I am really scratching my head over this because for some players it works and for some it does not (which is a pain as for the playtesters it worked so this has come out of the blue).
One possible issue is that there are two custom sounds called. I have attached these both to sound objects and call the sound object to play by script.
The custom sounds are in the campaign folder and have no 2da associated with them originaly I ahd them in override but moved them when I set up the campaign. Are there any pitfalls with this method that I might be missing. As I say, this convo has never given me a problem and none of the playtesters highlighted this. So it is an issue with some machines or setups.
I would be really grateful for some help on this. If someone is feeling realy kind I can post the convo to get a fresh pair of eyes on it.
Thanks in advance,
PJ
Modifié par PJ156, 06 avril 2011 - 06:30 .





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