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This One Actually Applauds DA2


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#176
xkg

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Blackshayde wrote...

I love how the DA2 haters rant and rave about recycled areas in this game, but they conveniently forget
about the fact that Mass Effect 1 had lots of recycled areas (and I'm sure everyone would agree that ME1
deserved universal praise, being, realistically,  the greatest non-traditional RPG ever), that's just part of
Bioware's design philosophy, and there are probably practical considerations for using recycled areas; 
do you really want a game on four discs????


maybe those HATERS havent played ME1 - can you imagine that ?
so they dont give a d... s.... about ME becuse they are talking about DA2 here
if that is the case your excuse is an auto fail

#177
axl99

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Heh. You guys should try Assassin's Creed Brotherhood. Whole levels and assets from previous games lumped into one giant map. No need to actually play it. Gameplay vids are more than enough.

Modifié par axl99, 07 avril 2011 - 01:55 .


#178
Lord_Valandil

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You know, saying "Oh, Assassin's Creed and Mass Effect did it as well" doesn't automatically forgive the shameless recycling of DA2.

#179
axl99

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It doesn't. But then no one's complaining about those games.

#180
Lord_Valandil

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axl99 wrote...

It doesn't. But then no one's complaining about those games.


Maybe because we're in the DA2 forum, not Ubisoft's forum or ME's forum.

And just for the record, any city of the Assassin's Creed franchise can kick the boring city of Kirkwall in the ass without sweating a single drop.

Modifié par Lord_Valandil, 07 avril 2011 - 02:00 .


#181
Otterwarden

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Tommy6860 wrote...

Count me as one of those RPG players who found deep disappointment with DA2. In fact, it is more the reasoned responses from thsoe who fit your description that have been the most vocal critics. Yes, there are the flame-throwers, and I readily dismiss most of that dreck posting anyway. But, OTOH, the ones who come to the defense of DA2, typically do this with ad hominem and flames more than give a good retort to the more reasoned opposition to this game. The OP of this thread is a rare one who actually found the game to his/her liking and I dare say even was a blessing to read.


Agree. 

Over in the thread asking is there a consensus that DA2 is a failure, this one finally jumped in with the line that the only consensus was that there was no consensus.  Someone had replied in the thread, "Where is Legion when you need him?"  This one smiled upon thinking of "A House Divided", so this one left this cryptic message:

"There are 573 voting for re-designing the game and 571 voting for abolishing it... 39 as yet uncommitted."

Kinda think those numbers might be spot on.:)

#182
axl99

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Lord_Valandil wrote...

axl99 wrote...

It doesn't. But then no one's complaining about those games.


Maybe because we're in the DA2 forum, not Ubisoft's forum or ME's forum.

That is correct. And I'm making an argument in this DA2 forum there are worse examples of level/asset recycling that almost no one has bothered bringing up in a discussion about the gameplay and asset reuse in DA2.

But yes. AC:B has awesome cities and ridiculously kickass level designers who do their job right. But still. Reuse. It's a fact of life.

But nuff said. This is diluting the point of the OP's thread. Too much negativity here, and the OP is sick of seeing it everywhere. 

Modifié par axl99, 07 avril 2011 - 02:05 .


#183
Finnigan McBonk

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fchopin wrote...

Narreneth wrote...

I disagree with your point about not being able to consider both parties wrong at the end of DA2.  Just because you are forced to pick a side, doesn't mean that you don't think they're both being fanatics.  You can get stuck in a position where you're forced to pick between two options you don't like in the real world too.



There was no choice, they should have just had only one dialogue choice as it makes no difference.
 
Choice means a different outcome.


I don't know that your final conclusion is true. The choices one makes in dialogue are choices of attitude, delivery style, etc. Choosing to say something sarcastically vs. angily doesn't always mean the response or outcome will be different. Just look at this forum as an example... one can post in all caps, in one line snarks, in multi-paragraph soliloquies... and none of it matters: no one's mind is going to be changed; there will be no alternative outcome.

#184
Narreneth

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Lord_Valandil wrote...

axl99 wrote...

It doesn't. But then no one's complaining about those games.


