sleepyowlet wrote...
Siansonea II wrote...
The bottom line is that people don't like change, so all these people who grew up with this very abstract unvoiced pick-from-a-list response paradigm just can't seem to embrace the new system. And it all comes down to that ridiculous concept of "immersion". These people want to "be" in the game themselves. Well, these aren't first-person games, they're THIRD person games. It's not "you" in the game, it never was, and it never will be, no matter how much you recite dialog aloud or silently in your mind (which, by the way, is not the epitome of imagination). Personally I find that whole mindset foreign, I play an RPG to experience the protagonist's story, and influence variables. I do not project myself into the game. For one thing, playing a game as "me" has zero replay value. For two thing, I would be limited in LIs and other choices, if all I did was what *I* would do.
This whole argument reminds me of people's reactions at the end of the silent film era. "Sound is ruining movies! It'll never catch on! It doesn't suit the medium!"
Ugh. "This ridiculous concept if immersion" is what Role-playing-games are all about. You might want to look up what the phrase means. The perspective you see your character/avatar from has nothing whatsoever to do with this - some people just like seeing where their feet are, or like actually seeing the spiffy new armour their avatar is dressed in.
CRPGs are about emulating a Pen and Paper role-playing session. They encourage the player to become somebody else (role-playing). Of course the medium is limited by it's very nature, but it can still emulate the very essentials - which is making up a character (pesonality and all) and role-playing it. The dialogue-wheel, the count the responses and apply mechanic and, yes, the voiced character take that away from me. I'm no longer playing my own character, I play BioWare's character. This is not role-playing, this is playing an adventure game - which is a completely different animal.
If you don't project yourself into the character (mind you, this has nothing to do with playing as yourself), you are not role-playing. If you don't like projecting yourself into a character, feel what they feel, you might want to play a different kind of game. So please stop insulting and belittling others for actually wanting to role-play in a role-playing-game.
I totally se where you're coming from and I agree that aspects of the game need to stay true to the aspects of what and RPG experience is. But it doesn't seem like all of the changes people are fighting against truly take away from the experience. Just because a game used certain methods as a way to overcome limitations that the industry had to deal with 5, 10, or 15 years ago doesn't mean that they shouldn't use everything available to them now because people are used to the game playing a certain way. The genre has to be innovative and move forward to compete and survive.
I'm not saying that people shouldn't have options to not use certain features, especially if it's something like voice acting which can be muted. But you can't expect any business to cater to a group of their customers that simply doesn't want change regardless of function. Following that kind of thinking, forget 2D, we would still just be playing text based RPG. Or simply breaking out the pen and paper.





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