Yeh.. single targets - Rogue wins hands down once they get twin fangs. From memory my rogue's twin fangs was doing ~ 2 * 800 damage @ level 13. No mage can beat that.
I never bothered with fireball in the introductory phase. Electricity + winters grasp or spirit bolt with the cold staff is the best start for a mage.
One good thing about the introduction is that it gives you a very good comparison of the different classes before the talents muddy things up.
Anybody can test this and see for themselves. *Difficulty setting = nightmare*
At level 1
Carver consistantly does 4 - 5 damage per strike.
Bethany and mage hawke will do 9 - 12 damage per strike.
Note that Darkspawn have normal resistance to cold and fire so it is "supposedly" an even playing field. We can see logically from this that it is not. The mage class is doing double the damage of the warrior despite both having an expected damage output of 6/10DPS for carver and 6/8DPS for Bethany and Hawke. I can't notice any difference in their swing speed myself. Carver and bethany both swing 12 times in 10 seconds.
Just going by this we can see that the warrior needs to pick up cleave before they can compete with a mage in terms of autoattack damage ouput. If the target is weak to an element the warrior will require atleast an additional 100% damage ontop of that to compete. I think the bonus is actually larger for elemental weaknesses but I can't be sure of the exact number until somebody looks at the code.
The next thing to do is to compare their talents / cool down times
Warrior
Mighty blow - 15 seconds - starts at 16 + 8 damage
Sythe 20 seconds - starts at 12 + 6 damage
Whirlwind 25 seconds - starts at 12 + 4 and 100% critical chance
assault 15 seconds - starts at 7 + 3 * 3
scatter 25 seconds - Starts at 16+8 damage
shield bash 10 seconds - starts at 7 damage
Cleave 20 seconds + 100% damage
Assail 30 seconds + 10% damage + 4 damage
Barrage 30 seconds
Sacrificial frenzy 15 seconds
Mage
Winters grasp - 20 seconds - 22 damage
Cone of cold - 30 seconds - 15 damage
fireball - 20 seconds - 7 damage
Fire storm - 30 seconds - 7 damage per second for 10 seconds
Spirit bolt - 10 seconds - 13 damage
walking bomb - 30 seconds
rock fist - 15 seconds - 20 + 10 damage
chain lightning - 20 seconds - 16 damage
tempest 30 seconds - 3 damage every 2 seconds over 20 seconds
Mastery adds + 25% cold +50% fire + 25% spirit + 25% electricity damage
Hex of torment adds + 75% damage
On the surface these figures look like they are about even. The damage average is 21.6 for a warrior over the 6 offensive talents. The cooldown average is 18.33. Damage output for the Mage is 25.375 over 8 talents and the cooldown is 21.875
The damage output and cooldowns "appears" to be pretty even, however we must take into consideration that the warrior is doing physical damage and the mage is not. This alone means that the warrior is playing catch up.
What all this means is pretty simple. In terms of damage per second the mage wins hands down and continues to do so until a point is reached in the game where the warrior has access to an elemental weapon. Unfortunately this doesn't happen until act 3 and the warrior is stuck with only a handful of elemental weapons to choose from.
Modifié par Jack-Nader, 08 avril 2011 - 07:07 .