Aller au contenu

Photo

Dragon Age 2 Modding Tools


  • Veuillez vous connecter pour répondre
49 réponses à ce sujet

#1
cochran.191

cochran.191
  • Members
  • 100 messages
I'm trying to put together a list of tools that are used in editing/modding DA2.  Here is what I have so far:
I also have the following stuff to help with those toolsIs there anything that I'm missing?

Modifié par cochran.191, 24 mai 2011 - 08:58 .

  • SlachtungFyand aime ceci

#2
cochran.191

cochran.191
  • Members
  • 100 messages
I also have Thought Process' hierarchy list of files, found here, that should assist in finding the right files without having to do to much guessing.
  • SlachtungFyand aime ceci

#3
xatmos2

xatmos2
  • Members
  • 41 messages
How bout adding links and then trying to get this stickied?

#4
cochran.191

cochran.191
  • Members
  • 100 messages
Ok, I have the links. I'll add them in a few mintues. This is already a page on my website, that's why I wanted to find out if I was missing any.

#5
gambit51hawke

gambit51hawke
  • Members
  • 110 messages
nice job thanks for doing this

#6
cochran.191

cochran.191
  • Members
  • 100 messages
Ok, all links are up. They should all work. I tested them before I put them on here so there shouldn't be a problem. Now if someone can get this as a sticky that would be awesome.

#7
xatmos2

xatmos2
  • Members
  • 41 messages
Nice work!

#8
cochran.191

cochran.191
  • Members
  • 100 messages
Thanks! Hope this helps people. Do you think I need to add descriptions to what the tools do? Or add the other types of programs (like Photoshop/Gimp, Blender/3DS Max, Excel/Open Office) to the list?

#9
xatmos2

xatmos2
  • Members
  • 41 messages
Focus is often preferable to breadth, I would keep it limited to DA2 specific tools. If the list grows much larger you could divide them into categories based on their purpose/use, but I'd say it's sufficient as is -- just having the links in one place should be a big help to a lot of people.

#10
cochran.191

cochran.191
  • Members
  • 100 messages
Ok, sounds good. I might leave it the way it is now and when my site goes live put a link at the bottom to my tools page that includes all of this list, with descriptions, plus the other programs.

#11
Dubya75

Dubya75
  • Members
  • 4 598 messages
A noob question if I may: Is it possible to create a face morph in the toolset and then somehow "port" it to DA2?

#12
translucentwolf

translucentwolf
  • Members
  • 77 messages
It's been suggested that you create face morphs in the Black Emporium mirror, and then extract them from the save game.

#13
Adonnay

Adonnay
  • Members
  • 105 messages
What probably helps even more is a short description of what the tools are actually used for in the context of DA2, i.e.

pyGFF - Extract resources (among others)
GDApp - Modify .gda files
TlkEdit2 - Modify .uti files
ErfPack 2.1 - Pack .erf files with subdirectories

Just an idea. So if someone comes and says "I want to modify an item's uti file." they would know that TlkEdit2 would be the way to go after they unpacked it with pyGFF. Afterwards they would repack it using ErfPack 2.1.

#14
_Aine_

_Aine_
  • Members
  • 1 861 messages
Fantastic ! Thanks for compiling/posting this.

#15
cochran.191

cochran.191
  • Members
  • 100 messages
I have this list along with the descriptions that I will post up later.

Modifié par cochran.191, 13 avril 2011 - 10:19 .


#16
Xenoseroster

Xenoseroster
  • Members
  • 101 messages
What exactly is the "DA2Scripts" download thing?  I was hoping it was something that was going to let me modify base DA2 scripts but GFF editor says it can't do anything with the files?  Maybe I'm just dumb.

#17
cochran.191

cochran.191
  • Members
  • 100 messages
There are differences in DA2's script.ldf compared to DAO, so you'll want to use the da2scripts.erf (drop it in your DAO packages\\core\\patch or perhaps packages\\core\\patch_tools? or anywhere applicable that will get the toolset to load it), which will replace DAO's script.ldf/cscript.ldf with the ones from DA2. Naturally this will break some stuff for building DAO content, so remove it when working with DAO content.

#18
Crocodiles

Crocodiles
  • Members
  • 796 messages
I have a question, I'm a complete noob. I'm debating wether or not to get DA2 for my mac, I'm currently on console. The mods that you see on dragon age nexus, are they compatible and I'm I able to use these tools that you've listed on my mac? I really don't want to install windows on my computer:/

#19
cochran.191

cochran.191
  • Members
  • 100 messages
As far as I know all of these tools and probably 99% of the mods are for PC only. I could be wrong but I don't think I am.

#20
Dubya75

Dubya75
  • Members
  • 4 598 messages

cochran.191 wrote...

As far as I know all of these tools and probably 99% of the mods are for PC only. I could be wrong but I don't think I am.


Unfortunately you are correct. Benefits of having the PC version. You can modify stuff.

#21
Aurellia

Aurellia
  • Members
  • 254 messages
You can mod the Mac version too. The Mac version is just the windoze version with wrappers that create a fake windoze env for it to run. There is an overrides dir in something like ~user/documents/bioware/da2

To use the mod dev tools of course you will need parallels.

#22
gusmonkey

gusmonkey
  • Members
  • 15 messages
What tool is used to modify v3.2 .uti's? For example, to create Sunnie's evolving items, etc. I've been using a tool called 'kgff.exe', which works to some extent, but it seems that some of the files it creates cause items to disappear every time you load a save...

#23
elys

elys
  • Members
  • 458 messages

gusmonkey wrote...

What tool is used to modify v3.2 .uti's? ...


tlkedit

#24
gusmonkey

gusmonkey
  • Members
  • 15 messages
Thank you!

#25
Jakia

Jakia
  • Members
  • 126 messages

translucentwolf wrote...

It's been suggested that you create face morphs in the Black Emporium mirror, and then extract them from the save game.


Anyone want to tell a n00b the step-by-step process on how to do that?