This post was originally written in spring 2011, before we knew that Earth would be a central battlefield of the war. Post-ME3 it is now completely AU. I've brought it up again as a possible alternative ending, a "what could have been" scenario that might interest some people dissatisfied with how things turned out. This ending as outlined here and told in the flashbacks of Elyvern's story I consider in may ways superior to what Bioware presented us with, in spite of my personal preference among the options we got in the end.
This is a “we win” scenario Elyvern and I came up with when discussing the events of her post-Reaper fic Degrees Of Inheritance. I believe it is one of the most convincing scenarios put forward for the end of the Reaper War so far, featuring
*Shepard as a decisive actor
*Epic space battles
*No deus ex machina
*Hypotheses based on information from the games
*Highly adaptable to varying political scenarios and team combinations
*Highly adaptable to almost all imagineable levels of casualties
Summary – from the history books:
“Late in 2187, a strike team led by Commander Shepard entered the Citadel’s mass relay and reached the Reapers’ home base deep in intergalactic space. Using knowledge gained from the reintegrated Heretic faction of the geth and from the Collectors’ station in the galactic core, the team located the Reapers’ central communication hub, which the enemy had used to maintain contact among themselves and transmit their indoctrinating brain waves to the artifacts distributed over the galaxy. The hub was then programmed to deliver a high-energy pulse into the controlling minds of all Reapers, using its status as a trusted source to bypass the Reapers’ communication security.
As a result, almost all Reapers experienced a mental shock that incapacitated them for a limited time, temporarily disabling critical functions and rendering their insurmountable shields inactive. The forces of the allied species of Citadel civilization thus gained the time and opportunity to attack with the full force of their fleets. The resulting battles were by no means easy, since the Reapers retained use of their weaponry and not all of them could be located in time to make full use of the incapacitating strike. Space battles whose intensity was matched by nothing since the krogan rebellion raged for several weeks, but in the end almost all Reapers were destroyed. Intelligence later determined that but a handful escaped into the unknown reaches of the galaxy.
With the central hub destroyed by anti-matter bombs set by the strike team before their escape, indoctrination through Reaper devices ceased all over the galaxy, marking in a more than symbolic way that the cycle of destruction had been broken.”
Scenario details (for those interested in the why of it)
The strategic situation
The assumption is that the invasion consists of a force of several thousand Reapers. There need to be enough to project power in many places of the galaxy at once, but not so many that they could overrun the galaxy in no time at all. Every Reaper is like Sovereign in that it is practically invulnerable to everything but a Thanix cannon, and several of these are necessary to take one out. Unfortunately, only a very limited number of Thanix cannons have been built since the Reaper technology in them cannot be reproduced as yet. Occasionally a Reaper can be taken out by a strike team boarding it and overloading its ME cores, but that is a suicide mission and success depends on specific circumstances. In pure military strength, the allied species have no hope at all to win the war.
A decisive strike that enabled the allied forces to win where they couldn’t before would have to affect a large majority of those Reapers at the same time, and affect them in a way that either destroyed them outright, or at least damaged them badly enough that they could be destroyed by conventional military means which had so far been ineffective. Something is needed that would produce an effect similar to the way Sovereign was affected by the destruction of the part of its consciousness it had invested in Saren.
The Reapers are collective minds. “Each of us is a nation”. In that they are similar, perhaps, to the geth, where several or many individuals are present in one platform. It is not plausible that a Reaper would upload all of those minds into an indoctrinated slave. So if the death of a small subset of those minds can affect a Reaper like Sovereign was affected, these minds must have a special role within the collective. This subset is a kind of gestalt mind maintaining control over internal and external communication and coordinating the other countless minds needed to maintain Reaper functionality. If these controlling minds could be reached and disabled by some kind of weapon, then the Reaper would be temporarily incapacitated until a new controlling structure would emerge from the remaining minds. I’ll get to what kind of weapon that may be later. A slightly different hypothesis assumes that every Reaper is controlled by one central mind, and that the Reapers wanted an indoctrinated Shepard to be the controlling mind of a human Reaper.
Back to the strategic situation. The main problem with affecting many Reapers at once is that they are extremely unlikely to converge on one location. They are conquering a galaxy after all, and even 100 Reapers should be more than enough to deal with a highy industrialized and militarily powerful planet like Earth. Add a 100 or so if it was defended by the allied fleet. Any kind of Reaper-affecting weapon, then, absolutely must be able to reach Reapers distributed throughout the galaxy.
Indoctrination and the Reapers’ communication network
In ME:Retribution, Paul Grayson gets to communicate with Reapers through the objects implanted in his brain. This is the only time we get any insights into the workings of an indoctrinated – or soon-to-be indoctrinated - mind. Perhaps it is a stretch to draw the conclusion that any Reaper device that can indoctrinate (there are those that cannot) also enables communication to or from the Reapers, but it does make sense. In all instances of indoctrination we have witnessed, weird dreams and visions have been part of it that might as well have come from a Reaper directly. It is plausible to assume that Indoctrination and Reaper thought processes and communication are inextricably linked.
