Lol, it's technically impossible... because... you say it is?varcety wrote...
Yes, that's the point of this thread.
It's technically impossible to make separate content for each different path(I'm talking about the world-defining choices here, like whether or not taking part in Morrigan's ritual).
If it's ''technically possible" for the game to track your choices within the confines of one game, why oh why is it too much to ask for the second game to track those choices as well? I mean, they had what -- 7 origin stories for DAO -- why would it be too terribly hard to have small break off's at the start of the game to explain things that transpired? Even if Leliana is destined to come back whether you kill her or not, why can't it be explained? Your argument holds no water when Bioware themselves go against it.
As far as the dark ritual goes -- you're right. There's no way we can play the warden again because for some people he's dead.





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