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Were you satisfied w/ three specs?


220 réponses à ce sujet

#1
CerebraLArsenaL

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 I liked all the specs alone. I just felt a bit limited by the three in certain situ's. Why take duelist/shadow on an archer? Beside the threat reducers on the latter, didnt seem to fit. So theres assasin. Why take Reaver/Zerker on a Tank? The only class I thought the specs meshed well was Mage. There I felt versatile.There was a reason to take the others if you had one that fit your style. Spirit Healers could take Force for more control while they heal, BM so they can pump con and become a MagicTank....Im going to run a mage that doesnt spec, cause i think the base trees can work well together...cant really do that w/other classes

By the same token, party seems limited too. Must take a rogue, must take anders if not a spirit healer. People hated needing a certain party in me1, cant understand why they went this path in DA

#2
mesmerizedish

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I agree.

I haven't gotten around to playing a mage yet, but Duelist and Templar, I thought, outshined the other specs by an unfair margin. Assassin, Shadow, Berserker, and Reaver were just not very fun. I think they had about a single activated ability each.

#3
Guest_Puddi III_*

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I'm not satisfied about the fact that summoning and shapeshifting were cut, which were both specs, though it didn't make a whole lot of sense that summoning was in the rogue's domain.

#4
lazuli

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Specializations were one area that I thought DA:O really needed to improve upon. I was satisfied with their implementation in DA2. More would have certainly been welcome, but there was increased depth in each one. The Reaver has come a long way.

#5
CerebraLArsenaL

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By themselves I greatly prefer the DA2 specs, but it just seems to pigeonhole you more than it naturally should (I understand that it is, after all, a specialisation) Just doesnt give the flexibility Im looking for. It gives me no reason to say, "I was an archer assassin, I want to play again to try archer duelist" In DA:O I had 15 chars...after Ive played each class twice, Im only jonesing to replay as a mage

#6
legitimatebusiness

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I think the specs fit well with whatever you choose to be. Especially rogue specs. I've played a shadow/archer and it is a lot of fun and, if you ask me, is the best spec for an archer. A reaver tank is also awesome because you can heal yourself, you do more damage with less health, and aura of pain is great for maintaining aggro. I think the specs are great and can fit with whatever you choose to be, you just gotta be creative.

Modifié par legitimatebusiness, 06 avril 2011 - 03:21 .


#7
CerebraLArsenaL

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Filament wrote...

I'm not satisfied about the fact that summoning and shapeshifting were cut, which were both specs, though it didn't make a whole lot of sense that summoning was in the rogue's domain.


I think they shouldnt have given it the name summon and it wouldve been better. Call of the Wild maybe, with each level as Call SuchandSuch. Seems like a ranger could call animals

#8
errant_knight

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I preferred the greater flexibility in Origins with specs, talents and skills. You were able to build much more diverse characters and make repeat playthroughs play entirely differently in combat based on character builds. It was a lot more fun, and added a lot to roleplay possibilities.

Modifié par errant_knight, 06 avril 2011 - 04:01 .


#9
Stuffy38

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Missed the dual wielding Warrior spec. That was always a lot of fun in DAO. Mage specs were pretty decent though, but I admit I didn't really take a shine to either Shapeshifting or Ranger (rogue) specs in DAO so I don't really miss them in DA2.

#10
NvVanity

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I found the spec system to be better then Origins but it was lacking uniqueness. Having played Origins and Awakening I was familiar with all of the specs Hawke could have. Force Mage was the only one that felt new and exciting to play.

The game could use some additional new specs to classes to give us a new feel. There's many opportunities in game and lore for new specs such as Fog Warrior (as Fenris mentioned) or Necromancer (Like Quentin).

#11
CerebraLArsenaL

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errant_knight wrote...

I preferred the greater flexibility in Origins with specs, talents and skills. You were able to build much more diverse characters and make repeat playthroughs play entirely differently in combat based on character builds. It was a lot more fun, and added a lot to roleplay possibilities.


Exactly my sentiment, the new system forces you to play certain ways w/non mages

#12
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DuelingBardElf wrote...

Filament wrote...

I'm not satisfied about the fact that summoning and shapeshifting were cut, which were both specs, though it didn't make a whole lot of sense that summoning was in the rogue's domain.


I think they shouldnt have given it the name summon and it wouldve been better. Call of the Wild maybe, with each level as Call SuchandSuch. Seems like a ranger could call animals


Yeah, that's how I rationalized it. Like what Link does with the ocarina and the horse in the Zelda games. (..that didn't sound right)

Of course, how exactly do you call a bear from the wilderness into the middle of the Deep Roads?

#13
Zjarcal

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errant_knight wrote...

You were able to build much more diverse characters and make repeat playthroughs play entirely differently in combat based on character builds.


I don't know errant, I've built two rogues that were completely different, one focusing on archery and the assassinate specialization (with a few talents from the sabotage tree), and a dual wielder duelist with a few talents from the stealth tree. Neither of them even shared any talents really (and I still had the scoundrel tree that I didn't even touch as well as the shadow spec).

