Demon Velsper wrote...
And this telemetry is from DA:O? The game that had an achievement/trophy for romancing all characters? I can tell you this much: had the game not required Zevran romance for 100% trophies you would have had at least one less male/male romance in your telemetry.
I don't doubt that's a part of it, and we're aware of that, but considering Zevran need not be romanced by a male character in order to get the achievement anyone who did so "unwillingly" has only themselves to blame.
I'm on record in other threads as supporting the full
range of romance options and permutations in gaming. I also feel that
in the case of Meril and fenris that the 'hawke-a sexual concept did not
(to me anyway) fit their personas. It came across as: 'wow hawk is
cool' I think i want to fumble around in our combat gear now', at
worsed. AT best it came across as been open to experamentation because
thay trust him/her.
I will say that one element of the reaction to this I find interesting is the idea that so many people believe a character's sexuality
actually changes because their exposure to it changes.
Anders isn't any different a person in a game with a male PC or a female PC, for instance, yet some people seem to think that because he doesn't mention his relationship with Karl to a female player it must never have happened... and he is therefore 100% straight as opposed to being 100% gay if it is mentioned. While the point of that is indeed to leave it free for the player to interpret for themselves, the part I find interesting is the assumption that the characters'
personalities are somehow written differently based on the circumstance. I suspect that says a lot about how some people actually
think about sexuality, which is if anything an interesting behavior to observe in the community.
Also i'd be very interested in your thoughts
with regaurd to disablity and sexuality in games. sexuality and
disablity are widly considered taboo subjects. More so than orentation,
athough if you combine all three it would be really explosive!
I think the issue with disability in games is that it's hard to combine it with the fact that game characters need to be very mobile. And if you include ways to trivialize that disability in-game (ie. "he levitates all the time so the fact he can't walk is irrelevant") then it's no longer a disability but something between tokenism and a character quirk. Provided that can be worked around, I'd say it's a non-issue... so long as there is something to recommend the character as a character other than the fact they possess a disability. If not, then you're
definitely venturing into tokenism territory... in which case you're going to look incredibly insensitive.
Modifié par David Gaider, 06 avril 2011 - 02:54 .