Siansonea II wrote...
You would all be better served if you would actually listen to what I'm saying rather than just reflexively reject everything because you dislike my delivery style. Maybe I'm not Suzy Sunshine, but if you actually think about it, what most of you are describing as an imaginative exercise is really just fantasizing.
And if you would just respond that this isn't about "you", you may get
the kind fo discussion that doesn't break down into ad hominem.. I
appreciate your differences in games preferences nevertheless. Not all of us are arrogant, so if you would heed your own words and listen as well, then maybe.........
I'm sorry, there's no nicer way to put it. There isn't a whole lot of creativity to be had in this medium, at least not at this stage of the technology. You can write backstories and fan fiction and whatnot, and that can certainly be creative and imaginative, but playing the actual game and "role-playing" within the confines of a computer game is simply not creative. It's just responding to stimuli. It's not like you're writing what your character is saying, or shaping the story in a way that the developers didn't anticipate. It's like painting by numbers and calling it Art.
Yes, something exciting can come from the newer styles and there are those who may not adjust. I am very open to anything, though I fall into that hardcore category when I want a true RPG. The thread is also in regards to DA2, not the genre in general. IF DA2 is the new style for RPGs, then it is a failure in my opinion, and not beause it is antithetical to yours, it is because an RPG has very specific elements to the genre that DA2 just does not fit. It would be as close as calling Call Of Duty an RPG, just because I can change from assault to sniper classes of soldiers when I want during gameplay. DA2 crossed that line from RPG, to action/adventure, so call it that genre. Or give the game a name that doesn' have Dragon Age in it.
Your criteria for change seems bent on the technology meme as well, when most RPGs are about imagination and creativity. Origins all but proved that new technologies and imaginative storylines, characters and self creativity during gameplay is very possible and even profitable as proven by the sales. So, I really don't see your point. Your main point is that you appear to dislike imaginative games (please correct me if I am worng), only that you like games that pushes you along as you play the game, as the game plays it for you. That's just fine if that is your style of gaming, but that certainly isn't anything new, nor technologically advanced.
Driving to work is an adventure sometimes, being driven through a game is not role-playing.
Modifié par Tommy6860, 10 avril 2011 - 03:42 .