You say that seeing some fans feeling resentful to you, the team and the company is very disconcerting. Well that is a start. Maybe that will make you think on what went wrong. I am resentful to you because of your attitude and I find your approach to this matter very discomforting.
Let me explain: You call fair criticism “sacred cow” and you say that you don’t mind killing it because for you it is not
sacred. That could be just fast talk but unfortunately there is more to it.
1) You can’t call fair criticism sacred cow. That means you belittle the ideas of game owners. We are paying customers and I find that a bit offensive. And I don’t think that alienating paying customers is a particularly good idea.
2) I am not a follower of Hinduism, I am Muslim and I don’t find this sacred cow idea offensive. But that is a very American thing to do > cultural relativism. Mocking people’s cultural values, detracting their value and exploiting them in cheap Hollywood movies… I could say more but I don’t want polemics and I don’t want to brand Americans in general, I just criticize people who have a similar approach. I am also sure that you did not mean it that way but we cannot say everything we want in everywhere we want. This is a public board and you may have Hindu customers. We should be careful about that.
3) By calling such criticism sacred cow you also imply that we game owners are fanatics, that we cannot understand that this is just a game and we make small issues big.
First of all this is not a good attitude of using fan feedback. Second we paid money for this game and we have right to voice our dislike. And third making Leliana live or die is not a small issue. We are talking about a dead or alive companion here. This is an important variable that should have been carried over to DA II. Please look at Mass Efffect 2 and how they dealt with the death of Wrex and the Virmire Survivor. Of course not all variables should carry over to DA II. But this is important. I mean you tried to imitate Mass Effect 2 so hard. I wish you imitated this.
Of course you are the “powers that be” and you decide what to include in the game. But consider, people bought Dragon Age Origins and Awakening, some also purchased DLCs. They invested time and money in these games. They have right to ask such important variables, like Leliana dead or alive be included in the game. I don’t think that you have right to crop the game and shorten the scenario JUST in the way you want. And I think by doing so you have cheated paying customers. You should indeed respect customers. I know that you did not have enough time to make a decent game but then please don’t do it. Nobody is forcing you to develop “castrated” games. You can always make simple shooters in order not to worry about variables. Or step aside and let games like Witcher 2 show you how it is done --at least in some areas. Of course Witcher 2 won’t be perfect but it seems it will better than DA II (That’s just my opinion though, no need to spread it around J ).
So to summarize when I criticize you I am not being a nerd who needs to get a life. I do not spend sleepless nights to silently cry over on how Bioware screwed us (do you remember Karzak? I am not him). I have a real life. In real life I am professional corporate communications consultant and a copywriter and I am to marry soon. But I like CRPGs. I like to talk about them. So please don’t call our criticism sacred cow. You don’t have the right. And I know it is just a game, but I am a customer. I am not satisfied with your product and I will voice my opinion.
Unfortunately we are living in a business world. For instance Microsoft says that even if they know their software is
faulty they are not responsible to compensate customers for data and business loss due to PC system crashes. This is like Ford saying that they won’t be responsible of death and injury even if they know their car axles have design flaws (this is a hypothetical statement and I am not implying that Ford makes faulty axles). But in any decent country courts would not accept such a disclaimer and people would sue the company responsible for the fault.
I think you developers have too much free reign in software business. There should be legalities to bind you. If I had legal rights and enough time and money I would sue EA and Bioware for cheating game owners by selling such a low quality product, believe me. But proving that would be very difficult. Some people would say I like the game. Some would say I don’t like it and many would say that I like the game but I don’t like some details. This is why you can talk us in this manner. Nobody stops you legally from doing it. The industry should mature a lot if we are ever to come to that.
There is another point I want to make: You say that you will move on. Sorry but I don’t buy it. I mean you don’t say you will do better next time. You say you will move on. This means that you do not care about the feedback. At best you would only count positive feedback and there is a high probability that you will make a worse game next time. So you move on and good riddance if you will do the same mistake again. As a paying customer I can only say this: I won’t buy such a game next time and I will inform my social circle that I don’t like your product. But this is business world. There is competition. You continue to fail us and some other company will eventually come and they will do better to compete with you and you will lose profit. I hope this message reaches to your superiors. They will lose profit. If you want to risk it, then by all means risk it. People are entitled to their mistakes even if they keep doing it.
