The conversation/cutscene fires through an on enter client script, right after the player has loaded an area and finishes a previous cutscene from the prior area.
The FIRST action node scripts fire, none of the dialogue appears in the dialogue box, and the conversation/cutscene seems to just cancel out. The speaker node is correct, no special properties on the player etc, I'm really at wits end.
This cutscene has worked for some time now, but when I went back to check on it, it stopped working all of a sudden.
Has this ever happened to anyone before?
Modifié par IxionReborn, 07 avril 2011 - 04:33 .





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