Maybe because we're in the DA2 forum, not Ubisoft's forum or ME's forum.

And just for the record, any city of the Assassin's Creed franchise can kick the boring city of Kirkwall in the ass without sweating a single drop.


So it's okay when the anti-DA2 players compare the game to other games, but not when someone else does the same thing?

#185
Serpieri Nei

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Blackshayde wrote...

I apologize for insulting anyone, this was my first post, and I wasn't aware of the rules.  I just had to jump off the sidelines because I can't believe this game is getting bad reviews.

A lot of folks are claiming that the game lacks merit because its RPG elements have been "dumbed down"; I don't understand why the simplification of the inventory system in this game is obviously an issue, but when Bioware completed GUTTED the inventory system in Mass Effect 1, people didn't seem to care and it didn't affect the overall stellar ratings that game got.  

And if people claim that dumbing down includes making the game "too easy",  I had a damned hard time on Nightmare, and I consider myself a very skilled player, so I'm not sure where that's coming from.  And the complexity of the combat system is essentially still there, you can still pause and have complete control over party members.  The combat may be "flashier", but its essentially the same engine under the hood.  



Here are a few flaws to the game to give you some perspective.

Recycled Environments/Instances/Beastiary is very bad for a game and an embarrassment for a company like Bioware.

All enemies in DA: 2 were trained by Mystical Ninjas – their new training providing them with the
ability to appear out of thin air, and complete back flips in full plate armor.

Limited Dialogue/Interaction with Companions – What makes a great Companion? Well for me, it’s getting to know that companion and learning about their past, challenges they have faced the mistakes they have made, and their motivations. People don’t want two dimensional stereotypes. What was that Isabella? We can't talk now? Why not? Hello Isabella are you there? She was just talking to me, guess I have to wait for the next act.
 
Lack of Race/Character Customization – The Origins was one of the greatest features of Dragon age. I can understand that EA has taken control and you will now cut corners/costs but you could have at least written Hawke as an elf, dwarf, or human. What is also interesting is that according to Bioware very few people played more than one play through, yet that is not apparent on the Bioware Social forum that has many users with multiple achievements for completed more than origin story. And why did Bioware not consider how many of those players that only did a single play through, what origin did they play. Human, Elf, or Dwarf.
 
Very little choices affect the world around you – Consequences..What consequences? I'm a Blood Mage walking around the gallows flaunting my power. Choices I made in the first game, were retconned by Bioware or simply made not to matter. One of the biggest appeals to the game was that choices made in the first game would carry over, or why even bother giving them the choices in the first place. 


Little to No Replay Value – Choices in the game simply don’t matter, and doesn’t impact/change the journey in any way. The changes in dialogue depending on friendship/rivalry are not worth trudging through the game to here a few different lines of dialogue.

Inability to Upgrade Companion Armor/lack of Inventory – The reasoning for this was so the companion does not lose its uniqueness. If that was true, then why is the player forced to lose its uniqueness and is required to spend several hours regaining it. Last I checked that was part of the fun, and was not restricted to a single character. Oghren, for example looked much better in the warplate of the fallen. The real problem here that Bioware didn't want to tackle was how plain many of the leather/robe armors were. 

Since Bioware decided to remove the ability to gear companions armor, 90% of generate drops that would have been useable was vendored. On top of that, there is nothing more redundant then getting mage armor for your warrior or rogue and warrior and rogue gear for your mage.

Lazy Side Quests – turn in random item to random generated npc - So, um why am I returning someone’s pants and ribcage to them. How on Thedas, do I know who these belong too and where to even find them.

Crafting – Marginalized – why not just take it out completely and replace it with a Pill Dispenser.

Trees/Abilities/Specializations – less variety – what happened to the Bard, Ranger, Arcane Warrior,
Shapeshifter, Battlemage, Keeper, Legionnaire Scout, and Spirit Warrior? The answer is simple, cost and time that Bioware is no longer willing to spend.

Dual Wield - restricted to the Rogue class. It seems warriors forgot how to in DA:2.

Companion Roles - Relying on just Anders to be a healer and locking companions to one fighting style is a grievous error. It forces the player to bring certain companions instead of leaving that choice to the player. In DA: Origins, we decided which character was the healer, who was the tank, the archer, and so on.

