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So after soloing Ancient Rock Wraith on nightmare


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#26
Madkipz

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Just put the game on casual, i agree that DA2s combat and encounter design is boring, i agree that it can be metagamed and is not challenging at nightmare mode once you do some research.

so just put it on casual and speed trough it so you can get some savegames for DA3.

#27
Teknor

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TcheQ wrote...

Farcry 2, HL2ep2 and Dark Messiah had their moments, though sometimes games can overpower the player that we don't notice if the AI is actually doing well or not.   It's one of the reasons I play every game on hardest difficulty, first playthrough, and never anything else

STALKER (Soc,cs,cop) on Master is probably one of the better games.

THere are probably more that i can't think of now.  It's very easy to forget the good moments :/


But as soon as you got the AI's pattern in those games you begin to exploit it and since AI is not really an AI it can't come up with new patterns.

#28
TcheQ

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Teknor wrote...

TcheQ wrote...

Farcry 2, HL2ep2 and Dark Messiah had their moments, though sometimes games can overpower the player that we don't notice if the AI is actually doing well or not.   It's one of the reasons I play every game on hardest difficulty, first playthrough, and never anything else

STALKER (Soc,cs,cop) on Master is probably one of the better games.

THere are probably more that i can't think of now.  It's very easy to forget the good moments :/


But as soon as you got the AI's pattern in those games you begin to exploit it and since AI is not really an AI it can't come up with new patterns.

The AI in those games can be nebulous and unpredictable, play them and see.   Dark Messiah was not so much nebulous, but trying to think up a defense on the fly to "massive dragon that instakills you and dodges your fireballs" and "win a duel  vs an orc and his pals in a small room when he says don't use magic and that's all you have" had me wanting to quit many times over.  Those games were supported by an environemnt that suited the AI.  The reason I mentioned them was at times there was no strategy that could beat them outright. There just wasn't an opportunity to route an army of soldiers convincingly enough so they couldn't recapture a holdpoint, while balancing your ammo+weapon quality with current funds (that was Clear Sky), and be certain that your allies hadn't been slaughtered in the meantime.  (enemies peek over the top and around random cover, they run away and attack your position, making the "hold croshair over last area you saw enemies head tactic" unusable), If enemies threw grenades in Farcry2 it would have been epic but they didn't. :(  Or far from no often enough.  Plus there was too much ammo lying around.

#29
Wompoo

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IN1 wrote...

Ironically, older Bioware games (and yes I'm gonna do the BG cliche here) were much better in terms of enemy AI, without necessarily resorting to inflated health bars and small armies, granted it was a different system (D&D) with its own weaknesses, so yes it was very far from perfect.

A mere attempt to compare DAO/DA2 'system' to D&D (even to a badly implemented D&D, like in BG/IWD series) is absolutely hilarious.


Actually I agree with you DA:O was a push over on nightmare, however DA2 is simply mind numbingly boring on nightmare and hard. Neither are good. Also whether you like the comparison or not is irrelevant, but BG2 ToB boss fights are some of the best I have ever encountered in an rpg (after David Gaider's improved fight mod is installed). I would of been more impressed had they fixed and improved (also added to the trees) that were originally in DA:O, rather then serving up a shallow un-inspiring whack a mole we now have. If I wanted boring MMO combat in my games, I would play them instead. I love playing mages and frankly they got gutted in this game (and I do not mean being OP), they lack the diversity they had DA:O and the ability to experiment eg if I wanted to play a metal wearing cleric type class, I could. What do I get this time around more CC for a specialisation, wonderfull... Blood Magic which I hated it DA:O and loath it DA2... and lastly an annoying healing tree, wonderful. You enjoy it great your welcome to this lemon on the combat side... story and banter I love. However this just my opinion (obviously, standard internet disclaimer). :devil:

#30
dualie11

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Crocodiles wrote...

I don't know about you guys, but I hate fighting the rock wraith and High dragon. I just lower it down to casual, so the fight ends quickly. It's just tedious and no fun.


I totally agree with this sentiment. I beat it once on Hard and that's enough. I tried it on NM and it was such a long-ass tedious battle I just lost patience and reloaded to Casual.

#31
Nukenin

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I predict for a future DA game someone will complain that Nightmare mode is supposed to mean increased health bars, resistances, immunities, and damage for enemies, and friendly fire, and not the "strategy and tactics and @#$% AI" that the enemies are instead utilizing.

What do you want the Ancient Rock Wraith to do?  Go back in time and kill your mother before you were born?  Use its Ancient and Rockly powers to collapse the chamber you're in, entombing you forever with some crappy "Game Over" cinematic sealing your fate?

Cassandra: That wasn't the Champion!

Varric: No, just some idiot who thought he could go it alone in the Deep Roads.  Not sure what happened to him; he told me to hold my position and then it was all shaking and dust and some gurgling cry for help.  *shrugs and chuckles*  Chump.  Sometimes first impressions are wrong.


What "A.I." would have satisfied you?  Do tell!