How that communication is realized, which technology they might or might not use for it, that remains unknown so far. Quantum entanglement has been put forward as a possibility. It would have to be a version far surpassing the likes of the device used on the SR2, but advanced as the Reapers are that is more likely than not. Regular FTL communication routed through a central location in the galaxy is a more intuitive possibility, but would have to overcome significantly greater obstacles.
Anyway, if we assume that all indoctrinating Reaper artifacts are communication devices, and that indoctrination is linked to their primary function (see below), we also have an explanation of why the Reapers left all those devices on remote planets where it would be implausible to place them were they just traps for organics. Since the Reapers communicate with their agents through the devices they left throughout the galaxy, it is plausible to assume that it would be no problem for them to maintain communication with each other while staging and executing their invasion.
The decisive strike
To get the Independence Day scenario out of the way: it should be impossible to hack a Reaper. Any one Reaper has the processing power of a score of geth nodes at the very least, and they have evolved for millions of years to be the ultimate predators, the highest in the food chain of both organic and synthetic life.
What could more plausibly be used is a kind of mind-overloading high-energy pulse delivered through the Reapers’ communication network, which, as established above, covers most of the known galaxy. Of course the Reapers’ controlling minds would be protected against such a pulse coming out of nowhere, so it would have to be delivered from a trusted device. It is plausible to assume that if such a device exists, it exists on the Reapers’ home base in intergalactic space. Which – as established by lore – can be reached through the Citadel relay.
So, if there is any way a small team can deliver a decisive strike against the Reapers, chances are it would be something like this: the team, which includes one individual able to interface with Reaper devices (EDI, or Legion augmented by incorporated Heretics knowledge) would reactivate the Citadel mass relay and enter it to reach the Reapers’ home base in intergalactic space. From examining the Collector base, the team has some idea of how things look on the other side so they’re not completely in the dark. The team would look for that central communication device that maintains the links to and between all Reapers, if necessary routed through the artifacts left throughout the galaxy. The team would hack the communication device and reprogram it to deliver a high-energy pulse into the physical structures maintaining the Reapers’ controlling minds. After that, they’d plant an antimatter bomb (at this point galactic conventions shouldn’t matter) and get the hell out of the place.
The outcome:
If the strike is successful, it should reach all Reapers with open Reaper-to-Reaper communication channels, which means, almost all of them. Results could vary between loss of shields and total temporary incapacitation. If the allied forces are prepared and know where all the Reapers are located, they should be able to take out most of them. Depending on the particulars of the results, the battles could vary between easy and very hard. After all, the Reapers’ weapons would be still intact, and reorganization of the controlling minds and repair could take more or less time. It would be a desperate race to reach all Reapers in time, and undoubtedly some would escape. But their home base including the central hub of their communication network and almost all of their invasion force would be destroyed. Finding and eliminating the rest would possible take several years, one or the other would escape into the unknown reaches of the galaxy, but the threat to galactic civilization would be gone.
Pseudoscientific excursion: Indoctrination as a side effect of Reaper thought processes and communication
One interesting idea that came up while discussing this is the idea that indoctrination is actually nothing more than the effect on organics of something like Reaper brain waves. Indoctrination is not a weapon, but a side effect. No doubt the Reapers are aware of their effect on organics’ minds, but it would suit their mindset if they hadn’t developed this a weapon, but just acknowledged it as an evolved trait, because for them, it would seem perfectly natural that lesser beings exposed to their presence would come to “see the truth”, excepting a few hard-headed individuals conditioned by previous dogma.
Recall the Cerberus Researchers recording on the derelict Reaper. It may sound like insane mumbling, but what if there was some truth in it: “A god – a true god – is a verb. […] It’s a force. It warps reality just by being there. It doesn’t have to want to. It doesn’t have to think about it. It just does.”
This is perfectly compatible with the hypothesis that the indoctrinating agent is really Reaper thought processes, either in the vicinity of the Reapers themselves, or channeled through their artifacts. After all, in all known life, brain activity always exists as long as the organism is alive. One could speculate that even in ME2’s derelict Reaper some thought processes could remain active – not enough to control the Reaper (the devices needed for physical movement are destroyed anyway) but enough to cause slow indoctrination.
A beneficial side effect of this hypothesis for an after-the-Reapers scenario is this: once the Reapers are unable to communicate, unable to route their thoughts through their devices, these devices will cease to indoctrinate. The only danger of indoctrination left would be those Reapers that retained mental activity, whether physically mobile or not.
Modifié par Ieldra2, 21 septembre 2012 - 08:53 .





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