[REQUEST] Better Love Scenes
#26
Posté 08 avril 2011 - 12:56
Act 3 also definately needs some romantic extensions added onto it. However I know there are some very, very talented modders out there that will be working to enhance the romantic aspect. As soon as they get a toolset released until will just have to be satisfied with what we are given inteh game. sigh........
#27
Posté 08 avril 2011 - 01:38
DahliaLynn wrote...
In order to create cutscenes for DA2, as far as I understand the *only* way would be with an updated toolset, since cutscenes use resources from the game in question, and those are not accessible as usable resources within the current DA:O Toolset unfortunately. i.e. characters, settings, areas, script association settings, audio and anything else they upgraded/changed with regards to cutscene mechanics.
True, they are very similar in the way they are used, but I for example could not open a cutscene that accesses resources the toolset does not recognize.
Even if I were to try and export a dummy cutscene and replace a current one, it still needs to have characters that are mapped correctly to a DA2 area (room) have the correct attached end cutscene script, not to mention it would be pretty hard to imagine where they are located within that room without having that room for position reference.
If DahliaLynn had access to DA2 cutscene resources she'd up the romance cutscene levels significantly. She isn't called the 'Love Doctor' on the DAO toolset forums for nothing. (Anyone that hasn't checked out her DAO modifications should do so, qualtiy work.)
Modifié par Beerfish, 08 avril 2011 - 04:38 .
#28
Posté 08 avril 2011 - 04:16
Cenwyn wrote...
I really miss that because it was nice to come back from a quest and plant a kiss on your lover. Sucks you can only talk/interact with them when the quest sign appears. That was a real disappointment in the game (kinda like awakenings).
THIS!!!
./kick BioWare
What were they thinking?? Seriously, the game is supposed to be..what, 7-10 yr time span? And in that time you only get a kiss or 2 and 1 'implied' romp around the bedroom? Hawke must be a friged sob.
#29
Posté 08 avril 2011 - 04:32
Really.
#30
Posté 08 avril 2011 - 05:53
#31
Posté 08 avril 2011 - 06:27
#32
Posté 08 avril 2011 - 09:18
Beerfish wrote...
If DahliaLynn had access to DA2 cutscene resources she'd up the romance cutscene levels significantly. She isn't called the 'Love Doctor' on the DAO toolset forums for nothing. (Anyone that hasn't checked out her DAO modifications should do so, qualtiy work.)
!!!!<3:blush:<3!!!!
Modifié par DahliaLynn, 08 avril 2011 - 09:21 .
#33
Posté 08 avril 2011 - 09:39
@ Dahlia, Beerfish is right DA2 so needs your magic touch!
#34
Posté 08 avril 2011 - 10:19
@maria13 thank you
#35
Posté 08 avril 2011 - 10:38
#36
Posté 09 avril 2011 - 11:49
Beerfish wrote...
DahliaLynn wrote...
In order to create cutscenes for DA2, as far as I understand the *only* way would be with an updated toolset, since cutscenes use resources from the game in question, and those are not accessible as usable resources within the current DA:O Toolset unfortunately. i.e. characters, settings, areas, script association settings, audio and anything else they upgraded/changed with regards to cutscene mechanics.
True, they are very similar in the way they are used, but I for example could not open a cutscene that accesses resources the toolset does not recognize.
Even if I were to try and export a dummy cutscene and replace a current one, it still needs to have characters that are mapped correctly to a DA2 area (room) have the correct attached end cutscene script, not to mention it would be pretty hard to imagine where they are located within that room without having that room for position reference.
If DahliaLynn had access to DA2 cutscene resources she'd up the romance cutscene levels significantly. She isn't called the 'Love Doctor' on the DAO toolset forums for nothing. (Anyone that hasn't checked out her DAO modifications should do so, qualtiy work.)
Indeed. I would love love love to see what she could do with the romance scenes in DA2. Her DAO work is unparallelled.
#37
Posté 09 avril 2011 - 08:17
DahliaLynn wrote...
Personally I would prefer a bit more of a romance buildup, as I found it hard to romance Anders with much attachment for example. But that's dialogue related, so can't do much about that unfortunately. If there were a toolset, the only thing I could probably add would be a slight extension to the current scene. I mean, adding a new scene would require dialogue to trigger it. (logically speaking). Not impossible to recycle, but would it be tasteful?
