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Need New Campaign Ending Device


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15 réponses à ce sujet

#1
JasmoVT

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Anyone else sick and tired and then in a few years, despite being wonderfully successful and gloriously happy, the hero wandered off and no one knew where s/he went? I mean once was cheesy and obvious in DAO, Awakening, and DA2. Please Bioware find at least on writer cable of having an original thought and coming up with some other "to be continued" plot device.

#2
Torax

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To be continued probably makes it easier to have for returning players in the ADD generation. Maybe it also helps for preorders once they do the special lower priced sales before the next game is out. That way new people who buy a game like Mass Effect 2 in a month or 2 will be even more enticed to pre-order Mass Effect 3. Kind of like how many will get ME2 free if they buy DA2 this month.

Modifié par Torax, 07 avril 2011 - 01:25 .


#3
Maria Caliban

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I thought this was going to be about boss battles.

I am trying to think of (non-strategy) games that managed to have a satisfying ending without a boss battle at the end. Splinter Cell comes to mind. The first game ends with you using a sniper rifle to one-shot a dictator. Very satisfying.

#4
Tigress M

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I could be wrong, but I have a feeling the "disappearances" are related. And while, I agree with the OP that it does get a little old, I'm hoping there's an overall plot reason for them.

#5
Xewaka

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Maria Caliban wrote...
I thought this was going to be about boss battles.
I am trying to think of (non-strategy) games that managed to have a satisfying ending without a boss battle at the end. Splinter Cell comes to mind. The first game ends with you using a sniper rifle to one-shot a dictator. Very satisfying.

I like that you specify "Non-strategy".
As to the open-ended tale part. Well, they can't write themselves into a corner if they want to reuse the characters in expansions/DLC.

#6
Nialos

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It's also to prevent toe-stepping (well, more of it). If they just say your character wandered away, you can make up the reason why and base it off that character's traits, personality, etc. Otherwise, they might be imposing too much upon this or that.

Then again, people will also find fault with this method. Simple fact is that no matter what they do with the character at the end, people will be disappointed. It's just a case of deciding which ending angers fewer people.

#7
Torax

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Umm Myst didn't have really have a boss "Battle" at the end. But that is cheating. Those games didn't have battles at all.

For a really good boss fight. The Secrets of Monkey Island. Epic boss fight there.

#8
Maria Caliban

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Xewaka wrote...

Maria Caliban wrote...
I thought this was going to be about boss battles.
I am trying to think of (non-strategy) games that managed to have a satisfying ending without a boss battle at the end. Splinter Cell comes to mind. The first game ends with you using a sniper rifle to one-shot a dictator. Very satisfying.

I like that you specify "Non-strategy".

At the end of most Civ games, I am the boss, and whomever is left will be losing that battle.

#9
mousestalker

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In the Civ games you can win by simply having the most awesome civilization, no conquering required (the diplomatic victory).

Modifié par mousestalker, 07 avril 2011 - 02:04 .


#10
caridounette

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Im not so unhappy about going to hide in the montains and dispearing somewher as i am no knowing what happened to Kirkwall at the end. Wasnt the whole game about shaping that city ? Its already painful that it doesnt change much during the game, at the end they tell you nothing about it and talk about a mage/templar war you cant even be part of (as a player).

#11
Avissel

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it seems alot of RPGs use the "and then he just kind of wandered off" ending.

#12
jds1bio

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It's how every episode of the "The Incredible Hulk" ended, accompanied by that sad music.

#13
Avissel

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You will not speak ill of Lou Ferigno in this house.

#14
Plaintiff

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It makes obvious sense to leave it open-ended. And in any case, the disappearances of both heroes are clearly plot-relevent. They aren't just going to cop-out and leave it at that. It will be explained.

#15
Avissel

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God I hope so. I hated the when they did that in NWN. Wasn't until NWN2 that we got the lame explanation. "The Hero didn't like Aribeth being killed. He got pissed and left, so they down played how much he did."

#16
Lithuasil

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It's either this, or four minutes of text messages, telling my character did things she wouldn't do, and stuff happening to my companions, that I wouldn't want to happen, and could easily prohibit. (Case and point - FO:NV, Jade Empire, etc etc)