How to replace Spiders with Something Else (i.e., Wolves)
#1
Posté 18 novembre 2009 - 03:45
I'm new in the modding community; i've never modded a game in my life. However, I really love this game but I have a phobia of sorts with Spiders. As you all know, they run rampant through parts of this game. I am so passionate about playing this game through that i'm willing to learn how to Mod the game a bit so that I can enjoy it more.
Can anyone tell me how to replace all the Spiders in the game with another enemy; like a Wolf or something? I'm downloading the toolset now and am learning how to use it. Any information you can give me will be very helpful.
Thank you.
-Mario
#2
Posté 18 novembre 2009 - 04:02
#3
Posté 18 novembre 2009 - 05:59
#4
Posté 18 novembre 2009 - 06:19
#5
Posté 18 novembre 2009 - 06:57
#6
Posté 18 novembre 2009 - 09:52
Adinos wrote...
Hmmm... I'm not 100% sure, but can't you just override the spider models? extract the wolf models, rename them to the same names as the 9 spider models have, and put the files in the appropriate override directory....
Adinos, thank you very much for this. I've never, ever, ever, modded a game before so for me, this might not be as easy as it sounds. However, you've given me something to start with. I'm now looking for some instructions on how to do what you just suggested. What you said sounds like it should work in theory.
BTW, there are 9 different Spider models in this game? Unreal.
#7
Posté 18 novembre 2009 - 11:42
You just need the wolf model from the erf.
You can extract them by yourself by getting tazpn's Command Line Tools
http://social.bioware.com/project/218/
The models are located in modelhierarchies.erf.
Though you only need c_wolfa_0.mmh and c_wolfa_0.phy
The spiders are named
c_corspidra_0.mmh
c_corspidra_0.phy
c_corspidra_2.mmh
c_corspidra_2.phy
c_corspidra_3.mmh
c_corspidra_3.phy
c_giaspidra_0.mmh
c_giaspidra_0.phy
c_giaspidra_2.mmh
c_giaspidra_2.phy
c_giaspidra_3.mmh
c_giaspidra_3.phy
c_poispidra_0.mmh
c_poispidra_0.phy
c_poispidra_2.mmh
c_poispidra_2.phy
c_poispidra_3.mmh
c_poispidra_3.phy
You copy and rename the wolf files to match the spider ones, and place them to your
My Documents\\BioWare\\Dragon Age\\packages\\core\\override
The game does everything from there on. Mind though, that the spider animations will be used for the wolf, causing them to move in very spectacular way, and the sounds are not changed either. They even come down from the ceiling and throw webs at you.
All in all, they are the bunch of scariest wolves I've ever seen
Modifié par Drachengelt, 18 novembre 2009 - 11:47 .
#8
Posté 19 novembre 2009 - 01:09
Modifié par filkertom, 19 novembre 2009 - 11:21 .
#9
Posté 19 novembre 2009 - 01:15
#10
Posté 19 novembre 2009 - 07:05
Just blue-skying here but perhaps you could come up with a script that gets a list of all creatures in the area, checks their appearance type (via GetCreatureTypeclassification, found in 2da_data_h? Or some related function? Dunno), and then if it finds spiders it destroys the creature? You could use a PCRSRC 2DA set to run the script on "any" area, then whenever you entered an area the script would run and silently wipe out the spider population.
This would likely break some plots, though. For example, in Mage Origin there's a subplot you can follow where you're tasked with killing all the giant spiders that are infesting a storage cave, and destroying the spiders via scripting might leave that one unsolvable. Maybe some sort of auto-kill mechanism that causes spiders to die the moment they appear... though that's not necessarily going to help much with a phobia, since it'd still be kind of freaky having giant dead spiders falling from the ceiling onto you.
Would retexturing the spiders so they're bright pink with goofy faces help, perhaps?
#11
Posté 19 novembre 2009 - 07:22
To keep things looking thematically consistent you might want to use something like deepstalkers instead of wolves, though.
#12
Posté 19 novembre 2009 - 07:31
Would retexturing the spiders so they're bright pink with goofy faces help, perhaps?
*chuckle*
#13
Posté 19 novembre 2009 - 09:35
BryanDerksen wrote...
Oh, it just occurred to me. The "right" way to change an appearance type is to edit the APR_Base 2DA. This 2DA assigns the model to an appearance and also assigns the various animation blend trees. You could give a spider a wolf's animations this way, preventing the freaky mutant wolves-from-ceilings problem.
