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what a crock of crap on nightmare


58 réponses à ce sujet

#26
SuicidalBaby

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Filament wrote...

That might be more helpful if I could control the dog at all, and if it didn't die so quickly. And it's not really a waste when they're all bunched together anyway. Why should I stay in a situation where I have to prioritize which ones to taunt when I can just taunt all of them to draw all of the heat away from my vulnerable characters?

lol

w/e bro

#27
Firky

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SuicidialBaby wrote...

lol, pretty sure I said that not Fila


Quote fail. :)

Also, I did the F5 in between battles too. And killed all the critters first.

Although I stayed in the camp to fight, there were definitely moments where I had to run Hawke and Varric around in circles when enemies came thru the bottleneck. Hawke had a powerful mind blast, which was good. And Varric could knock back enemies with his basic attack.

But, what is with Varric's pinning shot? It either doesn't work, or just works for a split second.

Modifié par Firky, 06 avril 2011 - 08:15 .


#28
Roxlimn

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If the fight is so difficult that you're not having fun anymore, then turn down the difficulty setting.

#29
SuicidalBaby

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Yes, just give up when presented with a challenge.

#30
Roxlimn

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SuicidialBaby wrote...
Yes, just give up when presented with a challenge.


This is a game, not a career or a Master's degree.  We play it to have fun.  If you're having fun figuring out the game on NM, then guess what?  You're still having fun.

If you're not having fun anymore, turn the settings so that you are, or go do something else.  It's a single player game, SuicidalBaby.  No one cares if you've beaten the hardest setting, or how many times.  It's not a meaningful achievement.

Running an Ironman - that's a meaningful achievement.

Modifié par Roxlimn, 06 avril 2011 - 10:33 .


#31
SuicidalBaby

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because its no fun when you do beat the encounter.

please over reach your explation to the real world more. its fun to read.

Modifié par SuicidialBaby, 06 avril 2011 - 10:40 .


#32
Eudaemonium

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Luke Barrett wrote...

Another helpful tip is to pause and look at the health bars of all the enemies on screen and then kill all the critters (ones with mini health bars). Even though they have very little HP they do sizable damage still - you can clear them out quite quickly and then work on the bigger guys.


I actually found the opposite in many fights, due to the wave mechanics. The next wave triggers when a certain number of enemies in the previous one have been slain. Taking out all the mooks and leaving the commanders/assassins until last can actually majorly screw you over once the next 2 assassins decide to jump in. :P

#33
Running_Blind

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Eudaemonium wrote...

Luke Barrett wrote...

Another helpful tip is to pause and look at the health bars of all the enemies on screen and then kill all the critters (ones with mini health bars). Even though they have very little HP they do sizable damage still - you can clear them out quite quickly and then work on the bigger guys.


I actually found the opposite in many fights, due to the wave mechanics. The next wave triggers when a certain number of enemies in the previous one have been slain. Taking out all the mooks and leaving the commanders/assassins until last can actually majorly screw you over once the next 2 assassins decide to jump in. :P


I totally agree with you, it's counter inuitive, but sometimes it's better to reduce all enemies to a slither of health, kill enough for the next wave, then finish the 5 or so left overs.

Personally I'd prefer it if the next wave arrives after a certain amount of time.

What would be even better if there were unique enemies (something you could distinguish from the rest) that could  'call' for reinforcements, with flares, magic, etc. If you kept those enemies CC'd or killed them before they send their signal then the next wave is delayed.

But now I'm rambling.

Modifié par Running_Blind, 06 avril 2011 - 11:05 .


#34
Roxlimn

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SuicidialBaby wrote...
because its no fun when you do beat the encounter.
please over reach your explation to the real world more. its fun to read.


Don't assume that everyone is like you.  People like different kinds of challenges and different levels of challenge.  People who like lower levels of challenge are not lesser gamers, and they're not lesser people, and their fun is not inferior to yours.

Gaming is a real world activity.  The challenge one finds in games is a real challenge, just not one that's applicable to other endeavors.  In point of fact, beating Nightmare in DA2 isn't much of an achievement because it's so easy, not precisely because it's "just a vidya game."  If you were the GSL champion, I'd have more respect for you.

Beating an encounter with a stiff level of challenge is fun for you.  You are not everyone.  The OP explicitly states no longer having fun at Nightmare.  The point of this game is to have fun.  The only logical advice is to adjust the settings until he is having fun again.

#35
naughty99

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My first playthrough, which was on NM mode, was extremely challenging from the perspective of having played NM mode DAO, which was a piece of cake. I was used to being able to spam cheap healing and lyrium potions to easily get through any battle.

