I must say right now: DOWN with this thread.
Sure, I know its opinion but just like it is opinions so is mine that not have the very things that this thread is stating it wants to be rid of would make me NOT purchase a game. Any game. Modern day gaming - I demand that my games, especially centered in roleplaying, have a character that is voiced because that makes it feel like they actually exist, that they are THERE in that world. Hence, why I couldn't get attached to Dragon Age Origins very well. It was too meh for me, even though I completed it, my Warden just didn't exist. No voice. Emotional impact with the story goes right out the window.
Why the issue with the dialogue wheel unless you complain that it gives you fewer choices, then I could agree with that a bit, but once again if its attached to "not giving the PC a voice" then I am not for it. I want my character voiced, and I want to be able to choose within reason what they can say (roleplaying, once again).
non-interactive are a bad thing? This I never understood, perhaps because I have played Metal Gear Solid but, why are cutscenes bad? They move the narrative forward and give cool scenes that could otherwise could not be done in the game (IE camera angles and such for filming such things). So long as the graphics between cutscenes and gameplay are the same (IE I hate CGI cutscenes.... and trailers... when the game looks nothing like it. GIVE ME THE CGI GAME AT THAT RATE!... But that is another matter entirely.)
So yeah, my opinion. You are all free to yours, but mine is down with this topic lol because it isn't for me. For instance I refuse to play oblivion and probably will never tough it out to play half life 2. Why? because non-voiced characters, that and non "physical" characters in first person view but that is another matter entirely as well.
Edit: I would be for multiple voice options to choose from for the PC, but once again that is likely not going to happen because of costs. The development team would have to have the same lines said multiple times, for both genders, with the same emotional impact. Can you imagine the kind of costs that would be? And even still, there would be people that don't like ANY of those voices, so once again, not everyone will be happy or can be happy with a game. Not everything you want can be had, I am just glad DA2 WAS everything I wanted. I could have asked for me, but I got was a was hoping for (if not entirely expecting, didn't want to get hopes up), and was happily surprised to be given in a game what I wanted. I had a voiced character that could make choices, more cutscenes to move the action forward and give me more (though, quicktime event could be included in those too, but that sort of thing would seem out of place for dragon age at the very least, but I do no that that is an "option" for those that want no cutscenes to have an "interactive cinematic". ).
Modifié par LoveAsThouWilt, 08 avril 2011 - 10:21 .