I have a bunch of models I want to test out in-game.
Modifié par ngen, 18 novembre 2009 - 02:50 .
Modifié par ngen, 18 novembre 2009 - 02:50 .
Modifié par ngen, 18 novembre 2009 - 03:45 .
No haven't looked at them like you have. Which ones are cloth meshes?Adinos wrote...
Still things are moving along. Animated
models will take a bit longer, and models with cloth meshes are an
absolute pain ... tazpn - have you looked at them at all?
Modifié par tazpn, 19 novembre 2009 - 02:29 .
tazpn wrote...
They indicated licensing problems. If you are trying to do armor and body mods then OBJ is the wrong format to use. It will not be supported because it loses a very substantial part of the mesh which is the vertex weights to the skeleton. Swords or rocks can probably be tweaked.


Modifié par ngen, 19 novembre 2009 - 09:41 .
A1x2e3l wrote...
Ngen, what files (names) have you used for these imports? I would also like to check them in Max and XSI mod tool.
I had also problems with FBX export/import in the past: zillions of different FBX versions, it adds “additional” bones/nodes, “simplifies” vertex skin weights, triangulates a mesh in a badly predictable way, creates normals problems, etc.
Thank you.