@maria13 thank you
Gonna post another props to DahliaLynn for her wonderful DAO mods!
I quite enjoyed the romance scenes in DA2 except for all the clothing afterwards while Hawke is still in house gear. That would be the only thing I would like to see changed in those scenes.
There is a dialogue line in Act 3 with Anders that indicates they are going to the bedroom, something along the lines of "Merrill is gone" *wink wink, nudge nudge*, and Anders moves in to Hawke with a smile.
It would be fabulous if instead of just having Anders move in and fade to black, we would at least get a kiss or something. Act 3, especially with romancing Anders, could get depressing at times. It would have been great to have at least a kiss from him before all the 'nrgh' stuff started.
But yes, a lot of this isn't possible without a toolset.
#38
Posté 09 avril 2011 - 08:34
I actually got the impression that there might have been a lot of companion dialogue that ended up cut due to the rushed release of the game. Which is a pity because, yeah, surely after the feedback Bioware received on Awakening, which made it very clear that people wanted MORE companion interaction, not less, they had to know these relationships would be less satisfying with such limited contact with the companions.
I'd love to see a DLC that actually adds more of those sorts of scenes into the game, the stuff that maybe isn't necessary to the plot but is necessary to immersion. I'm willing to bet a lot of it was written, and got the cut due to time constraints. Again, I would assume it would be a HUGE money-maker to finish that content and release it as a DLC.
In my fantasies, there will be DLC that contain companion quest/interactions that fall into the "missing" 3-year stretches between Acts 1-2 and Acts 2-3. Let's SEE some of that "aching for you" Anders between Acts 1 and 2, or some domesticity between Acts 2 and 3.
#39
Posté 09 avril 2011 - 08:48
Elysium-Fic wrote...
n my fantasies, there will be
DLC that contain companion quest/interactions that fall into the
"missing" 3-year stretches between Acts 1-2 and Acts 2-3. Let's SEE some
of that "aching for you" Anders between Acts 1 and 2, or some
domesticity between Acts 2 and 3.
*loves this idea!*
I would be all for a "romance/drama" pack.
Thanks for the props guys ;D
Modifié par DahliaLynn, 09 avril 2011 - 08:52 .
#40
Posté 09 avril 2011 - 08:59
Masako52 wrote...
Needless to say, I was incredibly disappointed that DA2 cut them. I at least wanted to see Fenris shirtless. Even just a quick flash to my Man!Hawke throwing Fenris on the bed or something. C'moooon. The game is already rated M, what's the problem?
The problem is that someone would need to create a model just for that scene. It has nothing to do with the game being M-rated.
Elysium-Fic wrote...
I actually got the impression that there might have been a lot of companion dialogue that ended up cut due to the rushed release of the game. Which is a pity because, yeah, surely after the feedback Bioware received on Awakening, which made it very clear that people wanted MORE companion interaction, not less, they had to know these relationships would be less satisfying with such limited contact with the companions.
Companions in DA II have almost the same amount of dialogue as in DA:O.
Modifié par Maria Caliban, 09 avril 2011 - 09:03 .
#41
Posté 09 avril 2011 - 09:13
#42
Posté 09 avril 2011 - 09:20
Maria Caliban wrote...
Elysium-Fic wrote...
I actually got the impression that there might have been a lot of companion dialogue that ended up cut due to the rushed release of the game. Which is a pity because, yeah, surely after the feedback Bioware received on Awakening, which made it very clear that people wanted MORE companion interaction, not less, they had to know these relationships would be less satisfying with such limited contact with the companions.
Companions in DA II have almost the same amount of dialogue as in DA:O.
Say that were physically true, in DA2 we can only hear a small percentage of that, due to the lack of optional paths and frequency of possible dialogue triggering as we had in DA:O which allowed us to feel far more connected to our party.
#43
Posté 09 avril 2011 - 09:21
DahliaLynn wrote...
Though it would have to involve fun gameplay and quests to balance the time flow and allow for tension to build imoI would also not call it "romance drama" as a name, as it creates preconceived expectations ..but rather a "get to know your companions better" style DLC, which would include those elements
That would indeed be grand
Agreed. Ideally, such a DLC would contain a drama/action-type quest for the companion and a personal interaction scene (whether friend or romance.) So it would add three cutscenes:
Quest-giving scene
Quest completion scene
Personal interaction (friendship or Act 1 UST/Act 2 romance scene.)
