Can you cater for all gamers in the same game?
#51
Posté 07 avril 2011 - 11:47
#52
Posté 07 avril 2011 - 11:47
Modifié par Caralampio, 07 avril 2011 - 11:49 .
#53
Posté 07 avril 2011 - 11:56
Its better to focus on your core audience and make them happy.
Youd make something that turns them away aswell as not attract anyone new if your not careful.
#54
Posté 08 avril 2011 - 12:00
#55
Posté 08 avril 2011 - 12:28
Not one game has everyone playing it.
The biggest groups are divided up into Shooter games and RPGs(namely WoW).
#56
Posté 08 avril 2011 - 12:29
DA2 imho tried to cater to everyone. Worked out well, eh?
#57
Posté 08 avril 2011 - 12:40
Chiramu wrote...
The biggest groups are divided up into Shooter games and RPGs(namely WoW).
Thats good to know (hastily writes down important information)...
#58
Posté 08 avril 2011 - 12:41
#59
Posté 08 avril 2011 - 12:55
#60
Posté 08 avril 2011 - 12:58
MelfinaofOutlawStar wrote...
It is sad when games become a business plan rather than an artistic vision. I think that's why I play a lot of indie titles these days. At the beginning not many people owned computers and even less had the knowledge to program but that's changed. Flower, Minecraft, Limbo etc. I find I enjoy games more when the creators themselves enjoyed making them.
Are you Yahtzee's aborted kleenex love child? You sometimes sound like him! (which is good!)
#61
Posté 08 avril 2011 - 01:01
MelfinaofOutlawStar wrote...
It is sad when games become a business plan rather than an artistic vision. I think that's why I play a lot of indie titles these days. At the beginning not many people owned computers and even less had the knowledge to program but that's changed. Flower, Minecraft, Limbo etc. I find I enjoy games more when the creators themselves enjoyed making them.
I absolutely agree here - when developers have to start worrying about whether the game will sell X million copies or not, and tailoring it to a specific audience, it's just not going to have the same amount of love and attention put into it as a game written for themselves.
I tend to be the same way when programming - if it's something I'm writing for myself, I'll put 110% into it. If I'm writing to someone else's spec, I tend to get lazy and cut corners.
#62
Posté 08 avril 2011 - 02:44
neppakyo wrote...
MelfinaofOutlawStar wrote...
It is sad when games become a business plan rather than an artistic vision. I think that's why I play a lot of indie titles these days. At the beginning not many people owned computers and even less had the knowledge to program but that's changed. Flower, Minecraft, Limbo etc. I find I enjoy games more when the creators themselves enjoyed making them.
Are you Yahtzee's aborted kleenex love child? You sometimes sound like him! (which is good!)
I am married to an Englishman, sadly he's not Yahtzee.
#63
Posté 08 avril 2011 - 03:04
MelfinaofOutlawStar wrote...
neppakyo wrote...
MelfinaofOutlawStar wrote...
It is sad when games become a business plan rather than an artistic vision. I think that's why I play a lot of indie titles these days. At the beginning not many people owned computers and even less had the knowledge to program but that's changed. Flower, Minecraft, Limbo etc. I find I enjoy games more when the creators themselves enjoyed making them.
Are you Yahtzee's aborted kleenex love child? You sometimes sound like him! (which is good!)
I am married to an Englishman, sadly he's not Yahtzee.
My mum's english, so I know some of the odd 'slang'
#64
Posté 08 avril 2011 - 03:24
Caralampio wrote...
No. You end up pleasing no one. DAO was liked by one kind of player. DA2 was created to cater to another kind of player. The player who liked DAO is disappointed, the other kind of player is happy. One crowd says, "I don't like the new Dragon Age". The other crowd responds, "I don't understand how you can't like it. It's the best thing since the invention of diaper pins!" Neither side will convince the other. A DA3 that tries to be a middle ground between DAO and DA2 will please neither. The DAO'ers will say it's not enough, the DA2'ers will say "hey DA2 was perfect why ruin it!" And then, only then, they will begin to understand how DAO fans feel today..
This...it will try and serve both groups and please no one.
#65
Posté 08 avril 2011 - 03:25
erynnar wrote...
This...it will try and serve both groups and please no one.
Kinda how I feel about DA2..
#66
Posté 08 avril 2011 - 03:30
neppakyo wrote...
erynnar wrote...
This...it will try and serve both groups and please no one.
Kinda how I feel about DA2..
Without a doubt, my friend, without a doubt.
#67
Posté 08 avril 2011 - 03:32
There are those of us who liked both.Caralampio wrote...
No. You end up pleasing no one. DAO was liked by one kind of player. DA2 was created to cater to another kind of player.
#68
Posté 08 avril 2011 - 03:35
#69
Posté 08 avril 2011 - 03:35
Morroian wrote...
There are those of us who liked both.Caralampio wrote...
No. You end up pleasing no one. DAO was liked by one kind of player. DA2 was created to cater to another kind of player.
Very true! And I admire you for it. I don't hate it, but neither do I love it. As Yatzee Guy said Dragon Age: Bleeeeh for me. I want either and RPG or an action hack and slash. Not a half and half.
#70
Posté 08 avril 2011 - 03:36
Morroian wrote...
There are those of us who liked both.Caralampio wrote...
No. You end up pleasing no one. DAO was liked by one kind of player. DA2 was created to cater to another kind of player.
Ah, but you people are odd, and smell funny. Kinda like hippies
#71
Posté 08 avril 2011 - 03:42
TheRaj wrote...
Can you cater for all gamers in the same game?
I wasn't aware that DA2 tried to cater to RTS, FPS, TPS, Social Network, Platformer, and Racing gamers.
Interesting idea though. Perhaps in DA3.
#72
Posté 08 avril 2011 - 03:42
neppakyo wrote...
Morroian wrote...
There are those of us who liked both.Caralampio wrote...
No. You end up pleasing no one. DAO was liked by one kind of player. DA2 was created to cater to another kind of player.
Ah, but you people are odd, and smell funny. Kinda like hippies
HEY! watch the comments about hippies!
#73
Posté 08 avril 2011 - 03:44
Barefoot Warrior wrote...
neppakyo wrote...
Ah, but you people are odd, and smell funny. Kinda like hippies
HEY! watch the comments about hippies!
Then shower more! Ya dirty hippie! (cartman voice)
#74
Posté 08 avril 2011 - 03:47
neppakyo wrote...
Barefoot Warrior wrote...
neppakyo wrote...
Ah, but you people are odd, and smell funny. Kinda like hippies
HEY! watch the comments about hippies!
Then shower more! Ya dirty hippie! (cartman voice)
*sniff ummm..yeah ok
sorry going off topic here, I'll go away
Modifié par Barefoot Warrior, 08 avril 2011 - 03:47 .
#75
Posté 08 avril 2011 - 03:48
MelfinaofOutlawStar wrote...
neppakyo wrote...
MelfinaofOutlawStar wrote...
It is sad when games become a business plan rather than an artistic vision. I think that's why I play a lot of indie titles these days. At the beginning not many people owned computers and even less had the knowledge to program but that's changed. Flower, Minecraft, Limbo etc. I find I enjoy games more when the creators themselves enjoyed making them.
Are you Yahtzee's aborted kleenex love child? You sometimes sound like him! (which is good!)
I am married to an Englishman, sadly he's not Yahtzee.
Damn, I love the English, and I admit to being an accent ho'. ROFL! Yahtzee's aborted kleenex child, you make me laugh so hard.





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