[Release] Male Very Hairy Texture - DA2
#26
Posté 12 avril 2011 - 12:42
#27
Posté 12 avril 2011 - 01:16
#28
Posté 13 avril 2011 - 10:53
I wasn't on the boards over the weekend and wasn't on much the past couple of days so I am playing catch up. Please bear with me. New variations look really good.
Variation 2's abdomen needs to be "broken" up though, I think, or be a little more "diffused". My opinion only, but the "dark outline" on his six-pack appear some what unnatural from a distance.
A request. Can you make a variation that is "less hairy" than your first one? Can you make the abdomen and chest appear "shorter" or as light as the hair on the original arms?
Thanks
PS using the original and loving it!
#29
Posté 13 avril 2011 - 03:33
Sylriel wrote...
Hi Mystic,
I wasn't on the boards over the weekend and wasn't on much the past couple of days so I am playing catch up. Please bear with me. New variations look really good.
Variation 2's abdomen needs to be "broken" up though, I think, or be a little more "diffused". My opinion only, but the "dark outline" on his six-pack appear some what unnatural from a distance.
A request. Can you make a variation that is "less hairy" than your first one? Can you make the abdomen and chest appear "shorter" or as light as the hair on the original arms?
Thanks
PS using the original and loving it!
I'll look into it if I find enough time.
Dosn't make the "less hairy" thing the "Very Hairy Texture" obsolete?
I also created (because I am now able to import the 3D meshes) a UV-Map template so I have to look into the hairplacement egain.
#30
Posté 13 avril 2011 - 10:57
MysticBinary82 wrote...
Sylriel wrote...
Hi Mystic,
I wasn't on the boards over the weekend and wasn't on much the past couple of days so I am playing catch up. Please bear with me. New variations look really good.
Variation 2's abdomen needs to be "broken" up though, I think, or be a little more "diffused". My opinion only, but the "dark outline" on his six-pack appear some what unnatural from a distance.
A request. Can you make a variation that is "less hairy" than your first one? Can you make the abdomen and chest appear "shorter" or as light as the hair on the original arms?
Thanks
PS using the original and loving it!
I'll look into it if I find enough time.
Dosn't make the "less hairy" thing the "Very Hairy Texture" obsolete?
I also created (because I am now able to import the 3D meshes) a UV-Map template so I have to look into the hairplacement egain.
Lol No, no. I am not looking for less hairy, less hairy. Lol That sounds so messed up. No, what I am asking for is to make it appear the hairs are "shorter" or "thinner" on the chest ... like what you had on the original arms.
I am Asian and wanted to create an Asian Hawke. But I am also part Eauropean, so I do have some body hair, just not so "thick" in appearance. I was hoping to make a Hawke based on something close to me.
Of course, please do not go out of your way here. Your original has been great and I can work with that too.
Thanks again!
#31
Posté 14 avril 2011 - 10:31
#32
Posté 14 avril 2011 - 06:48
MysticBinary82 wrote...
Well I could do it less dark (which would make it look thinner). What color do you want?
I was playing around with different combinations and surprisingly both gray and ash blond work really well at the distances the camera is usually at.
If you can come up with something darker than gray but lighter than ash blond that would be perfect!
Thanks, dude!
#33
Posté 14 avril 2011 - 09:31
#34
Posté 17 avril 2011 - 08:36
#35
Posté 22 juillet 2011 - 03:52
#36
Posté 25 juillet 2011 - 06:43
DoNotIngest wrote...
MysticBinary82 wrote...
Is there going to be mod-DLC of Varric's and Ha(iry)wke's chesthair showdown?
Oh wow.. I really like this pic..<3:wub:/purrr
Modifié par Huntress, 25 juillet 2011 - 06:44 .
#37
Posté 27 juillet 2011 - 02:32
#38
Posté 31 juillet 2011 - 12:16
Vic George 2011 wrote...
WARNING: May produce rugburn in intimate situations.
Ha!





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