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Board+Sword or Two-Handed?


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#1
Bi_Winning

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 I'm doing a fourth playthrough with a warrior Hawke and deciding which style is most effective. At first I was thinking that my first two talent trees should be two-handed and vanguard but once I thought about it, if I made a board and sword build my party would be more effective because being a board and sword is more versatile than the two-handed style, but less damage.

#2
mousestalker

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Which one would you find more fun?

#3
Forst1999

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If you go board & sword, just stay away from shield defense. In my opinion it lowers the fun significantly, as you don't make this little charge while attacking and it becomes harder to use abilites. But if you like stuns and throwing enemies around, S&S is the way to go.
As a two hander you can deal really nice amounts of damage, especially against multiple foes. I prefer that, as killing mobs quickly is a good way to handle them in my opinion.

#4
Apathy1989

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Tanking is dull, more fun to deal damage. So 2 handed swordsman it is.

Then again, it might be fun to run a SnS vanguard, just don't use shield defense.

#5
TheAwesomologist

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Tanking isn't as useful in DA2 as it was in DA:O. It's still viable and fun, just not as dominating. 2H Warriors can wipe out entire first WAVES of enemies by the middle of Act 2 and still leave you with enough abilities and stamina to take care of further rooftop ninjas.

#6
Feranel

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By and large SnS Abilities deal slightly less damage than their 2 handed counterparts, but cool down 5 seconds faster, making stamina management a little more crucial. What you trade in damage you make up for in greater force multipliers. E.G. A cleave/claymore boosted Shield Bash or Scatter can knock an Ogre off it's feet.

Right now I'm debating Assail for more force multipliers.

#7
Feranel

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Speccing SnS doesn't mean you -have- to turn on shield defense, it means that you -can- when you feel the need.

The added bonus of equipping a shield, and possibly taking the anti-crit anti-flanking passives is more than enough. I used Shield Defense in a major way twice, once while dueling the Arishok, the other on the highdragon, both were mostly because I was tired of knockdowns and knockbacks from the damage caused in relation to my HP.

I also routinely turned it off those fights to burst out some damage, mostly using it when my stamina was depleted.

The SnS tree doesn't suck, it's every other "tanking" talent that you think you need to take that is bad. The Defender tree, Bravery, Battle Synergy, those are the sinks that make SnS not fun.

#8
Elhanan

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Plan to use both in this version; one of the improved aspects of DA2. With the wider range of Talent selections for each type, both type of Warriors seem alluring this time.

#9
Gaidren

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Feranel wrote...

Speccing SnS doesn't mean you -have- to turn on shield defense, it means that you -can- when you feel the need.

The added bonus of equipping a shield, and possibly taking the anti-crit anti-flanking passives is more than enough. I used Shield Defense in a major way twice, once while dueling the Arishok, the other on the highdragon, both were mostly because I was tired of knockdowns and knockbacks from the damage caused in relation to my HP.

I also routinely turned it off those fights to burst out some damage, mostly using it when my stamina was depleted.

The SnS tree doesn't suck, it's every other "tanking" talent that you think you need to take that is bad. The Defender tree, Bravery, Battle Synergy, those are the sinks that make SnS not fun.


All well said.

I prefer 2h over SnS very slightly, but both are very viable.  Assault is a beastly move if you go SnS.  I often hit multiples with it, it seems to have a wide arc to it (sadly I've killed allies with it too).

It *feels* like the distance closer of SnS applies a stronger movement slowing effect than the one from 2h does, but it may just be my imagination.

SnS is better in any fight where you don't have multiple melee enemies you can round up and cleave through with your auto-attack.  2h pulls ahead on any fight where there are.

#10
Bi_Winning

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Thanks guys. It seems that two-handed warrior is the most favorable.

#11
Killjoy Cutter

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I would only recommend using 2H if you would rather be playing a fighting game.

#12
Killjoy Cutter

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Forst1999 wrote...

If you go board & sword, just stay away from shield defense.


Why?  It turns off the cheese.

Image IPB

Modifié par Killjoy Cutter, 07 avril 2011 - 08:53 .


#13
Gaidren

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LOL at the above pic.....and yeah, ping ponging from enemy to enemy with distance closers (which Shield Defense prevents) does seem a bit overpowered at times.

It's also worth pointing out that warrior Hawke can equip any weapon he feels like, regardless of spec. Shield tree talents require a shield ofc, but some stuff in the 2h tree can be used with any weapon. It's good to swap weapons based on what you are facing. Fadeshear is amazing late game vs. undead/demons, why wouldn't you want to use it (unless you have Aveline in the party too)? Mixing it up is ftw.

#14
Sinophile

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If this is your fourth playthrough, then all you really have to decide is who you like more, Aveline or Fenris, and simply play opposite them. Also, are you intending on playing a "good" or "evil" character?
A good character is more likely to become a defender, hence sword and board, whereas an evil character might opt for the more destructive two-handed weapon.

In all honesty though, I'd forgo both and become a rapier-wielding duelist and...wait, wrong game. Why the hell aren't there any rapiers in Dragon Age?

#15
Apathy1989

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Sinophile wrote...

In all honesty though, I'd forgo both and become a rapier-wielding duelist and...wait, wrong game. Why the hell aren't there any rapiers in Dragon Age?



I still don't understand why "daggers" are as large as someones chest. Seriously those are short swords, a dagger is something small enough to barely go through your neck, and you can throw it.

#16
Killjoy Cutter

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My theory is that all weapons are actually stolen from the Qunari (technically the Kossith, IIRC).

#17
jsamlaw

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I actually found SnS to be the more enjoyable of the two--they are fairly close in end game damage output. The "thud" from the shield bashes was more gratifying than the slicing sounds from the 2h variant. I will say, having played both to completion, that 2h gets going much, much faster in Act I. SnS doesn't really come into is own until about level 10 when you have a full skill set and claymore. At 15, you have the option to switch your SnS to a Beserker/Reaver/Vanguard auto attacker, which loses some of the heavy hitting fun of Assault/Scatter but kills much faster across multiple enemies.

Really, you can't lose either way. Bioware did a fantastic job with the Warrior. I only wish other games (like WoW) had Sword and Board DPS variants.

#18
Sparks1013

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My first playthrough was a SnS warrior and I found that most things don't hit hard enough in melee to require a dedicated "tank." Not to mention that any boss mob can simply be dodged by maneuvering your character around it. Right at the end of that playthrough is about when I started lurking here, found AreleX's Berserker Vanguard and tried that, it was awesome. If I do a fourth playthrough it will be a 2h from the start.

#19
Jubez187

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My first play through was an absolutely UNKILLABLE straight tank SnS Hawke Warrior. I don't mind switching characters around, so I would tank and get aggro with Hawke, then switch to Fenris for the damage.

Now I'm playing DPS SnS Hawke Warrior and I'm still having fun, both work well. Honestly, once you grasp the concepts and all the nuances of the game, you can't really lose unless it's nightmare difficulty.

I do think that a 2hander Hawke Warrior is overpowered and boring though. Vanguard/Reaver/Berserker is just too much of an auto attack fest.