killing things faster than every 2H vid out there, but apparently it isn't enough.

I saw 2 of your vids on the Spirit Healer guide. Those are why I was curious and I made the topic. Ironic seeing you here. :)

What builds would you recommend?
What party members you like?
You think this item is useful? http://dragonage.wik...ra's_Blue_Flame

Modifié par T3hAnubis, 06 avril 2011 - 04:08 .


#5
rumination888

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I'm partial to a Elemental/Primal/SH build myself. As long as you keep your constitution high, you're practically unkillable. Its extremely forgiving if you make a mistake. (Stat distribution looks similar to any Blood Mage build.)

I've been toying with the idea of an Elemental/Primal/Force build, but never got around to playtesting it.
Instead of dumping a bunch of points into constitution, i'd convert as much as I can afford into magic. This build would probably need Aveline with Bodyguard.

As for group composition, almost anything works with the right party tactics, but I find your typical 3 ranged + 1 melee works best. Be sure to give your melee a Fire Ward rune in Act 2. Fenris gets his rune slot from a merchant at the Docks, and I think Aveline gets hers from an encounter in the Wounded Coast.

And yes, Dura's Blue Flame is one of the best necklaces in the game for Elementalists. You'll have that on for the entire game.

#6
Lumikki

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Just add fire resistance in companion who are in melee? FF problem solved?

Modifié par Lumikki, 06 avril 2011 - 05:28 .


#7
Running_Blind

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I was annoyed that even with 100% cold resistance my warrior was still being hit with the slowdown effect of cone of cold...

Rumination, what's the link for your videos?

#8
Grumpy Old Wizard

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No one has been able to show ANY kind of Hawke mage consistantly killing as fast as a warrior Hawke. Showing a small portion of a particular battle can make it look good, but it ain't happening.

I challenge anyone to start a thread called "Nightmare Mage Domination" or something similar and to post a number of vidoes in the same areas that the warrior threads have recorded and we can compare times. Mages have looooong cooldowns and immunities (often mixed immunities in the same battle) to worry about as well as friendly fire on most of their spells. It ain't happening.

Modifié par Grumpy Old Wizard, 06 avril 2011 - 11:24 .


#9
rumination888

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Running_Blind wrote...

I was annoyed that even with 100% cold resistance my warrior was still being hit with the slowdown effect of cone of cold...

Rumination, what's the link for your videos?


www.youtube.com/watch

www.youtube.com/watch

I don't bother with cold resistance. Cone of Cold is a lot easier to control than Firestorm.

#10
Running_Blind

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rumination888 wrote...

www.youtube.com/watch

www.youtube.com/watch


Interesting. With 4 'squishy' party members and not taking Unshakable, did you find yourself getting interrupted much, particularly against archers? Was the Rock Armour and the Con investments enough?

rumination888 wrote...

I don't bother with cold resistance. Cone of Cold is a lot easier to control than Firestorm.


Totally, but it was when I was playing around with a party using Battle Synergy, so the group wasfairly bunched up.

Modifié par Running_Blind, 06 avril 2011 - 02:22 .


#11
Ace Attorney

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Grumpy Old Wizard wrote...

No one has been able to show ANY kind of Hawke mage consistantly killing as fast as a warrior Hawke. Showing a small portion of a particular battle can make it look good, but it ain't happening.

I challenge anyone to start a thread called "Nightmare Mage Domination" or something similar and to post a number of vidoes in the same areas that the warrior threads have recorded and we can compare times. Mages have looooong cooldowns and immunities (often mixed immunities in the same battle) to worry about as well as friendly fire on most of their spells. It ain't happening.

You are aware that all BioWare games are balanced on Nornal difficulties, right?
Judging class balance on nightmare is a futile exercise.

#12
Att3r0

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plz post Xebenkeck / nexus golem clears. ThX

#13
Darqion

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Id rather see some videos in the fights VS normal crowds and not the dragons/bosses

Wanna see how fast the mage drops a assassin to its knees or how he deals with mages etc. Still the damage seems to be nice

#14
Grumpy Old Wizard

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T3hAnubis wrote...

]You are aware that all BioWare games are balanced on Nornal difficulties, right?
Judging class balance on nightmare is a futile exercise.


In other words you think it is perfectly fine that mages are gimped on NM compared to the other classes?  I don't.  class balance SHOULD be judged on EVERY difficulty level included in the game.

#15
Running_Blind

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There's two elite assassins in the Secret Rendezous and High Level Mage is loads of templars (including an elite hunter) and mages.

#16
Ace Attorney

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Grumpy Old Wizard wrote...

T3hAnubis wrote...

]You are aware that all BioWare games are balanced on Nornal difficulties, right?
Judging class balance on nightmare is a futile exercise.


In other words you think it is perfectly fine that mages are gimped on NM compared to the other classes?  I don't.  class balance SHOULD be judged on EVERY difficulty level included in the game.

