David Gaider wrote...
The issue is this:
By the time the Right of Annulment is invoked, the tower in question has moved beyond the possibility of mages being brought under control enough that Tranquility would even be possible. It's possible some mages might survive the initial assault, but the order cannot be "take any prisoners you can" simply because by that point a mage might have been corrupted and become a blood mage... something which cannot be detected under normal circumstances. Thus capturing them becomes a means for them to escape the quarantine.
So therefore the order is "kill everyone". At the end of the day, if any mages are still alive for whatever reason... then, yes, I imagine they could theroretically be made Tranquil as opposed to executed outright.
So, for clarification, it would also depend on who the Knight Commander was, and the circumstance of the ground? Or rather, is the means of Annuling the circle up to the Knight Commander?
To clarify what I'm thinking, I'm looking forward at DA3, and using the Kirkwall and Ferelden assaults as a context. Templars surround, have established quarantine, and choose the moment to attack. In DA3, it's the rogue Templars who are 'restoring order', and at their own discretion.
But while 'charge in and kill' is one strategy, could another Knight Commander more or less lay seige/keep the Quarantine, and allow Tranquility for those who would come forth individually and surrender, be made Tranquil there, and be moved to the rear?
Consider an anti-Meridith who, instead of telling Orisino-analog to go back and prepare for the inevitable, instead tells Orisino that those willing to be made Tranquil can come forth at a rate of X-per-half-hour, for as long as there are those still willing to be made Tranquil, and that after any period of no new arrivals (or any rush past that number) the rest would be considered committed to fighting to the death.
Some Templars would undoubtably be against this, but the hypothetical anti-Meridith could have his/her own reason for doing this, ranging from compassion (wanting to lessen the bloodshed, seeing Tranquility as a viable alternative) to hard-nose tactical/political advantage (reducing the mages numbers even before the fight, allowing divisions between hardliners and those who would submit, a poitically more 'generous' approach to face the world).
Ultimately, the Tower is Annuled regardless. There are no more mages, or abominations, at the end. But you could potentially have an entire Circle destroyed without one person dying... an accomplishment that would be both amazing and terrifying to mages and Templars alike.
Naturally, towers of Abominations are less applicable for this strategy, but then circumstance dictates opportunity.