Jack-Nader wrote...
Sigh..No. I left out nothing. Seriously, I do not see why this is so hard to understand.
Elemental damage bypasses armor. If a warrior is using a physical damage weapon they first need to overcome the enemies physical resistance.
Errrrr, you've never hear of elemental resistances? Some creatures are simply immune to some/all of the mage's spells. A warrior does not face that. There are mixed immunity packs and dual immunes (like quanari being immune to lightning AND fire.)
Warriors also have Destroyer to reduce damage resistance. And Masacre to outright kill anything normal enemy bellow 20% heath while doing any attack.
eg. A target has 50% armor resistance then the warrior is going to need + 100% damage just to punch through that resistance. That's your cleave talent wasted right there.
See above for correction.
Uh, cleave is +100% damage and stacks with other attacks. 50% is not equal to 100%. Might Aura can be up 100% of the time. And of course Assail.
Two handed warriors also get giants reach so every auto attack is attacking numberous enemies at the same time. And of course sunder increases critical change. And of course the warrior specialties offer quite a lot of damage boosting. The mage specialties pretty much suck with is one part of the problem.
The mage is going to be weilding a staff which is strong vs his/her target creature.
The mage will be pretty much limited to whatever staffs he finds for the most part since he can't afford to buy staffs for each element.
Oh but wait... The mage can have hexes which are an additional 75% damage. We will need sacrificial frenzy to make up this ground and again the warrior will have to have almost zero hitpoints.
I'm not sure how many spell picks you think the mage gets. Almost all of the mage spells suck unless you sink 2, 3, or even 6 points into it (that is what is needed for Paralyzing Hemmorage.)
Picking Hex of Torment lowers damage resistance by 25% for 15 seconds. If you are talking about getting death cloud, that will take 7 points and it absolutelly sucks. It would also take away quite a bit from available offensive spells.
So at this point we must be minimum level 9 as a warrior.
Now mages also have the option of grabbing +25% electricity +25% cold + 50% fire from passive talents which is also added to staff damage.
To grab those takes LOTS of spell points. Warrior passives are much easier to obtain.
We are going to need to find something else to make this damage up. All we have left is assail, berzerker and addrenaline. Barrage and might are out of the picture because a mage has identical talents with haste and heroic aura.
Haste and Heroic Aura don't stack.
Next problem is the fact that at ANY point in the game, staves have far greater DPS than weapons available to the warrior class. To make matters worse, nearly all the gear has some form of elemental damage bonus. Are you starting to see the big picture yet?
Nah, mage staffs are underleveled. And Final Thought is supposed to be the best staff in the game and gives bonuses to nature magic (there is no Nature spell available to Hawke mage) and Spirit (spirit bolt + walking bomb.) WB sucks becasue it is seldom realisticlyl usable. And of course Final Thought does physical damage.