I understand if you liked the Origins talents and customization better, but I think it's perfectly possible to build totally different characters in DA2.

That being said, I wouldn't have minded a fourth spec for each class.

#14
Icy Magebane

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More specs would have added a lot of variety... I tend to completely ignore Spirit Healer and Berserker, so I end up with essentially the same character every game. It's not all bad, because the specs I like are a lot of fun... but still, 3 specs is pretty limited.

#15
Sabariel

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The only spec I've used is Assassin because it has Assassinate which kills almost anything. Other than that, I didn't bother with the specs. None of them sounded all that interesting.

#16
The Spirit of Dance

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nope. i was honestly hoping for 8 specs up until it was revealed there were only 3.
i still kind of want 8 even if you can only get 2 in a single playthrough.
reason: replay value, I enjoy having multiple ways to play the same game, 3 was just too few

#17
CerebraLArsenaL

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Zjarcal wrote...

I've built two rogues that were completely different, one focusing on archery and the assassinate specialization (with a few talents from the sabotage tree), and a dual wielder duelist with a few talents from the stealth tree. Neither of them even shared any talents really (and I still had the scoundrel tree that I didn't even touch as well as the shadow spec).


But would you make another rogue of either weapon style, with different builds?

#18
CerebraLArsenaL

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Filament wrote...

Yeah, that's how I rationalized it. Like what Link does with the ocarina and the horse in the Zelda games. (..that didn't sound right)

Of course, how exactly do you call a bear from the wilderness into the middle of the Deep Roads?


With a Satphone and wait a week
:wizard:

#19
marshalleck

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DuelingBardElf wrote...
Why take Reaver/Zerker on a Tank? 


Because you want to fight like an actual tank, and not a sad little wet sponge.



#20
CerebraLArsenaL

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marshalleck wrote...


Because you want to fight like an actual tank, and not a sad little wet sponge.




Good video, SnS lacked punch to me til i saw that, pm me a build sometime

#21
Buzzsaw22Woods

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I wasnt fond of any of the mage Specs, the Warrior's and rogues i have yet to experiment with but I miss the Arcane Warrior terribly, if anything, all the specs that were in Awakening, should have been in DA2 just so you can have even more room to play and build Hawke as the character you want.

#22
Guest_Puddi III_*

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marshalleck wrote...

DuelingBardElf wrote...
Why take Reaver/Zerker on a Tank? 


Because you want to fight like an actual tank, and not a sad little wet sponge.




Sheesh, what a monster.

#23
errant_knight

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Zjarcal wrote...

errant_knight wrote...

You were able to build much more diverse characters and make repeat playthroughs play entirely differently in combat based on character builds.


I don't know errant, I've built two rogues that were completely different, one focusing on archery and the assassinate specialization (with a few talents from the sabotage tree), and a dual wielder duelist with a few talents from the stealth tree. Neither of them even shared any talents really (and I still had the scoundrel tree that I didn't even touch as well as the shadow spec).

I understand if you liked the Origins talents and customization better, but I think it's perfectly possible to build totally different characters in DA2.

That being said, I wouldn't have minded a fourth spec for each class.


Oh, I'm not saying you can't, just that were more ways to do so, so that on repeated playthroughs, you can come up with new builds longer. This was particularly true of mages. I've played Origins MANY times, and am still able to build Wynne and Morrigan completely differently in each playthrough.

#24
Lumikki

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I did not much care specialations or talents.

I think bigger issues as fun, was lack of melee characters been able to switch roles fast. I would maybe have liked to play rogue more, if I would been able to switch fast between archer and melee in combat. In simple way sayed, been just very limited role is booring. Now don't get me wrong I actually support rogues to be dual wielder, because dexterity base role and ligher armors.

Also I would have liked more if warriors would have new talen crossbow. It's so stupid to be just melee or range attacker, when you could be both based situations. Why crossbow for warriors and not bow? Because heavy armor. Try to use bow in full plate. *wink*

Also mages, where very limited in DA2, because best way to have mage is just have full damage dealers. No real point to have different mages. Control or healer based mage. No healign is required and damage spells include control effects in DA2. While in DAO they all where seperated, what made playing more versatile. Also now in DA2 it's way too much using staff attacks because so long cool downs in spells. I don't even feel like mage, more like staff archer.

So, no I wasn't happy with talent trees or design. Some of them where fine, but not many.

Modifié par Lumikki, 06 avril 2011 - 05:22 .


#25
CerebraLArsenaL

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errant_knight wrote...

Oh, I'm not saying you can't, just that were more ways to do so, so that on repeated playthroughs, you can come up with new builds longer. This was particularly true of mages. I've played Origins MANY times, and am still able to build Wynne and Morrigan completely differently in each playthrough.


This. Here, except mages, I just feel like Ive seen it all, and Ive had the game a month. Even ME2 which was far less buildable, Ive played 20 some odd times between PC/XBox and Origins 15 times on Xbox. 6 for Rise of Hawke, and the wind is out of my sails