Tactical Combat: Passed the game on Nightmare – No tactics required, nor did I have to use the cross class combos too win. The only challenged I faced was to make sure none of my party members killed each other. Which they were more adept at doing then killing the bad guys.
 
You’ll have to forgive me, I did try to make this list a small one but they are just way to many glaring issues in the game. But, hey at least combat was sped up a bit. If you want to see all the other problems, drop by the constructive criticism thread.

Modifié par Serpieri Nei, 07 avril 2011 - 02:07 .


#186
Lord_Valandil

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Narreneth wrote...

Lord_Valandil wrote...

axl99 wrote...

It doesn't. But then no one's complaining about those games.


Maybe because we're in the DA2 forum, not Ubisoft's forum or ME's forum.

And just for the record, any city of the Assassin's Creed franchise can kick the boring city of Kirkwall in the ass without sweating a single drop.


So it's okay when the anti-DA2 players compare the game to other games, but not when someone else does the same thing?


Hey, I'm not saying that they shouldn't compare it.
They can. But saying "Oh, this game recycles as well" doesn't forgive DA2's flaws. That's my point. Because there are some people who actually believe that.
It's like saying "There are dragons in the Dungeons and Dragons game, so DA2 doesn't have original creatures".

Modifié par Lord_Valandil, 07 avril 2011 - 02:07 .


#187
Tommy6860

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Otterwarden wrote...

Tommy6860 wrote...

Count me as one of those RPG players who found deep disappointment with DA2. In fact, it is more the reasoned responses from thsoe who fit your description that have been the most vocal critics. Yes, there are the flame-throwers, and I readily dismiss most of that dreck posting anyway. But, OTOH, the ones who come to the defense of DA2, typically do this with ad hominem and flames more than give a good retort to the more reasoned opposition to this game. The OP of this thread is a rare one who actually found the game to his/her liking and I dare say even was a blessing to read.


Agree. 

Over in the thread asking is there a consensus that DA2 is a failure, this one finally jumped in with the line that the only consensus was that there was no consensus.  Someone had replied in the thread, "Where is Legion when you need him?"  This one smiled upon thinking of "A House Divided", so this one left this cryptic message:

"There are 573 voting for re-designing the game and 571 voting for abolishing it... 39 as yet uncommitted."

Kinda think those numbers might be spot on.:)


Yes, but of the Geth vioting. they used logic ;)

#188
Otterwarden

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Narreneth wrote...

Lord_Valandil wrote...

axl99 wrote...

It doesn't. But then no one's complaining about those games.


Maybe because we're in the DA2 forum, not Ubisoft's forum or ME's forum.

And just for the record, any city of the Assassin's Creed franchise can kick the boring city of Kirkwall in the ass without sweating a single drop.


So it's okay when the anti-DA2 players compare the game to other games, but not when someone else does the same thing?


That was not the point at all.  The point was if you want to find out the whether players are complaining about that in those games this would not likely be the place to do so.

#189
Cobrawar

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Narreneth wrote...

Cobrawar wrote...

Twulfster wrote...

Hey!
I apologise firstly for the rather short entry here but I just wanted to sound off on my enjoyment of Dragon Age 2.

I'm urged to post because I feel disappointed by the harsh and unfair reception the 'fans' seem to be giving the game and I'm finding it maddening to see a far from medicore game recieve a constant savage beating.

We are all of us entitled to our own opinions and I'm glad we seem to atleast acknowledge and understand that amoungst ourselves. However I wonder if perhaps too many of us are diluting our overall experience with the game in favour of playing up the parts we didn't expect or didn't enjoy.

I've been a steady fan of BioWare from NeverWinter Nights onwards, so I may not be as old school as others here but I but I know stellar game design when I see it, and I'd stick my neck out to say that Modern-Bioware are a prime example of a direction worth exploring in gaming. 

To those of us who love and adore Dragon Age Origins, I'd ask you to really think about the major differences between these two games. It's a personal story told in a style that Bioware have refined and begun to master.

