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Elemental Mages on Nightmare


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#176
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^ Sounds good, but you'll have less access to Rogue armor than a Rogue player even if you have the same Dex/Cun. You don't get the Last Descent Armor, for example, which is a real shame.

Come to think of it, upgraded Heroic Aura will give you +10% crit rate, and you can let Aveline with upgraded Control/Might do Rally to help you out further. Brand/Death Hex also helps in certain cases.

Stealth Boots, Puzzle Ring of the Black Fox, Four-Fingered Eddie's Lucky Talisman may be things you'd aim for in such a build. You'd probably afford only one of those three though.

But in any case my gut feeling is still that Dex/Cun Mage is going to pay off less than Dex/Cun 2-H Warrior. Magic Mage vs. Strength Warrior is a much more even battle IMO.

Modifié par iOnlySignIn, 12 avril 2011 - 11:55 .


#177
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Trefecka wrote...

Is CC success rate solely dependent on magic? Cause if it is, I feel really stupid not pumping magic on all my mages.

Has it been tested or does it just seem that high magic leads to higher success rate? Because if higher magic does help, than thats one horrifically important undocumented piece of information.

Well, at least a knock back/knock down effect is dependent on the proportion of health you take out from the enemy, which is decided by your DPS, which is affected by your Magic.

And people with high Magic builds have discovered that CC effects such as Fist of the Maker (20% Stun rate on Normals according to description) or Cone of Cold (60% Brittle/Freeze rate on Normals when fully upgraded, according to description) actually land their CC effects with near 100% certainty.

Whether CC effects land or not also depends on the target's Magic Resistance. It is conceivable that a high Magic would negate part or all of that Resistance, making CC effects land with greater possibility.

This is kind of hard to test because it obviously involves a random number generator within the game engine itself, and it is very hard to come up with 2 Mages with vastly different Magic but similar DPS (you should keep DPS the same so that Magic is the only factor you're changing & focusing on).

In any case, it seems that the most successful Mage players indeed pump mostly Magic and little of any other stat. So that's probably how you'd want to play regardless.

Modifié par iOnlySignIn, 12 avril 2011 - 11:51 .


#178
AreleX

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I'm going to be trying out Rogue stuff for a little bit.

Only issue is that the best stuff I can remember (Stealth Boots, etc) as far as armor goes are class locked.

#179
Trefecka

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Has anyone else noticed that firestorm seems to have a longer start-up delay, and seems to only last 4s on nightmare now? Or was the delay between casting and the first fire-rain-thing always this long, and it only lasted 4s but just seemed to last longer?

#180
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Question about Fire Resistance Runes:

So I thought I'm finally getting the hang of Fire Magic. I have a Fire Resistance Rune on Fenris which gives him 98% Fire Resistance; He also has 10% Damage Resistance AND 10% Magic Resistance from Lyrium Ghost (It's the beginning of Act 2). By any calculations based on known mechanics, he should be totally immune to any Fire Magic.

I casted a Firestorm on him and he died to it. Rather quickly I might add.

WTF? Can somebody tell me if there's a way to avoid this?

Modifié par iOnlySignIn, 13 avril 2011 - 06:56 .


#181
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I do this all the time without issue. Once I thought he died from it, but I just noticed an Assassin killing him. I'm not saying your eyes failed you, but mine sure dropped the ball on me.

#182
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brazen_nl wrote...

I do this all the time without issue. Once I thought he died from it, but I just noticed an Assassin killing him. I'm not saying your eyes failed you, but mine sure dropped the ball on me.

There were no Assassins. We were fighting Tevinter Slavers in his Act 2 quest. And I can see in the animations that he was panicking from the Fire attack. Poor guy.

My dog Alistair has no such problem. He hurries in and out of my Firestorms without ever taking the slightest damage from it.

I also have Varric with a Fire Resistant Rune (92% Resistance since his comparion armor has less Armor than Fenris). He died too, even faster than Fenris.

Anyone seen something similar? I'll just keep trying. Perhaps push his Fire Resistance past 100% may help, since Alistair the Dog has 100% Fire Resistance.

Edit: Fenris also runs through Fire traps unharmed.

Perhaps the problem is that I'm using a Spirit Staff, and any spells from it encounters reduced Magic/Damage Resistance. However, it is stil unreasonable that Fenris with a Fire Res Rune and fully upgraded Lyrium Ghost should take any Fire damage.

Modifié par iOnlySignIn, 13 avril 2011 - 07:10 .


#183
SirValeq

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It may be that your own Magic stat lowers his resistance, as it probably does for hostiles. None of the companions (except for the Dog if you count him) have any of the hardcoded all-or-nothing immunites like mobs have. If you have the time, you might want to test it with a low-Magic Mage (high Dex+Cun maybe) to see if there's any significant difference.
Other than that, I don't know what might cause this.

#184
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I tested this a while back. I had fenris at around 250 HP and 97% fire resistance. He would still take 20 or so fire damage per hit from my firestorm.

Oh, did you have arcane poison running by any chance?

Modifié par Jack-Nader, 13 avril 2011 - 07:31 .


