Evainelithe wrote...
Hmm David Gaider has posted something regarding the dialogue wheel. If you haven't seen it yet, here's the link: social.bioware.com/forum/1/topic/304/index/6993638&lf=8
David Gaider wrote...
As far as the paraphrases themselves go, I don't think we'll be getting rid of them anytime soon. I do think, however, that we can and should work on refining our rules for their use (coupled with the use of better icons). I wouldn't mind seeing an option for a player to hover over a response and get some pop-up text of the resulting wording-- but that might be something that only works for the PC, and not really my forte anyhow since it involves GUI magic. But I'd be in favor of it, even if it's just for those people who will never get past their mental block regarding the paraphrases.
David Gaider wrote...
Possibly, but if it's, say, something that only pops up after hovering over the option for a certain length of time it'd be the player's own doing if they "ruined the surprise", so to speak. I do agree that it might be a slippery slope in terms of expectations-- but if it wasn't that difficult to implement, I wouldn't see the harm. Those people who can't get past the paraphrases/voiced PC on a philisophical level will probably never be entirely happy, but if we can put in something to make it easier for them without impeding our intent it might still be okay.
It's a suggestion I saw on these forums, anyhow, that I've brought up with the team. We'll see if it's something we can actually do. In the meantime, refining the paraphrases and the icons would be more my department.
Omg

If they actually go through with this I would be extremely happy. Although the dialogue wheel was far from the most problematic thing I had with DA2, it would be a good thing to have in their future DA games. Maybe they'll even bring it over into ME3.
Modifié par Kimaka, 10 avril 2011 - 08:06 .