Sure, it's maybe not an Epic like Origins was- but was it ever advertised to be a homage to the adventure games of old, like Origins was?
I've a terrible memory but I'm fairfly confident that angle was never one used to hype Dragon Age 2, because it's a game set in the same universe, not an expansion pack. I wonder if maybe people expected something we were never promised, and that maybe more of us should just enjoy the 50 hours we get for our money?

Once again, different strokes for different folks and I'd like to remind anyone reading that I'm not here to start a fight and I'm also not interested in insulting anyone elses opinion. I just find myself growing uncomfortable with the 'backlash' surrounding what I feel was well worth my money. It wasn't Dragon Age : Origins v2 but I wasn't expecting that, I got what I expected and I found myself impressed with what was achieved given the limitations in play.

I guess what I want to say is people seem to forget that creative ventures aren't always flawless first time around and that video games can never stay in one place for long- they're one of the only mediums persistently pushed forwards, constantly forced and expected to change and evolve.

Bioware was met with roaring success in Mass Effect and I won't deny there's a fair share of Mass Effect in Dragon Age 2 but please stop claiming it's 'dumbing down' 'lazy' and 'selling out'. I'm a independant Comic Artist; if I came up with a unique way to allow people to read my comics, why would I not apply some of that success across all of my ventures?

Plus, guys. Varric. Varric.




If you think Da2 is a geat game then you havent really played many rpg's.  varric sucks.


Compelling argument as usual, Cobrawar. 


 I just dont have the energy to argue anymore. I could of ripped the Op a new ass but whats the point now.

#190
Lord_Valandil

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Otterwarden wrote...
That was not the point at all.  The point was if you want to find out the whether players are complaining about that in those games this would not likely be the place to do so.


Indeed.

#191
The Uncanny

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Serpieri Nei wrote...
Here are a few flaws to the game to give you some perspective.

*snip*

If you want to see all the other problems, drop by the constructive criticism thread.


The level of irony here is untrue.

#192
Tommy6860

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Serpieri Nei wrote...

Blackshayde wrote...

I apologize for insulting anyone, this was my first post, and I wasn't aware of the rules.  I just had to jump off the sidelines because I can't believe this game is getting bad reviews.

A lot of folks are claiming that the game lacks merit because its RPG elements have been "dumbed down"; I don't understand why the simplification of the inventory system in this game is obviously an issue, but when Bioware completed GUTTED the inventory system in Mass Effect 1, people didn't seem to care and it didn't affect the overall stellar ratings that game got.  

And if people claim that dumbing down includes making the game "too easy",  I had a damned hard time on Nightmare, and I consider myself a very skilled player, so I'm not sure where that's coming from.  And the complexity of the combat system is essentially still there, you can still pause and have complete control over party members.  The combat may be "flashier", but its essentially the same engine under the hood.  



Here are a few flaws to the game to give you some perspective.

Recycled Environments/Instances/Beastiary is very bad for a game and an embarrassment for a company like Bioware.

All enemies in DA: 2 were trained by Mystical Ninjas – their new training providing them with the
ability to appear out of thin air, and complete back flips in full plate armor.

Limited Dialogue/Interaction with Companions – What makes a great Companion? Well for me, it’s getting to know that companion and learning about their past, challenges they have faced the mistakes they have made, and their motivations. People don’t want two dimensional stereotypes. What was that Isabella? We can't talk now? Why not? Hello Isabella are you there? She was just talking to me, guess I have to wait for the next act.
 
Lack of Race/Character Customization – The Origins was one of the greatest features of Dragon age. I can understand that EA has taken control and you will now cut corners/costs but you could have at least written Hawke as an elf, dwarf, or human. What is also interesting is that according to Bioware very few people played more than one play through, yet that is not apparent on the Bioware Social forum that has many users with multiple achievements for completed more than origin story. And why did Bioware not consider how many of those players that only did a single play through, what origin did they play. Human, Elf, or Dwarf.
 
Very little choices affect the world around you – Consequences..What consequences? I'm a Blood Mage walking around the gallows flaunting my power. Choices I made in the first game, were retconned by Bioware or simply made not to matter. One of the biggest appeals to the game was that choices made in the first game would carry over, or why even bother giving them the choices in the first place. 


