The Best1) Planescape:Torment. With a handle like "Morte" I wasn't going to choose anything else... This has as much setting flavour as all the other RPGs on the "best" list combined, and some of the rivals don't lack flavour. Also lots of decisions with consequences, a deep story which managed to avoid being a straightjacket, and downright brilliant dialogue.
2) Fallout 1. The multilinear plot (many paths through the same issue) gave just about the perfect blend of story and freedom. It had enough story to avoid the "why am I bothering?" of sandboxes like Oblivion, and enough freedom to avoid the "am I playing the game or is it playing me?" factor of borderline interactive movies like KotOR. And it was an excellent story in an excellent setting, with solid game mechanics.
3=) Baldur's Gate 2 Shadows of Amn. Balanced story/motivation and freedom just well enough to get by. Superb central story, larger than life cast, and Irenicus is the definitive CRPG villain. Decent and complex (replayable) mechanics, and the last time Bioware put half-decent autopause in party realtime combat.
3=) Morrowind. Gloriously eclectic setting. A main quest centered on a thousand year old religious schism, sought through hidden libraries and temples that only appear at dawn and sunset. Flying. A quest to join the local religion where they tell you "go here and do the doctrinally appropriate thing, you should know what it is if you belong to us", and you drown yourself and trust the gods to revive you. Mechanics/balancing etc were pretty broken, and the non-scaling only really worked if you did 3 or 4 factions (of the 1 to 9 possible) to level in step with the enemies, but what the heck.
3=) Dragon Age Origins. Not quite as inspired as the games above, but a triumph of craftsmanship. Like BG2, the story has enough big picture flexibility to keep you motivated without feeling like the game is playing you. Zoom in to individual quests and NPC relations, and there are so many little changes depending on what you do... It's truly a rich and sophisticated stew. I'm delighted to see Bioware accept (after the linear years of NWN et al) that they have to write loads of stuff people will never see to make the bits they do see good. The setting is not so "gosh wow" as Planescape or Morrowind, but it's rich and well realised and the darkness does pack a punch. IMHO voice acting needs to be impeccable to be better than silence, and DAO just about got away with it -- central characters are solid, despite some clunkers elsewhere. Gameplay is decent.
6) Vampire the Masquerade: Bloodlines. Fun world, good atmosphere,
entertaining dialogue. Nice to have a modern supernatural setting for a
change from medieval fantasy -- now can we have some real sci-fi maybe?
A single character RPG where I've felt like I had friends and
acquaintances as much as the ones with a party of travelling companions
-- I still wonder quite how they did that. A pity it was released
unfinished, and the second half was padded with dungeon crawls.
Flawed But Interesting1) NWN 1/2. Official campaigns had largely bland and linear stories/characters, except HotU which was rather splendid. Putting AI henchmen instead of full party control in NWN1 was a disaster, but the simple/productive toolset and the modding community for NWN1 was
glorious. NWN2 was better to play, but the toolset was just too much work for amateur modders. NWN1 multiplayer promised so much (I played about 500 multiplayer sessions and GMd 200), but it never quite got where I wanted for practical reasons.
2) Temple of Elemetal Evil. A faithful adaptation of a bland dungeon crawl made for tournament play was.. a bland dungeon crawl. But it was turn based, and I've never had such a strong sense of complex party-based combat really working, with me thinking for 4-6 characters at once, in any other CRPG.
3) STALKER - Shadow of Chernobyl. Yes I know it's got FPS combat and no
levelling. But it functions as an RPG in terms of story/freedom and
character choice better than quite a few CRPGs. And the setting and atmosphere is
phenomenal.
Disappointing1) Oblivion. Dumbed down for consoles. Streamlined too, but the dumbing killed all the good eclecticism from Morrowind.
2) Mass Effect. Action RPG. Blech. Alleged sci-fi, but absolutley bog standard fantasy CRPG magic powerz disguised as "biotics". Double blech.
Modifié par Morte, 15 novembre 2009 - 11:35 .