Siansonea II wrote...
the_one_54321 wrote...
Siansonea II wrote...
Without being accused of being somehow mentally deficient simply for the sake that I support the trend of voiced protagonists
Then how about you start off by not accusing us of not being with the times for wanting a silent one? Hmmm?
That doesn't imply or state a lack of intelligence, only a lack of flexibility or adaptability. You're clinging to an older system that is clearly being phased out in the industry. The change has already happened. Does anyone honestly think that DA3 is going to return to the DAO model? I would say that is an unlikely scenario. That doesn't mean one doesn't have a "right" to prefer that older system for whatever reason, opinions are opinions after all, none is any more or less valid than any other. But when people come out and accuse proponents of the new system for somehow screwing it up for all the Smart People, it's hard to take that lying down. If one prefers the old system, it's fine to express disappointment about the proliferation of the new system, but that's not an excuse to disparage the intelligence and creativity of those who like it.
You've got alot of high level problems in here.
Your major problem is your belief that the current system is somehow new, it isn't, it's been in place for a great many years. The Monkey Island series comes to mind as a great example, existing for nearly 15 years.
This system is nothing more than the other system with the user abstracted away from what he's actually going to say for sake of not making people read. Often you can find on Gamasutra commentary on why things are being done the way they are, and you can consistently find that certain changes were made because a number of people purchased a game characterized by mechanics they hate.
-Why do I have to read in a video game, if I wanted to read I'd buy a book!
-Why did my character miss? He's right there! I should hit him every time!
-What is armor class and why should I have to do math!
One player just recently went on such a massive tangent on the ME boards, insisting he shouldn't have to "Learn" to play a game or "Read a book" to play a game. These players are clearly not interested in Roleplaying Games, they're clearly interested in Adventure games, but rather than educate them by informing them what the games actually entail, the games are shifted towards Adventure Game territory by the consistent removal of RPG features non-RPG players don't like.
This is exactly why you get the responses you're getting, because the motivation behind them isn't that the system is inherently better, it's because the system is being made for people who quite literally don't want to be bothered with intellectual facets and just want Awesome-button games. Essentially the games are being made for people who hate RPGs.
It's a failure of the Industry as a whole to educate customers and point them to games they would like, instead trying to grab every dollar they can by removing systems non-RPG players don't like. This is in contrast to say Hollywood, there are plenty of people who do not like that Harry Potter features children using "Pagan" magic, but Hollywood does not change it so that the children are using science to apease them. They just politely suggest that perhaps this isn't the movie for you.
Your second major problem is your assumption that the Industry is "moving away from that model", it isn't. Bioware is, Bethseda already did, but they aren't the Industry. They're just two developers. Age of Decadence isn't moving away, neither is Dead State, and I believe the Witcher 2 isn't either.
You've got to realize, when you read these articles from companies, they're not telling you the truth. They're not going to tell you they did X to try and grab dollars from Group Y, they're going to tell you that they "Evolved!" and "it's more immersive!", throwing out buzzwords designed to prey upon people's inherent psychological need to avoid feeling old. They'll claim they did something the rest of the Industry is doing, rather than tell you they did it for money. Bioware and Bethseda are especially bad about this, making sweeping claims of advancing the genre as their justification for removing RPG mechanics in favor of trying to emulate other genre's gameplay.