Little to No Replay Value – Choices in the game simply don’t matter, and doesn’t impact/change the journey in any way. The changes in dialogue depending on friendship/rivalry are not worth trudging through the game to here a few different lines of dialogue.

Inability to Upgrade Companion Armor/lack of Inventory – The reasoning for this was so the companion does not lose its uniqueness. If that was true, then why is the player forced to lose its uniqueness and is required to spend several hours regaining it. Last I checked that was part of the fun, and was not restricted to a single character. Oghren, for example looked much better in the warplate of the fallen. The real problem here that Bioware didn't want to tackle was how plain many of the leather/robe armors were. 

Since Bioware decided to remove the ability to gear companions armor, 90% of generate drops that would have been useable was vendored. On top of that, there is nothing more redundant then getting mage armor for your warrior or rogue and warrior and rogue gear for your mage.

Lazy Side Quests – turn in random item to random generated npc - So, um why am I returning someone’s pants and ribcage to them. How on Thedas, do I know who these belong too and where to even find them.

Crafting – Marginalized – why not just take it out completely and replace it with a Pill Dispenser.

Trees/Abilities/Specializations – less variety – what happened to the Bard, Ranger, Arcane Warrior,
Shapeshifter, Battlemage, Keeper, Legionnaire Scout, and Spirit Warrior? The answer is simple, cost and time that Bioware is no longer willing to spend.

Dual Wield - restricted to the Rogue class. It seems warriors forgot how to in DA:2.

Companion Roles - Relying on just Anders to be a healer and locking companions to one fighting style is a grievous error. It forces the player to bring certain companions instead of leaving that choice to the player. In DA: Origins, we decided which character was the healer, who was the tank, the archer, and so on.

Tactical Combat: Passed the game on Nightmare – No tactics required, nor did I have to use the cross class combos too win. The only challenged I faced was to make sure none of my party members killed each other. Which they were more adept at doing then killing the bad guys.
 
You’ll have to forgive me, I did try to make this list a small one but they are just way to many glaring issues in the game. But, hey at least combat was sped up a bit. If you want to see all the other problems, drop by the constructive criticism thread.


'Awesome, totally awesome', Jeff Spicoli would have been proud! I agree with this post. May I reference this from time to time, with credits of course, since it was succinctly and definitively put in easy to understand in  "WTF happened to Dragon Age 2"?

#193
Tommy6860

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The Uncanny wrote...

Serpieri Nei wrote...
Here are a few flaws to the game to give you some perspective.

*snip*

If you want to see all the other problems, drop by the constructive criticism thread.


The level of irony here is untrue.


Yet the detailed flaws are clear to read, where is your detailed rebuttal?

#194
The Uncanny

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Do you genuinely believe every single word of that was constructive?

#195
MingWolf

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I love how the DA2 haters rant and rave about recycled areas in this game, but they conveniently forget
about the fact that Mass Effect 1 had lots of recycled areas (and I'm sure everyone would agree that ME1
deserved universal praise, being, realistically,  the greatest non-traditional RPG ever), that's just part of
Bioware's design philosophy, and there are probably practical considerations for using recycled areas; 
do you really want a game on four discs????


Yea but in Mass Effect these recycled areas were mostly reserved for the realm of some combat heavy sidequests.  With some cover and plenty of enemies shooting at Shepard and party, people were more concerned with returning the killing favor rather than paying much mind to the areas.  Plus, there were plenty of non-recycled areas reserved for the major plot.  Not to mention that you get explore plenty of unique worlds with different topography.  The citadel wasn't a place you dwelled in through the entire game either.  

I think perhaps ME2 made a point when it made almost every area unique. 

I doubt people rant and rave about recycled areas strictly because of aesthetic reasons.  Its more the problem that the practice of using recycled areas made up most of the game.  

2 cents.

#196
Night Prowler76

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*facepalm*

#197
Tommy6860

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MingWolf wrote...

