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Can you cater for all gamers in the same game?


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#101
Horus Blackheart

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TJSolo wrote...

Dark83 wrote...

Caralampio wrote...

No. You end up pleasing no one. DAO was liked by one kind of player. DA2 was created to cater to another kind of player. The player who liked DAO is disappointed, the other kind of player is happy. One crowd says, "I don't like the new Dragon Age". The other crowd responds, "I don't understand how you can't like it. It's the best thing since the invention of diaper pins!" Neither side will convince the other. A DA3 that tries to be a middle ground between DAO and DA2 will please neither. The DAO'ers will say it's not enough, the DA2'ers will say "hey DA2 was perfect why ruin it!" And then, only then, they will begin to understand how DAO fans feel today...

If there exists FO3 fans who are ranting about DA2 not being like DAO, the original FO series fans will now take the opporutnity to laugh in your face.


I am a FO3 fan and rant often about DA2. However, when I first saw the FO3 at E3 I had never even heard of FO1 or FO2 but I understand that the decade between releases and leap from 2D to 3D generally allowed for more reason for change than a 18 month sequel using the same engine.

I guess those folks are free to laugh derisively now.


laughs mocking

fallout' 3's  target audence can be illistrated thus:
ice T (the raper guy got on twitter and said somthing like:

"playing fnv to much talking"

RPG wise fnv was much closer to the orignal games hence I like it and fps peoiple tend to hate it.

#102
Dark83

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TJSolo wrote...

I am a FO3 fan and rant often about DA2. However, when I first saw the FO3 at E3 I had never even heard of FO1 or FO2 but I understand that the decade between releases and leap from 2D to 3D generally allowed for more reason for change than a 18 month sequel using the same engine.

I guess those folks are free to laugh derisively now.

The time difference is irrelevant, an excuse. Especially with the existance of DAO. FO3 could have been done in the style of DA:O - top down, tactical combat - or is DAO not good enough for something to be released a decade after the classic? DAO has more in common with the FO series in terms of gameplay than FO3 does.

(I'm not claiming any of what is said about DA2 is true or false, I'm just looking at what is commonly said.)

DA2 took out the tactical aspect of DAO and replaced it with hack and slash action.
FO3 took out the tactical turn-based combat (character skill based) and replaced it with an FPS (player skill based).
DA2 took out the choices in the main story and gave us a linear show.
FO3 took out the choices in the main story and gave us a linear main quest line.
DA2 took out item descriptions.
FO3 took out item descriptions.
DA2 took out the deep dialog trees and replaced it with inconsequential snippets.
FO3 took out the deep dialog trees and replaced it with inconsequential snippets. (Ever tried to say no to helping the Brotherhood? It's a "But thou must!")

...and so on. There's a lot of parallels.

Basically, if an FO3 fan who had harped scorn on the FO gronards for complaining about the changes from FO1&2 to FO3 is now complaining about changes from DA:O to DA2, the FO gronards are going to laugh at the poetic justice.

(Note that I enjoyed FO3 enough to play it to 100%, even if I bash on it - and FNV is much better than FO3 because Bethesda has gone downhill in writing since Morrowind.)

#103
MelfinaofOutlawStar

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I like FNV because of Boone. I like to pretend between sharp shooting we're having a torrid love affair with the desert as our backdrop.

"Hey Boone, I just want you to know I love the time we spend together..."
*Boone takes out a fiend an inch from sticking a butchers knife in your back*
"This is why I like you."

#104
Dark83

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No love for Felicia Day?

#105
MelfinaofOutlawStar

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She can't compete with Boone and our matching berets.

#106
randName

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But is the main flaw of DA2 that it tries to cater to everyone?

Personally I felt that it was mostly that everything is half done, the whole game feels like meagre collection of scraps of something better. As if Bioware took everything they felt they needed and then just threw it in, and none cared to see to it that actually worked, that it was fun and that people would like it, instead we got this grey goo that appeals to so very few (and to those that it do congrats and have fun).

& obviously they tried to lower the treshold as it invite more people, but not sure that's why I dislike the game so much.

