1. Self: Health < 50% —> Deactivate mode: Blood of the First
2. Self: Health > 50% —> Activate mode: Blood of the First
3. Self: Health < 25% —> Use item: Health Potion
4. Self: Being attacked by Melee —> Use ability: Mind Blast
5: Enemy: Nearest visible class: Rogue —> Use current condition for next tactic
6. Enemy: Status: Unable to attack —> Jump to tactic 10
7. Enemy: Nearest visible class: Rogue —> Use ability: Petrify
8. Enemy: Nearest visible class: Rogue —> Use ability: Horror
9. Enemy: Nearest visible class: Rogue —> Use ability: Crushing Prison
10. Enemy: Status: STAGGERED —> Use ability: Chain Lightning
11. Enemy: Status: DISORIENTED —> Use ability: Stone Fist
12. Enemy: Target of party member: Hawke —> Use current condition for next tactic
13. Enemy: Rank: Normal or lower —> Attack
14. Enemy: Target of party member: Hawke —> Use ability: Petrify
15. Enemy: Target of party member: Hawke —> Use ability: Crushing Prison
16. Enemy: Target of party member: Hawke —> Use ability: Horror
17. Enemy: Target of party member: Hawke —> Use ability: Hex of Torment
18. Enemy: Target of party member: Hawke —> Use ability: Misdirection Hex
19. Enemy: Target of party member: Hawke —> Use ability: Winter's Grasp
20. Enemy: Target of party member: Hawke —> Attack
Also, is there a definitive list of conditions which changes targets vs. evaluates current targets? I've seen a couple of those lists around but my confidence in them isn't strong because they seem to be ported in from DA:O. Has Bioware weighed in on this yet?
Modifié par nickan1022, 06 avril 2011 - 03:55 .





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