I'm wondering which mods are most likely to be broken or rendered in-op once the big, new patch comes out? anyone have an ideas on this? Obviously we won't know for sure until the patch is out, but anyone have any guesses on which mods have the biggest chance of being affected?
The Upcoming Patch & Mods
Débuté par
StratonAce22
, avril 06 2011 11:48
#1
Posté 06 avril 2011 - 11:48
#2
Posté 07 avril 2011 - 12:15
My guess would be that nothing breaks actually. Models and texture replacements should all still work fine. AddIns are unlikely to break unless they go out of their way to exclude non-DLC AddIns or something.
#3
Posté 07 avril 2011 - 12:17
The only one I think would be affected would be the one that fixes the DAO save import bugs, since most mods don't use scripts, yet.
#4
Posté 07 avril 2011 - 12:50
My mods all use scripts. But I highly doubt they will have to make any changes to the low level script functions such that scripts compiled with the old version no longer function. Not that it would be difficult to recompile and update if they did, just seems unlikely.
#5
Posté 07 avril 2011 - 02:33
Thank you both for clearing that up for me.





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