Bozorgmehr wrote...
Which bonus powers work well? I'm thinking Neural Shock coz I don't think I'm gonna spam ARush (no reload trick
) and you don't need the damage bonus against normal mooks (with two SG upgrades - Jack's next on Soldier Shep's recruitment list 'course).
I have not had a chance to play a Claymore Soldier yet (I want to run a character through ME1 first), but from what I have read in other posts on the forums, Neural Shock and Slam are good since they are on short cooldowns and will not interfere with Adrenaline Rush (AR) too much. Stasis is good as well, but Stasis is good on any class.
Any bonus ammo power will also work (Warp Ammo fits in nicely), but it looks like you want a more active ability. In that case, Energy Drain and Reave would probably work, letting you stay out in the open a little longer without using AR.
I would not recommend a shield-boosting power, but you have been on these forums longer than I have so you should already know that.
Do not take Inferno Grenade. I tried to use it on a Soldier as a poor-man's Incinerate. The heavy evolution failed to even strip the armor off a Loki mech. Flashbang Grenade might work better.