Not at all! In my view it was a step down in terms of my enjoyment but still decent, but I don't represent everyone.
I didn' t like the 'awesomeness' (sorry Laidlaw
All games make sacrifices, and if you work on a tight deadline, I bet you have to make hard choices. I didn't like how many levels were reused, but I understand that they couldn't build thousands of areas. I think they should have spent more time and money here, and less changing the combat engine. I also prefer to have fewer quests but make them more interesting (I wasn't a fan of 'I think you dropped this'), even if it means you get 20 hrs of game instead of 40. Its all about choices. They made them, I didn't like (many of) them. Could they have made a game just for me? No.
So if we accept that not everyone can like everything in every game, was DA2's mistake to try to cater to everyone? Did they conciously try to target a wider audience and risk alienating their fans? I think so. Is it better to have fewer people 'love' the game than have many more 'like' it? Is it economically viable (could they charge more per head for those niche players who would 'love' the game? I'd pay more...) Heck, I would have paid twice as much for them to just take the DA:O engine, and spent 100% of your time doing artwork, building areas and designing quests and NPCs.
Build for the niche or build for the masses?





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