Luke Barrett wrote...
On this topic, I've got a couple questions for everyone (apparently I've decided to gather feedback today!):
- Would you rather have more specs or keep 3 but have more depth to them? (variety vs. complexity)
- Do you think allowing users to have 2 specs out of 3 was a good idea? (or simply, allowing users to access 66% of their spec lines in one playthrough)
(if no then would a better synergy between specs help this out?)
- Did you like having all 3 unlock at level 7 or was it better that you had to seek them out with sidequests or through other means like in DAO?
- Three specials, and then more with DLC expansions. While more specs are nice, they're not nice right away. Releasing new trees and new levels to get them makes for new things to explore when we play the DLC rather than just what we already have. However, depth is always a plus.
- Two specs only was a sensible idea. If you mean you could only access part of the spec line in one playthrough, no. If you mean what I'm thinking would be lovely, if you could access 2 in one playthrough then can access the last in the next playthrough (or DLC playthroughs?), perfect idea! As far as synergy, what about cross-spec combinations?
-Unlocking by levels again made sense, but I'd much rather finding them like in DA:O. Trying to earn the trust of your companions to get them or meeting strange people (like Isabela) or quests. I thought that was a lot better of a method for a "specialization." Perhaps you get the specialization point at a certain level but you find them still? Which in this case would mean the spec points should come at a lower level, so you don't find a spec later in game and have no points to spend on it.
That's my feedback. Hope you get to read it. ^^
Edit:Luke Barrett wrote...
To clarify, the reason I asked about
the 2/3 vs. 1/3 is just the illusion of perception. It would seem like
there is more variety if you could only get 1 spec per playthrough just
in terms of relation to the total.
Seems fairly unanimous that the depth was much better in DAII but that we could have gone with one more for each class.
I
would say every spec by itself is viable, all depending on your
playstyle. I've seen many posts about Templar being the only useful
warrior one for example even though personally I'll swear by Reaver.
As
for the quest aspect, lets say, hypothetically, the end of act of mercy
(the one with Grace and the Blood Mages) allows you to have an option
to learn Blood Mage depending on the outcome or if you're a warrior and
take the Templars side you learn the Templar spec. Basically tying all
the specs to a decision from a core quest in Act 1. Would that be a
'best of both worlds' scenario?
I disagree and agree with
you! Reaver seemed almost useless in DA:O and Beserk was real nice,
but in DAII, even though Templar is great, I'd get it last.
Reaver+Beserk=Overpowered combination. I feel like a monster with them
both: in a good way. I'm a DPS two-handed warrior. The boosts from
Vangaurd, Beserk and Reaver (with me being able to take most hits in the
group [I don't use Aveline] and gaining from each time I get hit) only make me stronger. I feel like my stamina and health draining is a good thing, but with that I feel like I have to be cautious. It's
a great feeling. Oh and Battlemaster skills, some are a
need if
you're a Beserker, given how much you have to rely on stamina.
It makes for really interesting playstyles. ^^
And I do not think specs should rely on a choice that would only let you get one. Perhaps, for an example, if you side with them, you can become a Blood Mage if you are a mage or a Reaver if you are a Warrior (since Reaver is pretty much the equivalent of Blood Mage for warriors, if I'm not mistaking) or Templar if you side with them. Then, say you sided with the Blood Mages and unlocked Reaver, you later get the opportunity to unlock Templar by another quest in which that opportunity wouldn't be present if you sided with the Templars yet there would be another way to become a Reaver. This way, your choices decide when you can learn them, but doesn't mean you have to change the story just to get specs (since our choices will affect a sequel, wink wink.)
Modifié par Sen4lifE, 07 avril 2011 - 01:38 .