KingNothing125 wrote...
I prefer the Mass Effect/Import method versus "canon" method. Players crafting their own stories, and the world reflecting their choices... that's the future of video game storytelling. It necessarily leads to exponentially more work for the developers, but it's worth it.
I only got around to playing Mass Effect a few months ago and I think it's one of the greatest series of all time because of its evolving story that takes into account what my various Shepards have done.
I think it's too late for the Warden, and that's sad because I would love to continue to my Warden's adventures. But I'd rather have fond memories of my Warden than play someone else's.
Mass Effect only really has a few things that change. It didn't have the overall "choices" though use the term loosely that Origins had.
Here is all it considered for ME 2.
1. Saved the Council or Didn't.
Not much in overall consequences or changes. Besides select species interaction. Gunshop Owners is angry for example. No matter what many distrust humans.
2. Udina or Anderson for Council.
Not much change there either. You get just different scenarios when talking to them. But hardly any effect on the character or the game.
3. Whatever you set up as your back ground.
Just like in the first game. It's hardly a difference.
4. Who you saved.
Yup one is dead and one isn't. G to the F'n G. It's pointless and in the end hardly makes me feel like it makes the story more compelling...
5. If Wrex is still alive.
See 4.
After that it's all of no consequence and in the end I hardly notice a difference to starting a new character in ME2 and importing one. Besides having a love interest in the past which in all honesty. Still has no greatness on the overall story or the world. The World hardly changes in that game. I'll type that again so you understand. THE WORLD HARLDY CHANGES IN THAT GAME.
Modifié par Torax, 12 avril 2011 - 12:33 .





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