I died many times and it took me about 110 hrs to get to Act 3. (Didn't use any tactics, micromanaged by pausing and controlling every action for all four party members.)

I haven't finished the game yet, but started a second playthrough for testing purposes, also Nightmare, and I've found that I'm able to get through some of the same battles in about half the time, with far fewer deaths.

The more challenging combat on Nightmare mode (in my view more balanced combat), is one of the aspects I have enjoyed most about DA2 so far.

Modifié par naughty99, 06 avril 2011 - 11:39 .


#36
Firky

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I'm with naughty.

Also,

Running_Blind wrote...

Personally I'd prefer it if the next wave arrives after a certain amount of time.


Here's another thing I can't figure out. The waves do seem to be timed somehow - but how?

In some battles, I've hardly killed one guy when reinforcements are appearing. In other battles, I've literally killed everone and am standing around it battle stance, waiting for the next wave.

What's with that?

#37
SuicidalBaby

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Roxlimn wrote...

blah blah blah


Dont assume you know what I am thinking Heir Buzzkill, because you will be wrong again and again.

#38
Roxlimn

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SuicidialBaby wrote...

Roxlimn wrote...
blah blah blah

Dont assume you know what I am thinking Heir Buzzkill, because you will be wrong again and again.


Is there a point to this uselessly vague statement?  If so, you should have just come out and say it rather than suggesting it with vague half-statements.  OP was not having fun, I suggested adjusting the settings so that he did.

If you have nothing further to add to that, then say so.  If you do, then say that.  Post something useful.

#39
SuicidalBaby

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Oh you mean like the strategy I gave the OP along with everyone else? Or the enlightning back and forth with an opposing suggestion. Or the counter point to simply turning down the difficulty when everyone else on the thread has suggested viable, repeated ways to defeat the encounter.

I know, I'll go on a rant about someone who I have no knowledge off. Telling them how they shouldn't assume certain things about people they dont know. And then I'll proceed to tell them that everything they said is vague and useless, they need my respect, and that I can infer to what they are thinking but not understand a simple statement.  That's a good idea. But won't I look like a hippocrite though? Hrm, oh well.

Do yourself a favor bro, read the words you type out to yourself before hitting "submit."

edit: Funny how the title fits every word you have typed out.  continue your grudge elsewhere

Modifié par SuicidialBaby, 07 avril 2011 - 04:23 .


#40
blakskyz

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whoa...you peeps took this thread to a different level..lol
I just wanted to vent...and I appreciate some of the tips you guys gave out...tried it and still stuck..so eff it..
Roxlimn..i finished it on normal and hard..just wanted to see how nm was..and I opined that is really kinda over the top ridiculous. As stated its my opinion only and I'm sure some here really enjoy nm, and have the time and patience to go thru it trial and error way.

I just find it annoying in that the assassins, commanders have such a mega HP and that the dmg I inflict is like a flea biting a elephants ass...I have no problem the dragons have a mega hp, but an assassin that poofs and kicks you back everytime? nah..thats just insane.

Also how the AI is pretty slick in that the enemies crowd you and box you in and thats it..stick a fork in it baby..your done.

Again thanks for the input...but had enuff...came close to putting my fist into my screen...

#41
Morocius

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Early on there are a few quests which are fairly hard it'll get better after that, with some exceptions.

#42
DA Trap Star

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Maybe I missed this quest, what quest are yall talking about with saving the Viscounts son?
Only quest I got was the one where you find him in the Chantry , and that battle was pretty easy.
There was another quest with Viscounts son?

#43
jaikss

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DA Trap Star wrote...

Maybe I missed this quest, what quest are yall talking about with saving the Viscounts son?
Only quest I got was the one where you find him in the Chantry , and that battle was pretty easy.
There was another quest with Viscounts son?


Yes,he goes missing in act I and you can agree to bring him back safely.The quest starts from a missing person poster near the hightown marketplace if I remember correclty.

#44
Rrend

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Zan Mura wrote...

SuicidialBaby wrote...

actually thats the worst advice.  you're surrounding yourself and limiting your movement creating a situation where Ranged behavior begins to fail.  You can line of sight them where you start just as easily.  using the entrance to the camp as a bottleneck for AoE or anything else you want.  You have the advantage where you start, dont throw it away.  Summon dog after Ginnis is dead and he will distract the commanders while you take care of the grunts.

...


I concur with this advice. I've never had any trouble with this fight. Just ignore the commander, don't be goaded into the open area beyond the crossroads where the ranged toons invite you in their midst while adds spawn, but instead just retreat to the area where you spawn forcing the ranged to run closer. Most importantly though, don't waste time attacking the commanders when there are adds around, not unless you've the means to do some insane BRITTLE + Assassinate combos or their like that can end them there, tolerating the commander buffs is nowhere near as dangerous as you wasting precious time on him while his adds are killing you.

