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So What Kinds of things do you guys/girls do to keep the game new?


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#1
Charlestonian Knight Templar

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Having played thru BGI and BGII/TOB a number of times I pretty much know every treasure is located and where every boogie man is hiding. 

But, I try to keep the game new by "pretending" I don't know.  One of the things I do is to try to let dialogue direct my path, e.g.  Both Gorion and Elminster direct me to the Friendly Arm Inn early in the game so it is natural I'd go there. 

If I wouldn't necessarily know that the next room is full of Basilisks I don't have everyone drink potions of Mirrored Eyes before we open the door. 

Conversely, if Islanne tells me that the Demon Knight is waiting on the other side of the door and that there's going to be hell to pay, I don't feel guilty being pre-warned, if my party quaffs some potions and stacks protection spells on top of that. 

I popped Sarevok last night Image IPB, first time out to close out BGI.  I've imported my PC over the BGII.  He's a fighter and I know I know I'd like to play the Jaheira Romance thru Image IPB and she's already there to start the game.
I also want the fighter stronghold so I'm off and running.  Luckily, BGII pretty much dumps you off in front Copper Coronet  so running into Nalia is almost a sure thing unless you purposely avaoid her so I can make that work. 

But I was just wondering if some of you more experienced players have other tricks that "keep the game new?" 

PS - I never use these stupid little smiley's and I promise never to do so again. 

#2
Biotic_Warlock

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AS a difference i played my first ever evil party - and i went OTT with the rep - it goes up and down like crazy.

At first im like 16 next im at 1 and being attacked by mobs of flaming fist (not bad XP tho lol).
Ive probablu spent about 5k in the temple to get my rep back up.

#3
Son of Imoen

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Despite being a 'role-play' fanatic and having experience in theatre acting I must admit I meta-game a lot. The thought passed my mind yesterday the game to me is as much a game (a puzzle to be beaten, an enemy to be overcome) as it is about playing a character. Can't resist to go to specific locations because I, not the character, know there's xp to be had or an item that I could use well.

What I do to keep it fresh is two things:
- try different party setups every time
- and as a variation on that: try out new kits for the PC - I'm very fond of the options Song and Silence and Sword and Fist offer (both Gibberlings3 mods).
- try new mods. For instance, just recently, I got some 2 fresh encounters at the coast, one because of Lure of the Sirine's Call, the other one is one of the 'Rain of Tears' theme Tutu Ironmodder competition quests (I guess).

P.S.: getting to know BG1 through and through, and still have only 1 character that had finished is, was a familiar experience to me up until recently, precisely because of my tendency to try out new PC character & party combinations.

#4
Son of Imoen

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for those who are curious about the mods I mentioned:
Lure of the Sirine's Call at PocketPlane,
Iron Modder competion at PocketPlane
Song and Silence
Sword and Fist

#5
morbidest2

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Keeping it fresh?
As was already said, I give my PC different "occupations" (fighter, cleric, bard, etc.). Also if one of my favorite NPCs is GONE after a battle, I roll with the punch and use someone else (even Aerie Image IPB ) instead of reloading.
Also I let the dialogue influence me as to what order I do sidequests in, even though I know that the sequence of events will be tougher this way.
What I've never been able to do successfully is roleplay evil in a consistent way. Chaotic Good keeps breaking out even if it means making Viconia cranky. Even playing an LG paladin is a strain - what will the black market thieves do without my support? Image IPB 

Another obvious approach is use Mods for your NPCs.

#6
Bugrat

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Okay I'm going to write this up so that I can both share my overly convoluted idea and at the same time get it all straight in my own mind!

(My thoughts mostly apply to Baldur's Gate I)

The topic of "keeping it fresh" is something that I've given a lot of thought to, because I absolutely love BG, but like the original post says it's hard to stay interested knowing the gameworld inside and out.  Any playthrough for me would come down collecting favorite NPCs, bee-lining it for the best loot for the group's proficiencies, then basically killing everything on the world map before even entering the Nashkel mines.

I wanted a way to play through without progressing through the world map in the set order that I got stuck in a rut doing, and also have more variety in NPC usage.  So I hatched an overy complicated method for randomizing party composition and exploration order. 

