Blackshayde wrote...
I apologize for insulting anyone, this was my first post, and I wasn't aware of the rules. I just had to jump off the sidelines because I can't believe this game is getting bad reviews.
A lot of folks are claiming that the game lacks merit because its RPG elements have been "dumbed down"; I don't understand why the simplification of the inventory system in this game is obviously an issue, but when Bioware completed GUTTED the inventory system in Mass Effect 1, people didn't seem to care and it didn't affect the overall stellar ratings that game got.
And if people claim that dumbing down includes making the game "too easy", I had a damned hard time on Nightmare, and I consider myself a very skilled player, so I'm not sure where that's coming from. And the complexity of the combat system is essentially still there, you can still pause and have complete control over party members. The combat may be "flashier", but its essentially the same engine under the hood.
Here are a few flaws to the game to give you some perspective.
Recycled Environments/Instances/Beastiary is very bad for a game and an embarrassment for a company like Bioware.
All enemies in DA: 2 were trained by Mystical Ninjas – their new training providing them with the
ability to appear out of thin air, and complete back flips in full plate armor.
Limited Dialogue/Interaction with Companions – What makes a great Companion? Well for me, it’s getting to know that companion and learning about their past, challenges they have faced the mistakes they have made, and their motivations. People don’t want two dimensional stereotypes. What was that Isabella? We can't talk now? Why not? Hello Isabella are you there? She was just talking to me, guess I have to wait for the next act.
Lack of Race/Character Customization – The Origins was one of the greatest features of Dragon age. I can understand that EA has taken control and you will now cut corners/costs but you could have at least written Hawke as an elf, dwarf, or human. What is also interesting is that according to Bioware very few people played more than one play through, yet that is not apparent on the Bioware Social forum that has many users with multiple achievements for completed more than origin story. And why did Bioware not consider how many of those players that only did a single play through, what origin did they play. Human, Elf, or Dwarf.
Very little choices affect the world around you – Consequences..What consequences? I'm a Blood Mage walking around the gallows flaunting my power. Choices I made in the first game, were retconned by Bioware or simply made not to matter. One of the biggest appeals to the game was that choices made in the first game would carry over, or why even bother giving them the choices in the first place.
Little to No Replay Value – Choices in the game simply don’t matter, and doesn’t impact/change the journey in any way. The changes in dialogue depending on friendship/rivalry are not worth trudging through the game to here a few different lines of dialogue.
Inability to Upgrade Companion Armor/lack of Inventory – The reasoning for this was so the companion does not lose its uniqueness. If that was true, then why is the player forced to lose its uniqueness and is required to spend several hours regaining it. Last I checked that was part of the fun, and was not restricted to a single character. Oghren, for example looked much better in the warplate of the fallen. The real problem here that Bioware didn't want to tackle was how plain many of the leather/robe armors were.
Since Bioware decided to remove the ability to gear companions armor, 90% of generate drops that would have been useable was vendored. On top of that, there is nothing more redundant then getting mage armor for your warrior or rogue and warrior and rogue gear for your mage.
Lazy Side Quests – turn in random item to random generated npc - So, um why am I returning someone’s pants and ribcage to them. How on Thedas, do I know who these belong too and where to even find them.
Crafting – Marginalized – why not just take it out completely and replace it with a Pill Dispenser.
Trees/Abilities/Specializations – less variety – what happened to the Bard, Ranger, Arcane Warrior,
Shapeshifter, Battlemage, Keeper, Legionnaire Scout, and Spirit Warrior? The answer is simple, cost and time that Bioware is no longer willing to spend.
Dual Wield - restricted to the Rogue class. It seems warriors forgot how to in DA:2.
Companion Roles - Relying on just Anders to be a healer and locking companions to one fighting style is a grievous error. It forces the player to bring certain companions instead of leaving that choice to the player. In DA: Origins, we decided which character was the healer, who was the tank, the archer, and so on.
Tactical Combat: Passed the game on Nightmare – No tactics required, nor did I have to use the cross class combos too win. The only challenged I faced was to make sure none of my party members killed each other. Which they were more adept at doing then killing the bad guys.
You’ll have to forgive me, I did try to make this list a small one but they are just way to many glaring issues in the game. But, hey at least combat was sped up a bit. If you want to see all the other problems, drop by the constructive criticism thread.
Modifié par Serpieri Nei, 07 avril 2011 - 02:07 .