darth_lopez wrote...
Saphra Deden wrote...
CulturalGeekGirl wrote...
I'm not going to keep reposting explanations about why such and such thing isn't a plothole or a recon yet, mostly because of what I said before, about the supposition and the Fish.
But it's basically like watching an episode of House.
In the first act, we think it's Lupus
In the second act, new symptoms emerge, and we think it's Cholera (this isn't a retcon, just a new theory)
In the third act, we figure out what it actually is. Could be Lupus after all. Could be some totally new thing. The reveal comes in the third act, and why everything seemed contradictory in the first and second acts should be explained then.
Third act people! Look it up!
You are comparing a trilogy to a sit-com?
Why don't you go back and read my posts about Star Wars. Empire is how you do a proper sequel. ME2 is not.
Yea...You can directly parellel star wars and ME almost frame by frame depending on your analysis and thuroughness. You should stop watching house and start watching Star wars. Although the House thing Totally helps us explain what was lacking in ME 2 and DA 2(DA2's htird act wasn't teh end it simpyl does not have an end.) In ME 2 our "third act" doesn't exist as a Story Finisher. It simply Purpetuates the reaper problem, as i'm sure it was intended to. BUT when the 2nd Act of a story is completely pointless *cough cough ME 2* And lacks substanance then there is a dsitinct problem Hopefulyl BWs dull phase ends at DA 2. They need to go back to be extraordinary.
See, I used House because it follows a convention that is specific to speculative fiction: classic science fiction, horror, and mystery. House is essentially a detective show, after all, and it was the easiest show to reference that had hypothesis, theory, reveal as its plot structure.
Star Wars is basically Akira Kurasawa movies in space, or westerns in space, whichever way you want to interpret it. It's a story that could be told just as well, say, on sailing ships in the carribean, or in the old west, with pretty much nothing changing but the set decorations and a few words of dialogue. There's nothing wrong with it, but it's an adventure story in a science fiction setting, rather than a story that is focused on discovering a new world and building theories about it, as is common in a lot of literary science fiction. I'm talking about your Asimovs, your Heinleins, your Clarkes, your LeGuins. This also carries over to your masters of horror and mystery, Poe, Lovecraft, and Doyle.
Traditional speculative fiction does something similar to the mystery genre: throughout the book, you are given clues, hints to how the world works. As time goes on, and new facts come out, and theories change and shift. Only in the third act, when the full hand is revealed, do you have all the clues. Only then can you see the full picture: why the house of Usher must fall, how to defeat the puppet masters, or that the inmates are running the asylum.
Maybe that's the problem here: Bioware is trying to tell a traditional, mysterious, literary science fiction story to a Cowboys in Space audience. The conventions of the literary SF genre don't translate very often to film, but they're most often found when someone tries to film a Philip K. Dick story. Have you seen A Scanner Darkly? Or Blade Runner? The plot progression in those is more the kind of thing I'm talking about, where each act changes the situation as we know it.
The other difficulty is that I think Mass Effect is one story. They may try to break it up into chapters to make it possible to jump in at any point. The adventure in each one is meant to be self-contained, but the overall voyage of discovery, unlocking the secrets of the universe, that metastory stretches between all three.
That metastory, that mystery is this: what is the nature of the creatures that threaten our galaxy? We pick up clues in each installment, which will all form together to give us the answer in the third act, in Mass Effect 3. I think that all the facts we've assembled - the hints in ME1, the elaborations in ME2, and whatever final reveals we gain in 3, will all fit together to form a coherent picture in the end. (If you want to know what clues we picked up in ME2, look back on this thread. I have a number of posts that specifically outline all the new facts we've uncovered, with some hints as to their future relevance to the mystery of the Reapers.)
Of course, if you don't like saving up clues, and changing theories, and solving fictional mysteries, I'm sure all this evidence gathering may seem tedious, and having to change your theories may feel frustrating. But to a fan of literary science fiction, this is one of the best science fiction stories ever told in a video game.
Modifié par CulturalGeekGirl, 08 avril 2011 - 11:13 .