Item Star Ratings?
#1
Posté 06 avril 2011 - 01:12
Does this apply to any other items and does this system actually work?.
#2
Posté 06 avril 2011 - 01:36
Weapons and armor however have more stats than just the bonus effects. So even if you find something with the same effects, it propably has better damage/armor, thus justifying the higher rating. Does that make sense? I hope so. Either way, to me it seems the weapon and armor star ratings work just fine.
#3
Posté 06 avril 2011 - 01:44
Bobad wrote...
In DA2 apparently the star rating next to an item tells you how good an item is if you are too simple to work this out for yourself, however I find myself looking at three belts that give 3% Physical Damage, one has three stars, one two stars and the last no stars, surely they are all the same?.
Does this apply to any other items and does this system actually work?.
The system doesn't work so well with items that do not have a "base value" (armor, damage) that scales (belts, rings, amulets)
#4
Posté 06 avril 2011 - 07:47
#5
Posté 16 avril 2011 - 03:04
#6
Posté 16 avril 2011 - 03:23
Modifié par MOTpoetryION, 16 avril 2011 - 03:25 .
#7
Posté 16 avril 2011 - 03:25
The thing is, values like "+physical damage" scale oddly. A level two belt and a level five belt might both have +3% damage. But all the star system sees is level two and level five.
#8
Posté 16 avril 2011 - 03:50
#9
Posté 16 avril 2011 - 04:01
MOTpoetryION wrote...
i dont know but i dont care what lvl the belts are in my book a belt with 3% physical dmg is NOT better then one that aslo has the 3% physical dmg plus +25 attack
Right, but the belt with both properties could be level 3, while the belt with only the physical damage could be level 5.
The point is that the system doesn't look at the properties, only the level. All the level determines is the magnitude of the properties. But some properties can have a given magnitude span several levels, like physical damage. And that screws up the system.
Ideally, the system should look at both item level and number of properties. And they should keep the magnitudes' level overlap to a minimum. They could go to decimal places. Level 2 is 3%, but level 5 is 3.5%, for example.
#10
Posté 16 avril 2011 - 04:21
#11
Posté 16 avril 2011 - 04:33
#12
Posté 16 avril 2011 - 04:43
MOTpoetryION wrote...
ok i see what your saying . And i will do another study and make sure the two things im comparing are dropped at the same lvl. And see how it playes out. By the way i commented on your Sig in another thread by the way. i said if it really happened then +100 respect for you from me.
Item level is a hidden stat. I'm not sure how the game determines what level to drop (I don't know if it's always at your level, or if it's around your level, or what), but there are items with "enemies drop better equipment" that I assume either increases the level of drops, or increases the probability that a higher-level item will drop.
The most comprehensive way to test it would be to create items at different levels but with the same properties and compare them in-game.
Yes, Ms. Kirby actually said that to me. My sig links to the event [smilie]../../../images/forum/emoticons/tongue.png[/smilie]
DragonAge2010 wrote...
The stars could just be a helpful hint to see which items would be best to equip that character with (Build wise), cause for one character the item can have 5 stars, then the next 4, and another completely a different class 0. Probably 0 being the worst/never, and 5 being best/choice
I forgot about that. That means that the system does look at things beyond level. My guess is that it's taking into account what the properties are and applying some logic to determine its class-appropriateness. Staves will always be 0 stars for a warrior, for example.
But, since property magnitude is a function of item level, I doubt that the system actually looks at the magnitude. Just what the property is.
Modifié par ishmaeltheforsaken, 16 avril 2011 - 04:43 .
#13
Posté 16 avril 2011 - 04:44
#14
Posté 16 avril 2011 - 04:46
MOTpoetryION wrote...
ya but when i did the comparisons i was in my house and you cant compare against any other companion while in your house. so i was just using my class
Which means that two items of the same level with the same property should always return the same number of stars. The only explanation I can think of for different values is different item level.
#15
Posté 16 avril 2011 - 04:48
#16
Posté 16 avril 2011 - 04:53
#17
Posté 16 avril 2011 - 05:00
aethernox wrote...
Uh. I'm pretty sure that the number of stars shown is relative to your level, unless you're unable to equip that item due to class restraints, in which case it's always zero stars. I don't think that it examines your actual build at all. The item's magical effects aren't taken into consideration, rather it is probably something simple like (Item's Level - Your Level) stars. It's a bit less precise than that, though, as far as I recall.
Except a belt with +mana/stamina is going to give more stars for a warrior than for a mage.
#18
Posté 16 avril 2011 - 05:23
#19
Posté 16 avril 2011 - 05:26
aethernox wrote...
... oh, really? That's... bizarre. Like, more stars for Fenris than for Anders?
#20
Posté 16 avril 2011 - 05:31
#21
Posté 16 avril 2011 - 05:37
#22
Posté 16 avril 2011 - 07:05
MOTpoetryION wrote...
kind of off topic but i thought it was funny that staffs say like +34 mana/stamina . But only a mage can use a staff and they use mana . So why does it even say /stamina at all. and cool abaut your sig then like i said in another thread she was stalking me in the forums When DAO came out just to complain about my spelling . she would follow me after i posted in a thread just to complain about my spelling. Oh and does the toolset from DAO even work for this game or the charecter creation thing ? i hate being forced to use a preset default PC like the game makes me use
Mana and stamina are essentially the same stat. Any increase to one is the same as an increase to the other.
I'm now tempted to deliberately start mizpeling stuf so mebe ms kirby wil alzo stok me
There's a lot that the toolset can do with DAII, and there's a lot that it can't. I think the face editing is one of the things it can't.
DragonAge2010 wrote...
Isn't it odd how DA2 has a different armor setup than 1, cause you cant even equip your party with armor now, just weapons and jewelry, wish it was the old way imo less items in inventory and storage, lol
That's why you get it on the PC :innocent:
Modifié par ishmaeltheforsaken, 16 avril 2011 - 07:05 .
#23
Posté 16 avril 2011 - 02:08
#24
Posté 16 avril 2011 - 05:38
ishmaeltheforsaken wrote...
There's a lot that the toolset can do with DAII, and there's a lot that it can't. I think the face editing is one of the things it can't.
There is a mod on the nexus that allows you to edit default hawke's face in CC........
#25
Posté 16 avril 2011 - 07:27





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