Modifié par randName, 08 avril 2011 - 08:45 .


#107
randName

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MelfinaofOutlawStar wrote...

I like FNV because of Boone. I like to pretend between sharp shooting we're having a torrid love affair with the desert as our backdrop.

"Hey Boone, I just want you to know I love the time we spend together..."
*Boone takes out a fiend an inch from sticking a butchers knife in your back*
"This is why I like you."


Did the same with Cass, lack of romantic dialogue or not - well some mods solved some parts of it, but still ~

(With shotguns instead of sniper rifles) 

#108
MelfinaofOutlawStar

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It's funny. Because even without romance dialog it's easy to fill the vast blanks in your head with terrible and wonderful things.XD

#109
steelfire_dragon

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answer.

No you can not cater to all gamers at the same time.


I forinstance do not like the GTA games so I will never buy one no matter who makes it or what is in it conentwise.

I also dont buy rts, or alot of fps games.

I'm also not real big on all out action games either.

simulators and rpgs I will buy.

#110
TJSolo

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The time difference is irrelevant, an excuse. Especially with the existance of DAO. FO3 could have been done in the style of DA:O - top down, tactical combat - or is DAO not good enough for something to be released a decade after the classic? DAO has more in common with the FO series in terms of gameplay than FO3 does.

The time difference and technology difference is completely relevant to the changes between FO2 and FO3. The current technology allowed Bethesda to create a 3D world. They felt the first-person cam was suited better at showcase and involving the player in a 3D world.

Then again Bethesda is not Bioware. What Beth did for FO3 worked. The naysayers had their say but the reviews, sales, and success of the game did not drift or stagnate. EA Bioware have taken a successful ip and turned it into a polarizing mix of elements aimed to attract too many groups of gamers, but failing.

This attempting to make Bioware reach CoD(or whatever the model game is) fans and justifying changes 'cause it worked for Beth all should just stop. Maybe, just maybe EA Bioware still stop trying copy Z franchise because Z sells tens of millions and certain fans will stop pretending that copying is innovation/evolution.

#111
TheRaj

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Quote from an interview with Laidlaw on the subject of the thread:

Eurogamer: One stronger criticism levelled at Dragon Age II was that it was designed by committee; it tried too hard to appeal too far and wide, and in doing so it lost a sense of self. What do you say to that?

Mike Laidlaw: Dragon Age II was designed by just the senior, core team. Honestly I don't feel it's a game that's been designed to appeal far and wide and so on. If it were, there were choices we could have made that would have taken it much, much further. We would have probably simplified down to a single character, maybe with companions; probably looked at doing some even deeper changes to inventory management, making sure that... You wouldn't want to confuse people with enchanting or anything complex like that. Really what we wanted to do with the game, just talking about first-principles, was to look at elements of Origins that were over complex and needlessly so and see if we could pull those out in a clean way and didn't take out what I always saw as core elements of the experience: strong, character-driven stories, and the idea that the combat should be a party working together, especially at higher difficulty levels.

Dragon Age II certainly made some changes but holds very true to what us as a team sees as core tenets of the series. There's certainly refinement to do, there's learnings to be had, but I don't think it loses as much of the personality as it certainly could have.

#112
erynnar

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TheRaj wrote...

Quote from an interview with Laidlaw on the subject of the thread:

Eurogamer: One stronger criticism levelled at Dragon Age II was that it was designed by committee; it tried too hard to appeal too far and wide, and in doing so it lost a sense of self. What do you say to that?

Mike Laidlaw: Dragon Age II was designed by just the senior, core team. Honestly I don't feel it's a game that's been designed to appeal far and wide and so on. If it were, there were choices we could have made that would have taken it much, much further. We would have probably simplified down to a single character, maybe with companions; probably looked at doing some even deeper changes to inventory management, making sure that... You wouldn't want to confuse people with enchanting or anything complex like that. Really what we wanted to do with the game, just talking about first-principles, was to look at elements of Origins that were over complex and needlessly so and see if we could pull those out in a clean way and didn't take out what I always saw as core elements of the experience: strong, character-driven stories, and the idea that the combat should be a party working together, especially at higher difficulty levels.

