I'm looking for a script that makes a hostile npc surrender when he reaches a certain amt. of damage. Once he surrenders, I need the npc to to behave as if he's been captured and follow the PC to the jail. I tried doing it with the script generator, but no luck. Searched these forums too but found nothing.
I found one thing in the Lexicon, but it doesn't have info on checking for the npc's damage.
Any help is much appreciated. thanks





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