I love how the DA2 haters rant and rave about recycled areas in this game, but they conveniently forget
about the fact that Mass Effect 1 had lots of recycled areas (and I'm sure everyone would agree that ME1
deserved universal praise, being, realistically,  the greatest non-traditional RPG ever), that's just part of
Bioware's design philosophy, and there are probably practical considerations for using recycled areas; 
do you really want a game on four discs????


Yea but in Mass Effect these recycled areas were mostly reserved for the realm of some combat heavy sidequests.  With some cover and plenty of enemies shooting at Shepard and party, people were more concerned with returning the killing favor rather than paying much mind to the areas.  Plus, there were plenty of non-recycled areas reserved for the major plot.  Not to mention that you get explore plenty of unique worlds with different topography.  The citadel wasn't a place you dwelled in through the entire game either.  

I think perhaps ME2 made a point when it made almost every area unique. 

I doubt people rant and rave about recycled areas strictly because of aesthetic reasons.  Its more the problem that the practice of using recycled areas made up most of the game.  

2 cents.



Good points!

#198
Serpieri Nei

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Tommy6860 wrote...

Serpieri Nei wrote...

Blackshayde wrote...

I apologize for insulting anyone, this was my first post, and I wasn't aware of the rules.  I just had to jump off the sidelines because I can't believe this game is getting bad reviews.

A lot of folks are claiming that the game lacks merit because its RPG elements have been "dumbed down"; I don't understand why the simplification of the inventory system in this game is obviously an issue, but when Bioware completed GUTTED the inventory system in Mass Effect 1, people didn't seem to care and it didn't affect the overall stellar ratings that game got.  

And if people claim that dumbing down includes making the game "too easy",  I had a damned hard time on Nightmare, and I consider myself a very skilled player, so I'm not sure where that's coming from.  And the complexity of the combat system is essentially still there, you can still pause and have complete control over party members.  The combat may be "flashier", but its essentially the same engine under the hood.  



Here are a few flaws to the game to give you some perspective.

Recycled Environments/Instances/Beastiary is very bad for a game and an embarrassment for a company like Bioware.

All enemies in DA: 2 were trained by Mystical Ninjas – their new training providing them with the
ability to appear out of thin air, and complete back flips in full plate armor.

Limited Dialogue/Interaction with Companions – What makes a great Companion? Well for me, it’s getting to know that companion and learning about their past, challenges they have faced the mistakes they have made, and their motivations. People don’t want two dimensional stereotypes. What was that Isabella? We can't talk now? Why not? Hello Isabella are you there? She was just talking to me, guess I have to wait for the next act.
 
Lack of Race/Character Customization – The Origins was one of the greatest features of Dragon age. I can understand that EA has taken control and you will now cut corners/costs but you could have at least written Hawke as an elf, dwarf, or human. What is also interesting is that according to Bioware very few people played more than one play through, yet that is not apparent on the Bioware Social forum that has many users with multiple achievements for completed more than origin story. And why did Bioware not consider how many of those players that only did a single play through, what origin did they play. Human, Elf, or Dwarf.
 
Very little choices affect the world around you – Consequences..What consequences? I'm a Blood Mage walking around the gallows flaunting my power. Choices I made in the first game, were retconned by Bioware or simply made not to matter. One of the biggest appeals to the game was that choices made in the first game would carry over, or why even bother giving them the choices in the first place. 


Little to No Replay Value – Choices in the game simply don’t matter, and doesn’t impact/change the journey in any way. The changes in dialogue depending on friendship/rivalry are not worth trudging through the game to here a few different lines of dialogue.

Inability to Upgrade Companion Armor/lack of Inventory – The reasoning for this was so the companion does not lose its uniqueness. If that was true, then why is the player forced to lose its uniqueness and is required to spend several hours regaining it. Last I checked that was part of the fun, and was not restricted to a single character. Oghren, for example looked much better in the warplate of the fallen. The real problem here that Bioware didn't want to tackle was how plain many of the leather/robe armors were. 

Since Bioware decided to remove the ability to gear companions armor, 90% of generate drops that would have been useable was vendored. On top of that, there is nothing more redundant then getting mage armor for your warrior or rogue and warrior and rogue gear for your mage.

Lazy Side Quests – turn in random item to random generated npc - So, um why am I returning someone’s pants and ribcage to them. How on Thedas, do I know who these belong too and where to even find them.