First, I should mention the content changing mods I'm using: EasyTutuToB, Hard Times, BG1UB, BG1 NPC Project, Finch NPC, Indira NPC, Gavin NPC, BG2 Tweak Pack, SCS, and Item Randomiser.  The "allow NPC pairs to seperate" component of NPC Project is a must here. 

Starting out the game: exit Candlekeep and gather up every NPC I can and dump them in Feldepost's Inn in Beregost.  This is basically everyone except Yeslick, Coran, Xan, Skie, and Faldorn ( I use the BG1NPC Project feature that gives access to Eldoth, Alora, Quayle, and Tiax in Chapter 1).  (I have to do the quests for Kagain, Safana, Edwin/Minsc/Dynaheir right off the bat to keep them). 

So at this point including mod NPCs I have 23 to choose from.  Next I punch all their names into a numbered list in a text file... looks like this:
  • Jaheira
  • Tiax
  • Quayle
  • Montaron
  • Ajantis
  • Dynaheir
  • Eldoth
  • Kagain
  • Safana
  • Gavin
  • Xzar
  • Shar-Teel
  • Alora
  • Branwen
  • Khalid
  • Edwin
  • Kivan
  • Finch
  • Garrick
  • Imoen
  • Viconia
  • Minsc
  • Indira
Building a party: Then I go to this handy site "random.org" http://www.random.org/integer-sets/ where I tell it to generate a set of 5 mutually exclusive integers from 1 to 23, and I'll get something like 19 18 13 14 4 - so that will be Garrick, Finch, Alora, Branwen, and Montaron for the group.  I usually get wild party combinations that I never would have tried otherwise.  I don't get used to these guys because they won't be staying forever...

Exploration: I set up random exploration using two phases. 

Phase 1: Choice between Main Quest Area vs. Side Areas.  I go to random.org again and have it generate a single integer from 1-4 if it rolls a 1 then I go and do a leg of the main quest ie. Nashkel mines, bandit camp, etc. and
if it rolls a 2, 3, or 4 then I explore a single side area with the current group.

Phase 2: For exploring side areas I do essentially the same thing as when I form a party: using this map as a starting point http://www.farseek.com/bg/ I make a numbered list of all those areas, pull a another random integer from random.org, and then go explore the corresponding area.  Once I clear that one area I will erase it from my list, I return to the inn where I set up my HQ, kick everyone out of the group and then roll a new party for the next area, repeating phase 1 and phase 2 and using a new party for every adventure.  

Did I mention that it was overly convoluted?  I'm still tweaking this setup; for example I have 25% chance to do plot areas, and 75% to do side areas I just chose those numbers arbitrarily, but it's working well so far in my current game.  I'm not sure how to include TotSC areas because they are so much more difficult and involved than the vanilla BG side areas.  I will probably just add them into the random pool after I get far enough into the story to be in Baldur's Gate city.  

Stray observations:
This is a good excuse to have a powerhouse maxed out PC, since quite often the main character will have to carry the group if too many weak group members find their way into a party which is pretty likely seeing most NPCs will be lower level than the PC by default.

This is my first time using the item randomiser mod and so far it's working great for the purposes of preventing me from relying on memory to get all the best items, and it works very well in the random spirit of it all.  Combined with the Hard Times mod (removes many common +1 magic items, shop prices more expensive) it prevents me from hoarding all the good items from the start.

So far I haven't pulled any really terrible party compositions out of this.  With those 23 NPCs I usually get a pretty good balance between healing, magic, thievery, and meatshieldery.

The really wild party combinations work wonders with the BG1 NPC Project mod, as you get to witness banters between the different configurations of rarely used party members.

Modifié par Bugrat, 24 avril 2011 - 09:11 .


#7
Seagloom

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Trying new party combinations as others mentioned earlier. Trying new classes and weapon combinations, or playing with spells I largely ignored before. The key thing I do is not play for around a year. Every time I finish the BG saga I put it away and come back to it again next year. I still remember much of it, but as they say absence makes the heart grow fonder.

#8
Moganza

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1) Pick a not so powerful class and solo the game
2) Pick a powerful class and solo the game
3) Try different party members and romances
4) Go Evil
5) Use mods to change enemy encounters and add NPCs and items and quests

Finally set some restriction on yourself.
E.g. Try not using any potions when playing the game. This allows you to try out new tactics.

If you havent already you could also play the other infinity engine games like Icewind dale 1 &2, Planescape Torment.