I have an idea on how to settle the "player choices vs canon" issue
#1
Posté 07 avril 2011 - 02:37
Now, imagine if each user will be allowed to choose his/her favourite playthrough of the game(a complete one of course), and the most pouplar player choices in the game will determine the canon!
For example, if in the majority of the playthroughs Leliana lives, then it would be canonically determined for the next games in the series that Leliana is alive. And same goes for the rest of the choices in the game.
It's kinda like democracy. The majority calls the shot.
I hope I'm clear enough.
What do you think?
#2
Posté 07 avril 2011 - 02:43
So instead you'll end up with a game more like DA2 or a Mass Effect game where it ends at a result with maybe one or 2 variants beyond companions.
#3
Posté 07 avril 2011 - 02:55
#4
Posté 07 avril 2011 - 03:01
Plaintiff wrote...
I really think people should just get over it, frankly.
This. In fact, this is a valid response to roughly 75% of the complaints voiced in these forums. Essentially, the whole issue people take with the canon, is because of two bugs, and one companion that you could kill, if you were either royally stupid, or an a*hole. Which about 0,5% of the people actually did.
RUINED FOREVER.
#5
Posté 07 avril 2011 - 03:03
By majority, you mean the minority of people who post on this forum?varcety wrote...
It's kinda like democracy. The majority calls the shot.
#6
Posté 07 avril 2011 - 03:06
Maria Caliban wrote...
By majority, you mean the minority of people who post on this forum?varcety wrote...
It's kinda like democracy. The majority calls the shot.
I think that anyone who legally owns the game has a user on this forum.
#7
Posté 07 avril 2011 - 03:07
That said, if they did come up with a canon, I wouldn't want it to be up for vote because most of the people playing the game are probably not good writers or storytellers.
Also, Gaider has a key advantage over gamers. He knows what hasn't been revealed.
Modifié par Giltspur, 07 avril 2011 - 03:09 .
#8
Posté 07 avril 2011 - 03:13
Giltspur wrote...
That said, if they did come up with a canon, I wouldn't want it to be up for vote because most of the people playing the game are probably not good writers or storytellers.
The choices/scenarios the players are allowed to take in the game were written by the devs, not the players.
#9
Posté 07 avril 2011 - 03:16
And what would that make you, since you cannot see an alternative to your own style of play? Hint: "Intelligent" is off the table.Lithuasil wrote...
Plaintiff wrote...
I really think people should just get over it, frankly.
This. In fact, this is a valid response to roughly 75% of the complaints voiced in these forums. Essentially, the whole issue people take with the canon, is because of two bugs, and one companion that you could kill, if you were either royally stupid, or an a*hole. Which about 0,5% of the people actually did.
RUINED FOREVER.
#10
Posté 07 avril 2011 - 03:23
varcety wrote...
Maria Caliban wrote...
By majority, you mean the minority of people who post on this forum?varcety wrote...
It's kinda like democracy. The majority calls the shot.
I think that anyone who legally owns the game has a user on this forum.
Dragon Age 2 has sold over a million copies. Most of them never post on the forums.
#11
Posté 07 avril 2011 - 03:27
#12
Posté 07 avril 2011 - 03:28
Dr. Nexas wrote...
Dragon Age 2 has sold over a million copies. Most of them never post on the forums.
Then such a vote can be done through the game's interface, or announced in the game's launcher.
#13
Posté 07 avril 2011 - 03:28
Edit: Anyway I agree with that some people are taking way too much issue with this. Granted, your choices should remain in effect and they should also have consequences. In the case of DA2, there's too little of either. But there are exceptions. Sometimes retconning can be the only way to enable story elements that are far more positive in the end, than the negative effect of said retcon.
Modifié par Zan Mura, 07 avril 2011 - 03:32 .
#14
Posté 07 avril 2011 - 03:36
Icy Magebane wrote...
And what would that make you, since you cannot see an alternative to your own style of play? Hint: "Intelligent" is off the table.
To kill Leliana, means taking a devout religious zealot to the most holy relic their religion could possibly imagine. And then destroying it before their very eyes. That makes you either an idiot (for expecting no consequence) or a dick, for doing it to said person out of spite.
#15
Posté 07 avril 2011 - 03:41
Lithuasil wrote...
To kill Leliana, means taking a devout religious zealot to the most holy relic their religion could possibly imagine. And then destroying it before their very eyes. That makes you either an idiot (for expecting no consequence) or a dick, for doing it to said person out of spite.
And its not like you take time checking the pulse anyways, as you leave her body in a room that contained ashes that healed all wounds. Not to mention the possibility that maybe Leliana really was chosen by the Maker and not entirely crazy...
Modifié par Cutlass Jack, 07 avril 2011 - 03:41 .
#16
Posté 07 avril 2011 - 03:43
Lithuasil wrote...