Crafting – Marginalized – why not just take it out completely and replace it with a Pill Dispenser.

Trees/Abilities/Specializations – less variety – what happened to the Bard, Ranger, Arcane Warrior,
Shapeshifter, Battlemage, Keeper, Legionnaire Scout, and Spirit Warrior? The answer is simple, cost and time that Bioware is no longer willing to spend.

Dual Wield - restricted to the Rogue class. It seems warriors forgot how to in DA:2.

Companion Roles - Relying on just Anders to be a healer and locking companions to one fighting style is a grievous error. It forces the player to bring certain companions instead of leaving that choice to the player. In DA: Origins, we decided which character was the healer, who was the tank, the archer, and so on.

Tactical Combat: Passed the game on Nightmare – No tactics required, nor did I have to use the cross class combos too win. The only challenged I faced was to make sure none of my party members killed each other. Which they were more adept at doing then killing the bad guys.
 
You’ll have to forgive me, I did try to make this list a small one but they are just way to many glaring issues in the game. But, hey at least combat was sped up a bit. If you want to see all the other problems, drop by the constructive criticism thread.


'Awesome, totally awesome', Jeff Spicoli would have been proud! I agree with this post. May I reference this from time to time, with credits of course, since it was succinctly and definitively put in easy to understand in  "WTF happened to Dragon Age 2"?


Feel Free, and even more in the constructive criticism thread.

#199
Otterwarden

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Serpieri Nei wrote...

Very little choices affect the world around you – Consequences..What consequences? I'm a Blood Mage walking around the gallows flaunting my power.


Agree that that list was very well presented. 

On this particular issue, this one wishes to point out that the Citadel did acknowledge when this one brought Legion along... unlike certain Templars... who appear completely clueless to blood mages in their midst!

Edit:  "Geth do not infiltrate"  :lol:... one of the best lines in the game!

Modifié par Otterwarden, 07 avril 2011 - 02:30 .


#200
erynnar

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LiquidGrape wrote...

1000questions wrote...

All the long explanation boils down to one thing in the lengthy post. 

I liked the game, I dont care about your opinon if you dont like it even if it is logical,rational or honest criticism.

Well, somehow I dont care about the plea made in the end too.



By all means, criticise. What I wanted to illustrate with that disclaimer was how I've grown tired of being accused of being willfully blind or a hired goon through the most incongruous speculation, simply for having a positive stance on the subject.
So if you want to address my points, go right ahead. But I would appreciate it if you didn't attempt to discredit me by reducing my argument to a single sentence.


About as tired as I am of being called a "hater" and a narrow minded RPG'er who just wants another epic save the world story (two archdemons stapled together to make  super Blight, which I find to be a highly insulting comment) and an exact copy of DAO. As tired as I am of being told that a story in which my protagonist does nothing to change the world, so much as she piddles around deciding who to sleep with while she waits for the the world to go BOOM (no spoilers) and does nothing about it because she can't due to the story being in flashback. I am tired of being told it's so much more nuanced and complex, when really it's not (I can't go into that here no spoilers). And I don't like a cinematic movie with some combat thrown in.

But that is what I don't like. I don't hate the game there are things I loved about it, some I liked, the majority of it  disappoints me, and a good portion felt disjointed and confusing.. I didn't go in with expectations (no going on the forum, and when friends would talk or specuate I hated it). I went into it with no expectations and I still wound up disappointed. It feels shallow, rushed, and not worthy of BioWare. And it is not a sequel to DAO, so it's name shouldn't be DA2. It should be DA "The Kirkwall Adventures," I think. That would have kept disappointment at bay somewhat.

Now, my opinion is like a certain smelly body part...so,  I am very glad for those who got their monies worth. I love that you love it, simply for the fact that I prefer to be a lover not a fighter (my claws come out only if you like that sort of thing...heheh):devil::D:innocent: Seriously, we can all agree to disagree. I am hoping they take the best of DAO instead of stripping it out completely, fix what was broken, do the same for DA2 and meld the two.  OH NOES! It will be the DA 3 MEGA HARVESTER!!!!!