Dragon Age II certainly made some changes but holds very true to what us as a team sees as core tenets of the series. There's certainly refinement to do, there's learnings to be had, but I don't think it loses as much of the personality as it certainly could have.


DA2 has a personality all right....a split personality.  DA2: "The Three Faces of Hawke."

#113
MelfinaofOutlawStar

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TheRaj wrote...

Quote from an interview with Laidlaw on the subject of the thread:

Eurogamer: One stronger criticism levelled at Dragon Age II was that it was designed by committee; it tried too hard to appeal too far and wide, and in doing so it lost a sense of self. What do you say to that?

Mike Laidlaw: Dragon Age II was designed by just the senior, core team. Honestly I don't feel it's a game that's been designed to appeal far and wide and so on. If it were, there were choices we could have made that would have taken it much, much further. We would have probably simplified down to a single character, maybe with companions; probably looked at doing some even deeper changes to inventory management, making sure that... You wouldn't want to confuse people with enchanting or anything complex like that. Really what we wanted to do with the game, just talking about first-principles, was to look at elements of Origins that were over complex and needlessly so and see if we could pull those out in a clean way and didn't take out what I always saw as core elements of the experience: strong, character-driven stories, and the idea that the combat should be a party working together, especially at higher difficulty levels.

Dragon Age II certainly made some changes but holds very true to what us as a team sees as core tenets of the series. There's certainly refinement to do, there's learnings to be had, but I don't think it loses as much of the personality as it certainly could have.


It's funny because what he's saying they didn't do is exactly what they did.XD

#114
erynnar

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MelfinaofOutlawStar wrote...

TheRaj wrote...

Quote from an interview with Laidlaw on the subject of the thread:

Eurogamer: One stronger criticism levelled at Dragon Age II was that it was designed by committee; it tried too hard to appeal too far and wide, and in doing so it lost a sense of self. What do you say to that?

Mike Laidlaw: Dragon Age II was designed by just the senior, core team. Honestly I don't feel it's a game that's been designed to appeal far and wide and so on. If it were, there were choices we could have made that would have taken it much, much further. We would have probably simplified down to a single character, maybe with companions; probably looked at doing some even deeper changes to inventory management, making sure that... You wouldn't want to confuse people with enchanting or anything complex like that. Really what we wanted to do with the game, just talking about first-principles, was to look at elements of Origins that were over complex and needlessly so and see if we could pull those out in a clean way and didn't take out what I always saw as core elements of the experience: strong, character-driven stories, and the idea that the combat should be a party working together, especially at higher difficulty levels.

Dragon Age II certainly made some changes but holds very true to what us as a team sees as core tenets of the series. There's certainly refinement to do, there's learnings to be had, but I don't think it loses as much of the personality as it certainly could have.


It's funny because what he's saying they didn't do is exactly what they did.XD


Exactly! <_<

#115
_Aine_

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In short:

Image IPB

Longer answer: Sequels have to appeal, at least in part, to the consumer base of its predecessor. A really great game, in ANY genre, can be taken at face value. I was NOT an RPG fan before DA:O. I became one *because* of DA:O. I *did* expect some of DA:O to be in the sequel. You simply can't please all of the people all of the time. But i do think they need to prioritize and not alienate loyal Dragon Age fans, to try to expand their market. It would have expanded on word of mouth and a high quality sequel alone. I am not against progress, by any means! I love ingenuity. I wouldn't kick someone in the teeth simply to appear more *punk* though, or try to re-invent God of War in order to appeal to a certain clientelle for an already established franchise though either.

Gawd, I must be way too old for "success" ...

Modifié par shantisands, 09 avril 2011 - 01:31 .


#116
erynnar

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shantisands wrote...

