Were you satisfied w/ three specs?
#1
Posté 06 avril 2011 - 03:03
By the same token, party seems limited too. Must take a rogue, must take anders if not a spirit healer. People hated needing a certain party in me1, cant understand why they went this path in DA
#2
Posté 06 avril 2011 - 03:08
I haven't gotten around to playing a mage yet, but Duelist and Templar, I thought, outshined the other specs by an unfair margin. Assassin, Shadow, Berserker, and Reaver were just not very fun. I think they had about a single activated ability each.
#3
Guest_Puddi III_*
Posté 06 avril 2011 - 03:10
Guest_Puddi III_*
#4
Posté 06 avril 2011 - 03:11
#5
Posté 06 avril 2011 - 03:20
#6
Posté 06 avril 2011 - 03:20
Modifié par legitimatebusiness, 06 avril 2011 - 03:21 .
#7
Posté 06 avril 2011 - 03:23
Filament wrote...
I'm not satisfied about the fact that summoning and shapeshifting were cut, which were both specs, though it didn't make a whole lot of sense that summoning was in the rogue's domain.
I think they shouldnt have given it the name summon and it wouldve been better. Call of the Wild maybe, with each level as Call SuchandSuch. Seems like a ranger could call animals
#8
Posté 06 avril 2011 - 04:01
Modifié par errant_knight, 06 avril 2011 - 04:01 .
#9
Posté 06 avril 2011 - 04:07
#10
Posté 06 avril 2011 - 04:09
The game could use some additional new specs to classes to give us a new feel. There's many opportunities in game and lore for new specs such as Fog Warrior (as Fenris mentioned) or Necromancer (Like Quentin).
#11
Posté 06 avril 2011 - 04:10
errant_knight wrote...
I preferred the greater flexibility in Origins with specs, talents and skills. You were able to build much more diverse characters and make repeat playthroughs play entirely differently in combat based on character builds. It was a lot more fun, and added a lot to roleplay possibilities.
Exactly my sentiment, the new system forces you to play certain ways w/non mages
#12
Guest_Puddi III_*
Posté 06 avril 2011 - 04:11
Guest_Puddi III_*
DuelingBardElf wrote...
Filament wrote...
I'm not satisfied about the fact that summoning and shapeshifting were cut, which were both specs, though it didn't make a whole lot of sense that summoning was in the rogue's domain.
I think they shouldnt have given it the name summon and it wouldve been better. Call of the Wild maybe, with each level as Call SuchandSuch. Seems like a ranger could call animals
Yeah, that's how I rationalized it. Like what Link does with the ocarina and the horse in the Zelda games. (..that didn't sound right)
Of course, how exactly do you call a bear from the wilderness into the middle of the Deep Roads?
#13
Posté 06 avril 2011 - 04:14
errant_knight wrote...
You were able to build much more diverse characters and make repeat playthroughs play entirely differently in combat based on character builds.
I don't know errant, I've built two rogues that were completely different, one focusing on archery and the assassinate specialization (with a few talents from the sabotage tree), and a dual wielder duelist with a few talents from the stealth tree. Neither of them even shared any talents really (and I still had the scoundrel tree that I didn't even touch as well as the shadow spec).
I understand if you liked the Origins talents and customization better, but I think it's perfectly possible to build totally different characters in DA2.
That being said, I wouldn't have minded a fourth spec for each class.
#14
Posté 06 avril 2011 - 04:18
#15
Posté 06 avril 2011 - 04:20
#16
Posté 06 avril 2011 - 04:28
i still kind of want 8 even if you can only get 2 in a single playthrough.
reason: replay value, I enjoy having multiple ways to play the same game, 3 was just too few
#17
Posté 06 avril 2011 - 04:38
Zjarcal wrote...
I've built two rogues that were completely different, one focusing on archery and the assassinate specialization (with a few talents from the sabotage tree), and a dual wielder duelist with a few talents from the stealth tree. Neither of them even shared any talents really (and I still had the scoundrel tree that I didn't even touch as well as the shadow spec).
But would you make another rogue of either weapon style, with different builds?
#18
Posté 06 avril 2011 - 04:40
Filament wrote...
Yeah, that's how I rationalized it. Like what Link does with the ocarina and the horse in the Zelda games. (..that didn't sound right)
Of course, how exactly do you call a bear from the wilderness into the middle of the Deep Roads?
With a Satphone and wait a week
#19
Posté 06 avril 2011 - 04:46
DuelingBardElf wrote...
Why take Reaver/Zerker on a Tank?
Because you want to fight like an actual tank, and not a sad little wet sponge.
#20
Posté 06 avril 2011 - 04:54
marshalleck wrote...
Because you want to fight like an actual tank, and not a sad little wet sponge.
Good video, SnS lacked punch to me til i saw that, pm me a build sometime
#21
Posté 06 avril 2011 - 04:55
#22
Guest_Puddi III_*
Posté 06 avril 2011 - 05:03
Guest_Puddi III_*
marshalleck wrote...
DuelingBardElf wrote...
Why take Reaver/Zerker on a Tank?
Because you want to fight like an actual tank, and not a sad little wet sponge.
Sheesh, what a monster.
#23
Posté 06 avril 2011 - 05:04
Oh, I'm not saying you can't, just that were more ways to do so, so that on repeated playthroughs, you can come up with new builds longer. This was particularly true of mages. I've played Origins MANY times, and am still able to build Wynne and Morrigan completely differently in each playthrough.Zjarcal wrote...
errant_knight wrote...
You were able to build much more diverse characters and make repeat playthroughs play entirely differently in combat based on character builds.
I don't know errant, I've built two rogues that were completely different, one focusing on archery and the assassinate specialization (with a few talents from the sabotage tree), and a dual wielder duelist with a few talents from the stealth tree. Neither of them even shared any talents really (and I still had the scoundrel tree that I didn't even touch as well as the shadow spec).
I understand if you liked the Origins talents and customization better, but I think it's perfectly possible to build totally different characters in DA2.
That being said, I wouldn't have minded a fourth spec for each class.
#24
Posté 06 avril 2011 - 05:17
I think bigger issues as fun, was lack of melee characters been able to switch roles fast. I would maybe have liked to play rogue more, if I would been able to switch fast between archer and melee in combat. In simple way sayed, been just very limited role is booring. Now don't get me wrong I actually support rogues to be dual wielder, because dexterity base role and ligher armors.
Also I would have liked more if warriors would have new talen crossbow. It's so stupid to be just melee or range attacker, when you could be both based situations. Why crossbow for warriors and not bow? Because heavy armor. Try to use bow in full plate. *wink*
Also mages, where very limited in DA2, because best way to have mage is just have full damage dealers. No real point to have different mages. Control or healer based mage. No healign is required and damage spells include control effects in DA2. While in DAO they all where seperated, what made playing more versatile. Also now in DA2 it's way too much using staff attacks because so long cool downs in spells. I don't even feel like mage, more like staff archer.
So, no I wasn't happy with talent trees or design. Some of them where fine, but not many.
Modifié par Lumikki, 06 avril 2011 - 05:22 .
#25
Posté 06 avril 2011 - 05:20
errant_knight wrote...
Oh, I'm not saying you can't, just that were more ways to do so, so that on repeated playthroughs, you can come up with new builds longer. This was particularly true of mages. I've played Origins MANY times, and am still able to build Wynne and Morrigan completely differently in each playthrough.
This. Here, except mages, I just feel like Ive seen it all, and Ive had the game a month. Even ME2 which was far less buildable, Ive played 20 some odd times between PC/XBox and Origins 15 times on Xbox. 6 for Rise of Hawke, and the wind is out of my sails





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