Dragon Age II has many discontinuity errors. Yes the exact chronology was never explicitly stated but if you did not state this it is your fault not us. You cannot use the lack of chronology as an excuse. YOU did a lousy job not us. Look at Mass Effect, read Mass Effect chronology, read Cerberus Network News, check the Baldur’s Gate journal entries, see how it is done. You just re-imagined Dragon Age franchise out of blue in a very bad manner and you did not use the detailed historical and geographical background created for the original game (bits and pieces yes, the inclusion of junk loot yes but that is all). You did not only fail us at that, you also failed yourselves.
This is also a very American thing to do. Re-imagine TV series from scratch, let’s throw old fans in the trash bin (like Star Trek 2009, yeah make the mainstream Alias maker the new Star Trek producer, like he can understand true science fiction, like that money grabber would care bah!), re-imagine comics at every 30 years like Marvel did at 90s by “putting the character back to his/her place (!)”. You just whitewash what you want and re-imagine it, no sense of cultural identity or respect to the corporate history. Sorry but not every re-imagined series will be successful like Battlestar Galactica.
Let me put it this way: If it is not broken don’t fix it. You did not need to reinvent everything in Dragon Age. You should not have tried to imitate Mass Effect in your limited time. Mass Effect 2 is an action RPG. You are supposed to make a real RPG. In this you failed miserably. There is a saying in Turkish: “Imitations will only remind people the originals”. If I wanted to fight enemies spawned out of nowhere and always behind my mages to kill them instantly I would play a decent shooter not Dragon Age II. Really,what were you thinking people?
You say that people are not willing to learn from it. Mr. Gaider, first of all let me say that I find that remark pretty
arrogant. You are not in a position to judge people in such a way. For instance you don’t know me to say something like that. Besides we people DO learn. Did you know that I have 15 years of professional experience as a writer, translator, consultant and editor; that I am a philosophy graduate and I speak English and Italian fluently? I would say more but I don’t feel the need of proving myself to you nor to share the particulars of my life here. Of course these don’t make me superior to other people. I don’t even dare to say that these make me a true intellectual. I am just a man who is knowledgeable (!) enough to see that he has a great many things to learn; that he saw nothing yet. I just say that you cannot tell us that “we do not learn”.
You know what is the saddest part of what you said? The saddest part is that I learned a lot from you Mr. Gaider.
In addition to the other experience sources like books I read and jobs I’ve done, I learned a lot about writing techniques from you and your friends while I was playing Baldur’s Gate series. Reading Baldur’s Gate dialogue also improved my English and pronunciation.
I met Mr. Karpyshyn at the old BG boards. He had just written the novelization of the Throne of Bhaal. I had told him that he made Imoen lesbian just because he knew that teenage boys find lesbian and bisexual girls sexy. It was a marketing choice. He did not do it for the sake of lesbians. He made that only to sell more books. I told him so and in all his honesty he told me that if I don’t like his books I can write my version of Throne of Bhaal.
You know what? I did it. I adapted Baldur’s Gate series, I novelized them in Turkish. I did this mostly during the period of my obligatory military service. It helped me to pass time. I cannot publish my work of course, because of copyright issues. I wish I had time to finalize and translate my books into English to send you and Mr. Karpyshyn. I believe that I did much better than him but I am sure that both of you would provide positive and negative feedback. Hearing from professionals would be good.
That said we both know that there are many amateur modders in internet that could write better games than DA II. But in business world you need credentials to be included in the Bioware team and deadlines; tight schedule, rushed production and marketing concerns would probably force those modders to make subpar games too.
See Mr. Gaider? We learn a lot from you. We are still learning. For instance this time I learned that marketing concerns can make developers deliver low quality games.
I agree that internet can be extreme. And there are fanatics who truly need to get a life are all over the net. But not every fan is a stupid fanatic who he cannot learn. And although teenagers do frequent these forums there is nothing wrong about it too. I was once 13 years old inexperienced boy J. People have right to voice their opinions. Maybe this time you will understand that you are not only making games but as intellectuals you also help people to open their minds for a better future. Please take your role more seriously. There is another saying Turkish: “Let your work speak for yourself not you.”
And please do not be so disconcerted Mr. Gaider. I do not hate you J. I don’t hate people just because they are doing a lousy job and I cannot hate the writer of Throne of Bhall mod Ascension. Unless they are doctors who let people die on operating table anyway… Instead please feel encouraged, people are taking your games seriously. They may rant, they may write harsh criticisms and they may say that they like Dragon Age II a lot. But in the end they take you seriously to reply here.
Regards,
Ksandor
Modifié par Ksandor, 07 avril 2011 - 09:13 .





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