Okay I'm going to write this up so that I can both share my overly convoluted idea and at the same time get it all straight in my own mind!
(My thoughts mostly apply to Baldur's Gate I)
The topic of "keeping it fresh" is something that I've given a lot of thought to, because I absolutely love BG, but like the original post says it's hard to stay interested knowing the gameworld inside and out. Any playthrough for me would come down collecting favorite NPCs, bee-lining it for the best loot for the group's proficiencies, then basically killing everything on the world map before even entering the Nashkel mines.
I wanted a way to play through without progressing through the world map in the set order that I got stuck in a rut doing, and also have more variety in NPC usage. So I hatched an overy complicated method for randomizing party composition and exploration order.
First, I should mention the content changing mods I'm using: EasyTutuToB, Hard Times, BG1UB, BG1 NPC Project, Finch NPC, Indira NPC, Gavin NPC, BG2 Tweak Pack, SCS, and Item Randomiser. The "allow NPC pairs to seperate" component of NPC Project is a must here.
Starting out the game: exit Candlekeep and gather up every NPC I can and dump them in Feldepost's Inn in Beregost. This is basically everyone except Yeslick, Coran, Xan, Skie, and Faldorn ( I use the BG1NPC Project feature that gives access to Eldoth, Alora, Quayle, and Tiax in Chapter 1). (I have to do the quests for Kagain, Safana, Edwin/Minsc/Dynaheir right off the bat to keep them).
So at this point including mod NPCs I have 23 to choose from. Next I punch all their names into a numbered list in a text file... looks like this:
- Jaheira
- Tiax
- Quayle
- Montaron
- Ajantis
- Dynaheir
- Eldoth
- Kagain
- Safana
- Gavin
- Xzar
- Shar-Teel
- Alora
- Branwen
- Khalid
- Edwin
- Kivan
- Finch
- Garrick
- Imoen
- Viconia
- Minsc
- Indira
Building a party: Then I go to this handy site "random.org"
http://www.random.org/integer-sets/ where I tell it to generate a set of 5 mutually exclusive integers from 1 to 23, and I'll get something like 19 18 13 14 4 - so that will be Garrick, Finch, Alora, Branwen, and Montaron for the group. I usually get wild party combinations that I never would have tried otherwise. I don't get used to these guys because they won't be staying forever...
Exploration: I set up random exploration using two phases.
Phase 1: Choice between Main Quest Area vs. Side Areas. I go to random.org again and have it generate a single integer from 1-4 if it rolls a 1 then I go and do a leg of the main quest ie. Nashkel mines, bandit camp, etc. and
if it rolls a 2, 3, or 4 then I explore a single side area with the current group.
Phase 2: For exploring side areas I do essentially the same thing as when I form a party: using this map as a starting point
http://www.farseek.com/bg/ I make a numbered list of all those areas, pull a another random integer from random.org, and then go explore the corresponding area. Once I clear that one area I will erase it from my list, I return to the inn where I set up my HQ, kick everyone out of the group and then roll a new party for the next area, repeating phase 1 and phase 2 and using a new party for every adventure.
Did I mention that it was overly convoluted? I'm still tweaking this setup; for example I have 25% chance to do plot areas, and 75% to do side areas I just chose those numbers arbitrarily, but it's working well so far in my current game. I'm not sure how to include TotSC areas because they are so much more difficult and involved than the vanilla BG side areas. I will probably just add them into the random pool after I get far enough into the story to be in Baldur's Gate city.
Stray observations:
This is a good excuse to have a powerhouse maxed out PC, since quite often the main character will have to carry the group if too many weak group members find their way into a party which is pretty likely seeing most NPCs will be lower level than the PC by default.
This is my first time using the item randomiser mod and so far it's working great for the purposes of preventing me from relying on memory to get all the best items, and it works very well in the random spirit of it all. Combined with the Hard Times mod (removes many common +1 magic items, shop prices more expensive) it prevents me from hoarding all the good items from the start.
So far I haven't pulled any really terrible party compositions out of this. With those 23 NPCs I usually get a pretty good balance between healing, magic, thievery, and meatshieldery.
The really wild party combinations work wonders with the BG1 NPC Project mod, as you get to witness banters between the different configurations of rarely used party members.
Modifié par Bugrat, 24 avril 2011 - 09:11 .