Beyond this it shouldn't be a problem. Just keep the softies back and let the tank do its job.


This is where I came out.  First time I did this on elite (first playthrough) I got owned because i was too aggressive and aggro'd all the adds by venturing too close to the cross roads.  Second time, I pulled all the way back around the corner so the adds didn't even notice the battle until I had cleared the trash and bosses and was then ready to coax them into my meat grinder by the camp fire.

All that said, I share the OPs frustration with bosses.  Especially the potion guzzling (which is something the player character cannot do and therefore by definition BS).  There have only been 2-3 battles that I gave up on and turned down the difficulty because I realized that my party was just not specced perfectly to make the battle challenging but fun.  Rock Wraith would be the main one.  Couple other set piece battles were just too painful on nightmare due to limited ability to maneuver, kite, etc. and I lacked the specific cross class combos to tip the scale in my favor.

Take heart my friend.  When all else fails, try something new.  Do a major respec of an NPC and see if that helps.  Go grab some extra poisons, buffs, etc. before the fight.  There's always something that might help.

#45
ent1

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The player can't guzzle potions? Lieutenants have a limited number of potions, and they have cooldowns. They will use them if you can't burst them down fast enough. That is your queue to focus on adds until you have the Lieutenant alone.

Learn the mechanics of the different Lieutenants. Commanders stun and hit hard in melee, but they will not rush into melee combat. You can usually stay out of a Commander's range while killing its underlings. Assassins will rush into melee, then vanish when attacked to regain the advantage. They can't move far in stealth, so they will always ambush a nearby target. Move your lower HP/armor companions away from them, keep a warrior and/or your dog in their range.

In this fight specifically, moving everyone down toward the water can prevent the elites from engaging at all until all the adds are dead.

#46
Apathy1989

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ent1 wrote...

 Assassins will rush into melee, then vanish when attacked to regain the advantage. They can't move far in stealth, so they will always ambush a nearby target. Move your lower HP/armor companions away from them, keep a warrior and/or your dog in their range.


A grand trick I've found is to use a decoy, either mine or sebastians. Seems the AI always attack nearby decoys.

That said, still a good idea to use barrier on a mage if a assassin cloaks.

#47
tonnactus

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The "swirling commanders" could be left alone until the rest is dead.Sometimes they not even attacking when no one else is left...

#48
tetracycloide

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Luke Barrett wrote...
the assassins on the other hand are like rolling the dice


Do I need to point out that this is absoultely deplorable game design?

I guess if you're spamming restoration pots and/or you have anders in your party it's not to bad but if you're going for an achievement like unstopable it's a pretty maddening mechanic that assassins just randomly pick people in your party to one shot regardless of threat and positioning.  To make it worse they often have the highest HP when they're sprinkled into groups in Act 1.  Getting unstopable in Act 1 nightmare involved a lot of kiting, saving, and reloading let me tell you.

#49
SuicidalBaby

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Assassins can be controlled via threat, simply taunt after they stealth near them. It is not a random target. It has a set tactic that by design will go after the highest threat, then if that isn't possible, it will go after the nearest target.

Replace kiting with crowd control, saving with STAGGER, reloading with CCC and you have yourself 1 dead rogue.

Modifié par SuicidialBaby, 08 avril 2011 - 01:32 .


#50
Guest_RangerTypeII_*

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I love the difficulty the battles are tough untill you master your tatlents and tactics. The problem is not the game disighn it the exicution of the tactics. I am playing nightmare as an archer I never reloaded this fight. You need to make all you party work together and built the party as a team. Reguardless of party dynamics controling threat is a big part of combat which is why so many talents are dedicated to threat. In most fights you neeed a tank to generat threat use your strongest atack or if you use only tactics use tank option. It is best to take out archers and mages first since the can disrupt you archers and mages. Once you generate threat with the tank two atacks try ot focus on one enemey at a time take out the weekes and wittle them down some time you need to hole your fire with archers and mages to reduce threat take this oppurtunity to reposition to get max effects from aoe spells and tallents. Talents need to be used timley too. Don't use all your tallents one the first week enemy that you see. Most of all at level 11 or so many tallent should be used in tandom and by 20 every tallent should be a combo.

Be a master tactition and it will be easy.

I will say this though To me assasions are the most difficuly I insist on making it through nightmare and never recieve an injury on any party member and assasions make that very tough but stone wall mind blast stelth and suicide tempest seem to work best.