I liked all the specs alone. I just felt a bit limited by the three in certain situ's. Why take duelist/shadow on an archer? Beside the threat reducers on the latter, didnt seem to fit. So theres assasin. Why take Reaver/Zerker on a Tank? The only class I thought the specs meshed well was Mage. There I felt versatile.There was a reason to take the others if you had one that fit your style. Spirit Healers could take Force for more control while they heal, BM so they can pump con and become a MagicTank....Im going to run a mage that doesnt spec, cause i think the base trees can work well together...cant really do that w/other classes
By the same token, party seems limited too. Must take a rogue, must take anders if not a spirit healer. People hated needing a certain party in me1, cant understand why they went this path in DA
Were you satisfied w/ three specs?
Débuté par
CerebraLArsenaL
, avril 06 2011 03:03
#1
Posté 06 avril 2011 - 03:03
#2
Posté 06 avril 2011 - 08:08
On this topic, I've got a couple questions for everyone (apparently I've decided to gather feedback today!):
- Would you rather have more specs or keep 3 but have more depth to them? (variety vs. complexity)
- Do you think allowing users to have 2 specs out of 3 was a good idea? (or simply, allowing users to access 66% of their spec lines in one playthrough)
(if no then would a better synergy between specs help this out?)
- Did you like having all 3 unlock at level 7 or was it better that you had to seek them out with sidequests or through other means like in DAO?
- Would you rather have more specs or keep 3 but have more depth to them? (variety vs. complexity)
- Do you think allowing users to have 2 specs out of 3 was a good idea? (or simply, allowing users to access 66% of their spec lines in one playthrough)
(if no then would a better synergy between specs help this out?)
- Did you like having all 3 unlock at level 7 or was it better that you had to seek them out with sidequests or through other means like in DAO?
Modifié par Luke Barrett, 06 avril 2011 - 08:09 .
#3
Posté 06 avril 2011 - 08:44
To clarify, the reason I asked about the 2/3 vs. 1/3 is just the illusion of perception. It would seem like there is more variety if you could only get 1 spec per playthrough just in terms of relation to the total.
Seems fairly unanimous that the depth was much better in DAII but that we could have gone with one more for each class.
I would say every spec by itself is viable, all depending on your playstyle. I've seen many posts about Templar being the only useful warrior one for example even though personally I'll swear by Reaver.
As for the quest aspect, lets say, hypothetically, the end of act of mercy (the one with Grace and the Blood Mages) allows you to have an option to learn Blood Mage depending on the outcome or if you're a warrior and take the Templars side you learn the Templar spec. Basically tying all the specs to a decision from a core quest in Act 1. Would that be a 'best of both worlds' scenario?
Seems fairly unanimous that the depth was much better in DAII but that we could have gone with one more for each class.
I would say every spec by itself is viable, all depending on your playstyle. I've seen many posts about Templar being the only useful warrior one for example even though personally I'll swear by Reaver.
As for the quest aspect, lets say, hypothetically, the end of act of mercy (the one with Grace and the Blood Mages) allows you to have an option to learn Blood Mage depending on the outcome or if you're a warrior and take the Templars side you learn the Templar spec. Basically tying all the specs to a decision from a core quest in Act 1. Would that be a 'best of both worlds' scenario?
#4
Posté 06 avril 2011 - 09:35
My example was merely off the top of my head. Regardless of the game (be it, DA2, DA3, some DLC ...etc) there will (presumably) always be core quests that are mandatory to advance the plot so by tying these specs to we can insure that users can't miss the opportunity to access a spec. Ideally we wouldn't want to alienate those of you who want to play as a non-evil Bloodmage or perhaps a mage-aiding Templar so we'd have to carefully consider how to weave those in to the plot (or perhaps give you a few oppurtunities). Also, could always have quests that you can't possibly miss that are always available such as a bed in Gamlen's House in act 1 that lets you sleep and enter the fade to make a deal with a demon for blood magic.
Obviously, I'm just spitting ideas to get a clearer understanding of exactly what people did and didn't like.
On a side note, I'll make special mention of the importance to having reactivity based on spec choices as this seems like a key selling point for this system.
Obviously, I'm just spitting ideas to get a clearer understanding of exactly what people did and didn't like.
On a side note, I'll make special mention of the importance to having reactivity based on spec choices as this seems like a key selling point for this system.
Modifié par Luke Barrett, 06 avril 2011 - 09:36 .





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