In short:

Image IPB

Longer answer: Sequels have to appeal, at least in part, to the consumer base of its predecessor. A really great game, in ANY genre, can be taken at face value. I was NOT an RPG fan before DA:O. I became one *because* of DA:O. I *did* expect some of DA:O to be in the sequel. You simply can't please all of the people all of the time. But i do think they need to prioritize and not alienate loyal Dragon Age fans, to try to expand their market. It would have expanded on word of mouth and a high quality sequel alone. I am not against progress, by any means! I love ingenuity. I wouldn't kick someone in the teeth simply to appear more *punk* though, or try to re-invent God of War in order to appeal to a certain clientelle for an already established franchise though either.

Gawd, I must be way too old for "success" ...


I feel teh same way! And I dont' mind progress either. But stripping out almost everything the core fan base loved, rather than fixing what didn't work? *le sigh*  

If you are too old for "success" so am I.:lol:

#117
sphinxess

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MingWolf wrote...

Rockpopple wrote...

EA's a business. The mandate of every business is to maximize profits. If they could do so by catering to a small, niche crowd, they'd do it and do it hard. But they can't. The best way to maximize profits is to get as many different people using their product as they can.

BioWare's job is to try to balance EA's needs with maximizing profits with their artistic vision of making a revered product. It's bound to have mixed results every time, but they can only do their best.


For one who has studied in business, and one who fell in love with pc gaming almost from the beginning, I worry a bit about the balance between artistic vision and maximizing profits.  "Do their best," doesn't seem to have the same definition as it did many years back.  Yes, there is the importance of making a profit, but there are plenty of examples out there where the art of game design had been sacrificed on the altar for the money making god. 

I've purchased most of Bioware's hot titles, and part of the reason for that is because of their concern for quality and because, compared to a lot of companies out there, these guys actually put their hearts into the games they make.  That is also why they have collected such a fan base over the years and how they grew (both financially and qualitatively), I would assume. 

They may be bound to have mixed results, but I hope that they can keep their priorities straight.  In this business world, the customer should be just as important as the profits.  Their money is our money. 


If EA insists Bioware go the route of ME for all its games I wonder why they bought the company in the first place -

#118
Dervla

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Not if said gamers are straight males.
Apparently.

#119
neppakyo

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Dervla wrote...

Not if said gamers are straight males.
Apparently.


Less gay males, more lesbians!

I mean, c'mon. Everyone loves lesbians.

#120
Horus Blackheart

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neppakyo wrote...

Dervla wrote...

Not if said gamers are straight males.
Apparently.


Less gay males, more lesbians!

I mean, c'mon. Everyone loves lesbians.


yes, somtimes two at a time Image IPB

#121
erynnar

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neppakyo wrote...

Dervla wrote...

Not if said gamers are straight males.
Apparently.


Less gay males, more lesbians!

I mean, c'mon. Everyone loves lesbians.


As comedian Paul Reisner said, "What, why not? They both happy, what's not to like?":P


Horus Blackheart wrote...

neppakyo wrote...

Dervla wrote...

Not if said gamers are straight males.
Apparently.


Less gay males, more lesbians!

I mean, c'mon. Everyone loves lesbians.


yes, somtimes two at a time Image IPB


SNORT!:lol: Horus you totally got Leli and Morrigan at the same time didn't you?

Modifié par erynnar, 09 avril 2011 - 03:33 .


#122
Horus Blackheart

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erynnar wrote...

neppakyo wrote...

Dervla wrote...

Not if said gamers are straight males.
Apparently.


Less gay males, more lesbians!

I mean, c'mon. Everyone loves lesbians.


As comedian Paul Reisner said, "What, why not? They both happy, what's not to like?":P


Horus Blackheart wrote...

neppakyo wrote...

Dervla wrote...

Not if said gamers are straight males.
Apparently.


Less gay males, more lesbians!

I mean, c'mon. Everyone loves lesbians.


yes, somtimes two at a time Image IPB


SNORT!:lol: Horus you totally got Leli and Morrigan at the same time didn't you?

isabella beged to join in to honistly it was almost to much for my warror warden to take. luckly he had a high con stat , Cant't have  morrigan disaproving  now can he?Image IPB

#123
Ponendus

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TheRaj wrote...

Build for the niche or build for the masses?