In DAO, DLC tended to be one quest/DLC pack, so I can see there being 6 of these, one for each default companion (Varric, Isabela, Aveline, Merrill, Fenris and Anders) between Acts 1 and 2, and six more between Acts 2 and 3.
Ideally, these packs would slot into the game itself, like The Wardens Keep or The Stone Prisoner, rather than being accessed outside the main narrative of the game (Leliana's Song, Witch Hunt) so that you could play them in the course of your playthrough seamlessly and they would serve to build immersion within the playthrough itself.
The biggest problem I can see is that it would require a change to Varric's "entracte" narration that clearly delineates the acts.
#44
Posté 09 avril 2011 - 09:26
Beerfish wrote...
If DahliaLynn had access to DA2 cutscene resources she'd up the romance cutscene levels significantly. She isn't called the 'Love Doctor' on the DAO toolset forums for nothing. (Anyone that hasn't checked out her DAO modifications should do so, qualtiy work.)
I second that! <3Love Doctor<3
#45
Posté 09 avril 2011 - 10:19
Elysium-Fic wrote...
Bioware needs to give DahliaLynn a job. She can make these scenes for an official DLC pack, which would pretty much be license for Bioware to print their own money, because you KNOW we'd buy it.
I actually got the impression that there might have been a lot of companion dialogue that ended up cut due to the rushed release of the game. Which is a pity because, yeah, surely after the feedback Bioware received on Awakening, which made it very clear that people wanted MORE companion interaction, not less, they had to know these relationships would be less satisfying with such limited contact with the companions.
I'd love to see a DLC that actually adds more of those sorts of scenes into the game, the stuff that maybe isn't necessary to the plot but is necessary to immersion. I'm willing to bet a lot of it was written, and got the cut due to time constraints. Again, I would assume it would be a HUGE money-maker to finish that content and release it as a DLC.
In my fantasies, there will be DLC that contain companion quest/interactions that fall into the "missing" 3-year stretches between Acts 1-2 and Acts 2-3. Let's SEE some of that "aching for you" Anders between Acts 1 and 2, or some domesticity between Acts 2 and 3.
This: I soooooooooo agree. I would definitely pay for such DLC over and above execrable "Darkspawn Chronicles" like rubbish!
On a personal note I certainly would not object on being able to evesdrop on f**k buddies Isabella and Fenris or be a fly on the wall for Varric and Isabella's porn writing sessions...
Modifié par Maria13, 09 avril 2011 - 10:23 .
#46
Posté 09 avril 2011 - 10:22
#47
Posté 09 avril 2011 - 11:01
#48
Posté 09 avril 2011 - 11:52
Maria Caliban wrote...
Companions in DA II have almost the same amount of dialogue as in DA:O.
Really? Because by the end of DA:O I actually cared about my companions. DA2, not so much. Anders, maybe a little from Awakening. Just a little. Enough to tell him to run instead of killing him. Everyone else, if they joined the other side, I just slaughtered them without a second thought.
The amount of available lines might be the same, but the amount that you can access on any given play through can't possibly be close.
#49
Posté 10 avril 2011 - 06:39
berelinde wrote...
Yeah, I would buy that DLC. In a heartbeat. But then, I would buy anything DahliaLynn made for DA:O or DA2.
Agree if any of her stuff went into DLC I would so buy it. Next to Cmessaz and few other modders she is one of the best.
#50
Posté 10 avril 2011 - 06:45
mcomommy wrote...
Cenwyn wrote...
I really miss that because it was nice to come back from a quest and plant a kiss on your lover. Sucks you can only talk/interact with them when the quest sign appears. That was a real disappointment in the game (kinda like awakenings).
THIS!!!
./kick BioWare
What were they thinking?? Seriously, the game is supposed to be..what, 7-10 yr time span? And in that time you only get a kiss or 2 and 1 'implied' romp around the bedroom? Hawke must be a friged sob.
My thoughts exactly. Don't ge me wrong I had fun playing Awakenings and a blast playing DA2. But you would think BioWare would have taken the hint that one of the biggest complaints of Awakenings was the limited companion interaction. That lacking element of level of interaction we got with Origins has left me wanting. Sighhhhh.......
Hello, don't tinker with something if it is not broken to begin with. So our only option, in addition to writing fanfic to fill the gaps, is wait for the those wonderful folks to produce mods,mods,mods. As soon as a Toolset is released that is.





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