To keep things looking thematically consistent you might want to use something like deepstalkers instead of wolves, though.
Thanks to all who replied here.. oh, btw Bryan, your quip about pink faces was pretty funny :-) I wish I weren't so afraid of the stupid things; especially since this game is so awesome.
I love your idea about deepstalkers instead of wolves and will start working with your suggestions. However, since I never made a MOD before, this could take me some time.
Thanks to everyone for your help. If anyone else thinks of anything, please let me know.
#14
Posté 19 novembre 2009 - 09:49
Are you an earthling diskjokk?
Here's some APR_Base.xls Reference Information
Modifié par Axe_Murderer, 19 novembre 2009 - 09:50 .
#15
Posté 20 novembre 2009 - 12:01
#16
Posté 20 novembre 2009 - 04:29
BryanDerksen wrote...
Heck, I'm not phobic and I get pretty unsettled whenever one of those spiders hits my PC with its "overwhelm" attack. It's really nasty looking. Nice to have a party member with shield bash handy to smack the thing off of you in those situations.
I stopped playing for a while until I figure out how to replace the Spiders. I haven't seen their "overwhelm" attack but it sounds like it will send me yelling from the room. What is their overwhelm attack? I'm just curious.
#17
Posté 20 novembre 2009 - 04:30
Axe_Murderer wrote...
Sheesh wouldn't it be nice if everybody had the attitude this fellow does? Never did it before, willing to try anyway, asks nicely for help, positive (tho apprehensive) expectations, and not a flame in sight.
Are you an earthling diskjokk?
Here's some APR_Base.xls Reference Information
LOL! Thanks man and yes, I was born on earth
#18
Posté 20 novembre 2009 - 05:15
diskjokk wrote...
I stopped playing for a while until I figure out how to replace the Spiders. I haven't seen their "overwhelm" attack but it sounds like it will send me yelling from the room. What is their overwhelm attack? I'm just curious.
The giant spider lunges at the character, knocking them prone, and then straddles the fallen character and holds him down while ripping at him with its fangs. The overwhelmed character is helpless while this goes on, though you can disrupt the attack while it's in progress with a second character by using a shield bash or other such technique.
Lots of nasty noises and fountaining blood, too. Not pleasant.
#19
Posté 20 novembre 2009 - 05:26
BryanDerksen wrote...
diskjokk wrote...
I stopped playing for a while until I figure out how to replace the Spiders. I haven't seen their "overwhelm" attack but it sounds like it will send me yelling from the room. What is their overwhelm attack? I'm just curious.
The giant spider lunges at the character, knocking them prone, and then straddles the fallen character and holds him down while ripping at him with its fangs. The overwhelmed character is helpless while this goes on, though you can disrupt the attack while it's in progress with a second character by using a shield bash or other such technique.
Lots of nasty noises and fountaining blood, too. Not pleasant.
I've had that damn attack one shot characters of mine in massive gear if I didn't get it off fast enough
#20
Guest_maerduin_*
Posté 20 novembre 2009 - 05:32
Guest_maerduin_*
BryanDerksen wrote...
diskjokk wrote...
I stopped playing for a while until I figure out how to replace the Spiders. I haven't seen their "overwhelm" attack but it sounds like it will send me yelling from the room. What is their overwhelm attack? I'm just curious.
The giant spider lunges at the character, knocking them prone, and then straddles the fallen character and holds him down while ripping at him with its fangs. The overwhelmed character is helpless while this goes on, though you can disrupt the attack while it's in progress with a second character by using a shield bash or other such technique.
Lots of nasty noises and fountaining blood, too. Not pleasant.
I think you should retexture your description with a pink goofy face.
#21
Posté 23 novembre 2009 - 08:02
BryanDerksen wrote...
The giant spider lunges at the character, knocking them prone, and then straddles the fallen character and holds him down while ripping at him with its fangs. The overwhelmed character is helpless while this goes on, though you can disrupt the attack while it's in progress with a second character by using a shield bash or other such technique.
Lots of nasty noises and fountaining blood, too. Not pleasant.
Yeah, you REALLY don't want to see this if you're at all phobic about spiders. I only had it happen to me once, but it was the first spider ever fought (Mage Origin) and it flipped me out something fierce. Especially since, as a solo player, you can't interrupt it so you have to just sit there and watch it
#22
Posté 23 novembre 2009 - 08:21
#23
Posté 07 décembre 2009 - 07:07
#24
Posté 07 décembre 2009 - 03:00
#25
Posté 07 décembre 2009 - 03:07





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