I think this is a very core point. My answer would be to build to the niche. I am not entirely sure extending something that is unique into something that will attract more buyers is a good idea. The other buyers one is courting already have what you are offering them, and the ones you had to begin with no longer want what you are offering them. What I believe works better, is to grow and improve the niche product you had in the first place in order to attract others to it; to 'convert' the other crowds to what you had to begin with; to tempt the naysayers into something new and unique and fantastic.

When I first started gaming as a youngster, I was obsessed with Adventure games. I was tempted to the world of RPG's by Bioware's magnificent products. I didn't want Bioware to make an adventure game to suit me, I just wanted to know where their amazing RPG's had been all my life.

Stick with what you know, and get better and better at it imo.

#124
Dark83

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TJSolo wrote...

The time difference is irrelevant, an excuse. Especially with the existance of DAO. FO3 could have been done in the style of DA:O - top down, tactical combat - or is DAO not good enough for something to be released a decade after the classic? DAO has more in common with the FO series in terms of gameplay than FO3 does.

The time difference and technology difference is completely relevant to the changes between FO2 and FO3. The current technology allowed Bethesda to create a 3D world. They felt the first-person cam was suited better at showcase and involving the player in a 3D world.

Then again Bethesda is not Bioware. What Beth did for FO3 worked. The naysayers had their say but the reviews, sales, and success of the game did not drift or stagnate.

The fact that the changes worked or not isn't my point. The "sales and success" of the game is pretty much exactly what Bioware tried to do here. The whole "going for the CoD crowd"? Dude. Bethesda pretty much literally did that by turning a turn based isomateric tactical game into a first person shooter.

This is why the FO grognards can laugh if an FO3 fan is complaining about DA2. The list of complaints about changes between FO->FO3 is the same or greater than the change between DAO->DA2. There are people who like DA2 who never liked DAO. There are people who like FO3 that never liked or played the original. Here you are saying FO3's changes are great and dismissing the complaints as time/technology differences. Then you turn around and level the exact same complaints, of a lesser magnitude to the changes in the FO franchise, at DA2.

Your technology defense of FO3, by the way, would be the same if Bioware made DA2 into a first person Bethesda-style RPG because the technology exists to model Kirkwall in 3D. Or having Final Fantasy 13 be an FPS because the areas are rendered in 3D. This is exactly how nonsensical that  sounds. WoW is in 3D too - why isn't it an FPS? It's not that genre. Bethesda took a tactical turn-based isometric game and made it into an FPS. How you can dismiss this change as justified because it can be done is just crazy.

If an FO3 fan dismissed complaints about FO changes, while complaining that DA2 is less tactical, ththey would be deserving of derision from the FO gronards, who saw their tactical game turned into an FPS, while DA2 basically lost the order-queue and tactical camera.

(For the record, I have no problems with FPS/RPGs, after all I have the last three TES, Deus Ex, and the like. The problem with FO3 for me was not that the mechanics were all changed (which makes me different from the hardcore flks who run NMA and such) but that all the clever writing and decisions that were present in the FO series were missing.

The entire FO3 gameworld was a nonsensical box of references to FO crammed in there for the sake of saying it's a Fallout game. How everything of any passing relevance to the FO series all happened to be crammed in there, realism or internal consistancy be damned. The presence of mutants, their background, the Brotherhood - everything was off. Which is fine if you were never invested in the setting in the first place. This is why FNV is seen as superior by pretty much everyone who played the originals. We got the multiple options, better dialog, better writing - and the setting didn't twist the world just to make it "Fallout".

I think anyone who was a fan of Deus Ex and the original Fallouts don't expect sequels to be all that similiar to the originals, given the game-that-never-was and what Bethesda did to FO. Heck, or look at KotOR2 vs KotOR. Or ME2 vs ME1.)

Modifié par Dark83, 11 avril 2011 - 02:44 .


#125
TJSolo

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snip


DA2 is a turd. No amount of "but Bethesda did it" can justify DA2 being a turd.

Modifié par TJSolo, 11 avril 2011 - 03:15 .