Sylvius the Mad wrote...
mdugger12 wrote...
Not really, it just gave that illusion. Just because there where 5 or 6 options to choose from didn't mean the npc was going to react differently to all of them in a conversation or there were going to be 5 or 6 different outcomes depending on a decision.
How does that matter? That there were different options is the relevant point here. How the NPCs react doesn't matter at all. Each time you see an NPC reaction, you only have the one option you chose as context, so that the reaction would have been the same even if you'd chosen something else can only be meta-game knowledge, and thus not relevant to roleplaying.
This. I like having more lines to say, even if it doesn't really influence the outcome. That's not what the lines are about for me. For me they are about expressing the personality
I gave my character.
I'll add a little example.
NPC: "Will you please rescue my cat from that tree?"
PC1: "Of course. I can't bear to listen to that scared mewing!"
PC2: "Sure. Rescuing ****** is all I'm about!"
PC3: "Oh fine, I'll do it, so stop whining at me."
NPC: "Oh thank you!"
See? No difference in the outcome, but each line helps me roleplay my character as I want. Now add more lines to the effect of "no" and "maybe later"
edit: the example
Modifié par sleepyowlet, 08 avril 2011 - 07:33 .