Siansonea II wrote...
I understand this completely. It seems like the divide is really along the lines of internalization vs. externalization, not that one is better than the other. Preferring an internalized experience is fine, but so is preferring an externalized experience. I'm a visual artist, so naturally I am drawn to externalized experiences. People who have different viewpoints are perfectly within their rights to have them, and in a perfect world the various game companies would give everyone what they want.
I suspect that silent protagonists are not going to come back in a big way simply by virtue of the fact that there doesn't seem to be a large backlash to the voiced protagonist amongst new customers. The voiced protagonist is a more direct experience by virtue of its external nature, and new customers respond viscerally to it. I know this because that is exactly what happened with me. I never got into 'video games' that my friends showed me before Mass Effect, and I have seen quite a few of them. But I was so taken with Mass Effect, that not only did I play it on my friend's console, but I also went out and bought my own XBox 360 and copy of the game. That is what the companies want: new people buying consoles and games. They know that the established customers are something of a captive audience, and they will probably still buy new games even if the changes made aren't to their liking. People who have been buying games for years aren't going to suddenly switch to an entirely different hobby. So making changes to attract new customers carries relatively little risk, especially if there is already a franchise loyalty with the existing customer base. Naturally there is a point beyond which the existing customers won't buy new products, and if Dragon Age 2 has reached that point with many of them, I would say that the voiced protagonist is a relatively small part of the reason. Most of the disappointment I'm seeing doesn't seem to be centered around that, but other aspects of the game.
Oh, I wouldn't say it has anything to do with being a visual artist, I'm one too, remember? :happy:
But the internalized vs. the externalized experience makes sense.
And the backlash thing - there are plenty of gamers who didn't buy DA2 (like me, and I'm glad I only rented) or really regretted buying it. The second-hand shops in my area all have DA2 now, and it has been impossible to get a copy of DA:O in any of them for over a year, because people hang on to that game - only after the Ultimate Edition came out, copies of the original game started appearing in the shops. It is not so much that the gamers will change their hobby, they will more likely buy different games in the future, be it RPGs or something else entirely. I for one have great hopes for Skyrim - and I won't even miss the romance options after how badly they were handled in DA2. I will also start playing minecraft, because the concept of the game is brilliant, even though the graphics are pretty primitive (just take a look at the videos on youTube, the stuff people have been making with it is
incredible and should appeal to the artist in you).
We are not a captive audience - we can (and will) move on. It is just sad that we feel like we have to, because we can't find any enjoyment here anymore.
The consequences may be obvious later, when, say, the numbers of DA3 preorders might be distinctly lower, because the old fans have been alienated, and the casual gamers have moved on to the next "shiny" in the meantime. You might not be an example for those, but they are numerous. In my country we have a saying that a sparrow in your hand is better than a pigeon on the roof - and that is certainly true. There has been a big miscalculation, or else they wouldn't give ME2 away for free now to people who buy DA2. That move reeks of desperation, in my opinion.
I agree, the voiced character isn't the only thing that is to blame, but the voiced character in combination with the wheel of WTF and the count responses and apply mechanic (is there a less verbose way of saying that?), coupled with less companion interaction is certainly a big factor. The others are the recycled maps and the twitchy combat, as well as the loss of non-combat skills. These are, in a nutshell, the big complaints I've read about here in the last couple of weeks.
Modifié par sleepyowlet, 10 avril 2011 - 07:01 .