Game scales differently for each class. Each's primary aspect takes over:
Mages-CC, Support, and AoE DPS
Rogues-Best Single Target DPS
Warriors-Second Best Single Target DPS, damage mitigation

Nobody spreads damage over a field better than a mage. They are far from gimped, you are just expecting they should be Magical Archer Rogues. They aren't.

#17
rumination888

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Running_Blind wrote...

Interesting. With 4 'squishy' party members and not taking Unshakable, did you find yourself getting interrupted much, particularly against archers? Was the Rock Armour and the Con investments enough?


Hmm... the only physical attacks that knock me around are the same physical attacks that knock a warrior around.(ie. dragons)

Without Galvanism, your physical mitigation is better than a 2H warrior. If you have runes of protection and Galvanism, you'll easily have more armor than an SnS warrior(A mage gains more mitigation from runes of protection than a warrior due to diminishing returns and the way Rock Armor stacks.) Toss in high health and you'll never be knocked around against ~90% of the enemies in the game.

Wasp spiders and abominations are a different matter because Rock Armor does nothing against their attacks. Those enemies are the only thing Unshakable is good for, as far as I'm concerned.(unless you want to try a build with low constitution)

Modifié par rumination888, 06 avril 2011 - 03:26 .


#18
Jack-Nader

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@ rumination888

haha.. almost fell out of my chair seeing how fast your mage party owned the rock wraith.

Modifié par Jack-Nader, 06 avril 2011 - 06:05 .


#19
Att3r0

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rumination888 wrote...

www.youtube.com/watch

www.youtube.com/watch

I don't bother with cold resistance. Cone of Cold is a lot easier to control than Firestorm.


nice rickroll rumination888
knew it was too fast but i didnt had my own data for it. Tell me on what nightmare ARW takes 2k damage before going first nova? 
you see on my nightmare it takes 4k or more.
GJ!

#20
naughty99

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I'm working on a new NM party build with 3 offensive mages and Fenris as the tank.

With upgraded Elemental Aegis and a defensive rune or two, it shouldn't be too difficult to bring his resistances up to avoid most FF damage from Elemental AoE spells.

#21
rumination888

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Att3r0 wrote...

rumination888 wrote...

www.youtube.com/watch

www.youtube.com/watch

I don't bother with cold resistance. Cone of Cold is a lot easier to control than Firestorm.


nice rickroll rumination888
knew it was too fast but i didnt had my own data for it. Tell me on what nightmare ARW takes 2k damage before going first nova? 
you see on my nightmare it takes 4k or more.
GJ!


/facepalm

Are you telling me you never noticed how damage numbers simply fail to show up sometimes?
Case in point, the damage numbers on Winter's Grasp from Merril, Anders, and  I never showed up during the first cast in the video. One of the Spirit Bolts never showed a number either(you would've seen two cases of 300+ spirit damage instead of one).
Even in the "High Level Mage Gameplay" vid, Winter's Grasp failed to show a 2k+ hit against the second Templar-Hunter(how do I know its over 2k? because thats what a crit under Hex of Torment looks like if you do a little math)

Its pointless trying to argue with someone that has poor observational skills, though. So continue to stew in your own ignorance.

Modifié par rumination888, 06 avril 2011 - 06:06 .


#22
Guest_iOnlySignIn_*

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Att3r0 wrote...

plz post Xebenkeck / nexus golem clears. ThX

In those fights you should go Primal instead of Elemental since all Shades/Desire Demons are weak to Electricity.

Musou1776 wrote...

Agree it is a bit ironic that people will totally grasp damage and speed increasing abilities in warrior and rogue trees, but overlook +50% fire and other bonuses in elemental.

Fireball does x1.3 base damage unupgraded, Chain Lightning does x3.15. This means that Fireball won't out-damage Chain Lightning even with a +100% Fire damage bonus. And that is without considering CCCs.

Plus, if you want Fire damage, throw some Combustion Grenades (Fell Grenades later). Any class can do that and it does way more damage than Fireball and costs no mana.

Modifié par iOnlySignIn, 06 avril 2011 - 06:11 .


#23
Att3r0

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rumination888 wrote...

Are you telling me you never noticed how damage numbers simply fail to show up sometimes?

i dont have such bug . however after looking at it i noticed you pressed WG and nothing happened while he is not immune....and all those spells failed to display heh.
PS. chill

Modifié par Att3r0, 06 avril 2011 - 06:44 .


#24
Teknor

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Att3r0 wrote...

i dont have such bug . however after looking at it i noticed you pressed WG and nothing happened while he is not immune....and all those spells failed to display heh.
PS. chill


Chill yourself troll. 

#25
stjasonl1

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I'd like to see some videos of a Mage in Act 2 doing the recently opened cave on Sundermount during the forbidden knowledge quest.