To kill Leliana, means taking a devout religious zealot to the most holy relic their religion could possibly imagine. And then destroying it before their very eyes. That makes you either an idiot (for expecting no consequence) or a dick, for doing it to said person out of spite.
none of those things make what they did invaild choices.
#17
Posté 07 avril 2011 - 03:47
varcety wrote...
Dr. Nexas wrote...
Dragon Age 2 has sold over a million copies. Most of them never post on the forums.
Then such a vote can be done through the game's interface, or announced in the game's launcher.
Even then most people would ignore it. Hell, most people who bought the game will probably play it once before putting it back on their shelf, or selling it back to Gamestop.
#18
Posté 07 avril 2011 - 04:11
Lithuasil wrote...
To kill Leliana, means taking a devout religious zealot to the most holy relic their religion could possibly imagine. And then destroying it before their very eyes. That makes you either an idiot (for expecting no consequence) or a dick, for doing it to said person out of spite.
And? If people want to play that sort of characters why shouldn't they?
#19
Posté 07 avril 2011 - 04:24
Snowbug wrote...
Lithuasil wrote...
To kill Leliana, means taking a devout religious zealot to the most holy relic their religion could possibly imagine. And then destroying it before their very eyes. That makes you either an idiot (for expecting no consequence) or a dick, for doing it to said person out of spite.
And? If people want to play that sort of characters why shouldn't they?
That's not the point. The point is, demanding to have a story they know nothing about, altered, because they did something incredibly unlikely, is selfentitled enough to border delusional.
#20
Posté 07 avril 2011 - 04:39
Okay, first of all I do not want my choices to "not matter" and I definitely don't want some community council telling me what choices I should take. The whole idea of this thread is honestly just ridiculous, because those of us who believe in choice and actually understand what "role-playing" means is always going to clash with people who don't care if the game is on "rails" or not. Don't get me wrong; games on rails can be fun -- such as Half Life 2 or Portal (I'll never buy into the CoD crowd), but if a game is on rails without some sort of "illusion" of choice - the game ceases to be an RPG.
If we were sitting here talking about one game rather than two, this wouldn't even be brought up. Like if Leliana magically resurrected herself before the end of Origins had the player chosen to kill her, or the Dalish being the ones to help you even if you chose the warewolves - we wouldn't be having threads like this, we would think that's BS.
Why exactly - is this so different? Are you honestly trying to say it's impossible for the developers to have contingencies for every choice made in a previous chapter? If they do it within the confines of a single game, I have a hard time believing it would be that difficult to carry over. I'm not saying I want an entirely different story just for me, but if I killed Leliana, I want a plausible explanation as to why she's back - people are acting as if that's not possible...
On my first playthrough I played an evil dwarf. Let's try to remember too, that the only way to become a reaver is to destroy the ashes. This isn't some obscure choice out in the middle of nowhere. I knew Leliana would be pissed, but my character didn't care - he actually found the whole thing to be ironically funny. Please understand what it means to roleplay before you start spouting choices as ''idiocy,'' because it just makes you sound stupid.Lithuasil wrote...
To kill Leliana, means taking a devout religious zealot to the most holy relic their religion could possibly imagine. And then destroying it before their very eyes. That makes you either an idiot (for expecting no consequence) or a dick, for doing it to said person out of spite.
#21
Posté 07 avril 2011 - 04:47
I can't count the ammount of "Wah wah hawke sucks I want my warden" posts i've seen. So make the expansion an alternative story. What if Hawke contracted the taint in the Deep Roads? Then you add an import option that takes your hawke w/ origin import, and you have a non canon story. Your hawke either takes your endgame level or levels your hawke to 20 or you make a new hawke.
Then they make a new setting, maybe you end up in the Anderfels and just go from place to place doing Warden stuff, until you have to go back to the deep roads to combat some darkspawn sighting. There you meet Stroud again, who tells you what happened in Kirkwall while you were gone. If your a mage, Carver defeated the Arishok in a duel. If your not then Bethany led the team to defeat him in a battle. So you return to Kirkwall, and by chance encounter Quentin accosting your mother. Cue you saving mommy. You leave again, and some genreric darkspawn ending ensues.
Now I'd buy that expansion. New areas, a chance to change some things I hated in the main game, new warden companions. Plus I'd love to see Carver if he'd been allowed grow outside of his brothers shadow!
#22
Posté 07 avril 2011 - 04:53
#23
Posté 07 avril 2011 - 04:56
Any0day wrote...
Are you honestly trying to say it's impossible for the developers to have contingencies for every choice made in a previous chapter?
Yes, that's the point of this thread.
It's technically impossible to make separate content for each different path(I'm talking about the world-defining choices here, like whether or not taking part in Morrigan's ritual).
#24
Posté 07 avril 2011 - 04:57
I therefore veto this idea.
#25
Posté 07 avril 2011 - 05:03
Lord Gremlin wrote...
I think it's a horrible idea. Even worse than proposition of bathing in infants blood to regain youth.
"Oh like I have nothing else better to do."





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