#185
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iLikeBWgames wrote...
It may be that your own Magic stat lowers his resistance, as it probably does for hostiles. None of the companions (except for the Dog if you count him) have any of the hardcoded all-or-nothing immunites like mobs have. If you have the time, you might want to test it with a low-Magic Mage (high Dex+Cun maybe) to see if there's any significant difference.

I'm running a near pure Magic build, so that's probably one factor.

Jack-Nader wrote...
I tested this a while back. I had fenris at around 250 HP and 97% fire resistance. He would still take 20 or so fire damage per hit from my firestorm.

Oh, did you have arcane poison running by any chance?

No, no Arcane Poison on my staff.

If you have Lyrium Ghost off, and your Firestorm does 667 damage per hit, Fenris *should* take 20 damage per hit. Not with Lyrium Ghost on though. Lyrium Ghost's 10% Damage/Magic Resistance are supposed to add to the 97% Fire Resistance to give a 97%+10%+10% >= 100% Resistance to Fire Magic.

I think the Spirit staff is to blame, if the -50% Damage and Magic Resistance both transfers to Spells AND are additive (Fenris has -40% Damage and Magic Resistance) instead of multiplicative (Fenris has 5% Damage & Magic Resistance).

If that is indeed the case (which I seriously doubt), Spirit weapons are grossly overpowered as they practically do at least 50% more damage than its nominal value on ANY target- we know from experience that it's not the case.

I'll try this with a Cold staff later and see if the same happens.

Modifié par iOnlySignIn, 13 avril 2011 - 08:18 .


#186
Jack-Nader

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Possible I guess. Spirit always seems to work very well. There are only 2 enemies in the game that I can recall that are immune to spirit damage.

#187
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Brekker fight


Modifié par Jack-Nader, 13 avril 2011 - 08:32 .


#188
Grumpy Old Wizard

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I read (I don't recall where) that upgraded Lyrium Ghost is bugged. You might test it out. Do a respec, save a point and test with and without the upgrade.

#189
Irish Porkchopp

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Jack-Nader wrote...

Brekker fight




Very nice. 

#190
Grumpy Old Wizard

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Illume enters the fade alone and makes a deal with a demon for knowledge.

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#191
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Illume thwarts the plans of an elven terrorist.

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#192
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Fenris Elemental Runes issue resolved. A few conclusions:

(1) Damage Resistance *does* add to all Elemental Resistances (for Hawke, at least). Lyrium Specter may simply be bugged.

(2) It is virtually impossible to push Elemental Resistance to 100% with Runes and gears alone. There is saturation towards 100% (the closer to 100%, the harder it is to get there). Therefore, a 1 point investment in Elemental Aegis is a good option for all your Warriors if you're an Elemental Mage. This also makes Arcane Wall + Elemental Shield's 5% worth something (often that 5% is *just* what you need),

(3) Fenris/Aveline will be perfectly (100%) immune to Fire with a Fire Rune in their armor and a basic Elemental Aegis during any part of the game. They will not panic from the fire nor take any damage.

Modifié par iOnlySignIn, 16 avril 2011 - 10:05 .


#193
Grumpy Old Wizard

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Illume destroys an evil book and fights the guardians.

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#194
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Illume helps Sebastion investigate the Harimann estate.

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#195
brazen_nl

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Here was my first attempt using a mage Hawke. Note that I almost forgot that Lady H is a blood mage and she needs to die first!

And at the end, where Seb doesn't use the brittle for a CCC and it expires, I run up to it to do the brittle again, and afraid of the Bursting Arrow* I run to the side. But if you note the "boom" of Archer's Lance, I would've been too late anyway. :)

EDIT:

* Bursting Arrow did fire, but now I remember, Aveline didn't have a BRITTLE->skip tactics, so the demon got staggered just before the Bursting Arrow fired. :(

Modifié par brazen_nl, 17 avril 2011 - 01:18 .


#196
Grumpy Old Wizard

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Illume helps Fenris track down Hadriana.

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#197
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Do you use any tactics at all? And you trust them?

#198
Grumpy Old Wizard

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Yes, I use some tactics, but not for things that harm the party.

I leave Aveline to do her thing for the most part unless I want her some place specific. Same with Fenris, as long as he is not near party members, though I've hardly used him in the playthrough. Fenris has elemental aegis now and a fire ward rune so as long as aegis is turned on he can play in the fire.

Varric has abilities that do friendly fire so those have to be controlled. Anders needs one more level for chain reaction which he will autocast on stagger. I have him set up to heal but he does not always heal properly due to wanting to heal dog so I have to keep a close eye on party health as well. His glyph of paralysis, I control that because I usually want that some place specific.

I'll have the Dissent quest video up in 15 or 20 minutes.

Modifié par Grumpy Old Wizard, 17 avril 2011 - 08:28 .


#199
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While helping Anders investigate the Templar Illume finds a mage in need of help. (Dissent quest.)

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#200
brazen_nl

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Ah, okay. From looking at your game play you seem to be micro-managing everything. If you look at my vid, you see Sebastian uses Archer's Lance and Bursting Arrow, too. I just don't control them and GTFO when I do the brittle. For me, it makes it a lot of fun, but I understand people also wanting to micro manage everything. Matter of taste, really.