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Invisible Spinning Saws of Doom


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#1
DeathStride

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The wheel-blades that pop out of the ground for spinning saw traps physically activate exactly when they're not visible and deactivte when they are. WTH? The number of injuries my party members suffered(on every playthrough, no less) before I was able to get past them is painful(no pun intended)

Specifically it happened during the To Catch A Thief questline in the foundry warehouse- I considered posting this in the Act II problems but I get the feeling this is not restricted to that one location. I just can't remember where else those saw-blades show up.

System: Xbox 360(non-elite) bought in 2008
Game: Installed on harddrive
Occurrence: Occurred on both playthroughs at that point, will check if it occurs on the current playthrough(3rd)

Modifié par DeathStride, 06 avril 2011 - 05:19 .


#2
Lilunebrium

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I have the exact same problem here, except for me, it doesn't restrict to just one area. It happens all the time, in fact. I see them when they spin for the first time, to give me an indication they're lurking, but after that, nada.
I really, really hope that this is a bug, and that it will get fixed with the upcoming patch. Pwetty pwease?

#3
Steve Nicks

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Me too, I see them when first enter the room, then no clue, just continuous injury when I try to get across the invisible saws, just a line on the floor, no saws, and instant injury for the 20-30 mins it takes to force my player across the gap.

#4
Spanishcat

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Wait... what? There were spinning plates--- sorry, saw blades? The Thumbs Up and Seb bugs have curtailed a full second run yet, so I can only speak for my first full one. As such: I do recall being victim of unseen traps, with only an injury or three to tell me something bad just happened.

If it wasn't for DA2's repeat-o-dungeon designs, I'd be able to recall which area and Act it occurred in.