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Get rid of the dialogue wheel, the voiced PC, and the non-interactive cinematics


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#751
sleepyowlet

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Evainelithe wrote...

sleepyowlet wrote...
*snorfle* One of those guys is striking a rather interesting pose, though - I think I'll use it when I draw that Loghain pin-up I've been wanting to do for ages...


Erm yes, well, about that....*backs away slowly*


Why? It's not as if I post links to my artwork here, so you are quite safe from seeing the outcome...

#752
Siansonea

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Tirigon wrote...

Siansonea II wrote...

"I don't read anything you write"

"You're always writing a huge amount of nothing"

Pick ONE. Because they pretty much contradict each other. If you don't read what I write, you can't possibly know what value it has.


Ever heard of skim reading?


THAT'S your comeback? Pffft. If you can't tell how full of fail that is, well, I don't care. Clearly you exist solely to act as a provocateur. You are such a waste of time, but congratulations for making me spend 10 minutes of my life thinking about your ridiculous situation.

Skim read that. You might even think I'm complimenting you or something.

#753
Pariah00

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Amioran wrote...

sleepyowlet wrote...
Uh, no. I can't say that I ever had an experience where I wanted to say "Yes you can move in." and what came out was "We'll be together forever!"
Slight slips of tongue, yes. but something that has a completely different semantic meaning? No.


It doesn't happen in the same way because your ego is a part of you, so when you have a mood you know (at last in part) in anticipation what that mood will be and how you will behave (on ample terms); since Hawke is obviously not you, this is more difficult.

Still, there are occasions when the "slips" are completely off the mark of what you wanted to say. It happens mostly when you are angry and/or drunk or similar. In that cases the ego takes completely the lead and what comes next can be unpredictable.


sleepyowlet wrote...
I usually think about what I say before I say it. This sometimes takes a second or two, and that sometimes confuses people - but I do use my brain before opening my mouth. If the conversation isn't too intellectually taxing, I compute my response while listening to the other person talk.


Sure, you can pause an think before talking (I do it myself). However when you have a conversation you cannot pause every sentence to know exactly what you are going to say next, or you will feel like a robot. You go by the mood.


I cannot disagree more.  Claiming that behavior (in this case speech) is a result of ego has a myriad of problems.  Namely that this elevates the status of "ego" to some sort of governing mechanism entirely independant of the individual, and, still fails address the heart of the matter: explianing the process.  If ego is responsible, and not something else, how these behaviors are arrived at by ego is still left unexplained.  You can shift the cause or mechanism responsible but you still have to explain how and claiming "mood" is wholly unsatifactory as you have not described how one can come to have a state of mood within the process.  But more than anything, such claims ignore what more accepted ideas about we know of the mind in cognitive science.

Cognitive and pyschological proccesses are what cause behavoir.  My mind understands the world by creating a construct, a world-view so to speak, that is composed of a myriad of propositional additudes and modalities that exist in logical relation to one another.  External events cause me to consider additional propsitions, both about the event and my possible behavoiral choices.  I then wiegh the probable consquences of each behavoiral possibility, placing them in a heiracrchy according to the logical relations in which such hypotheticals sit admist my world-view.

For instance, there are a gazillion things I could say on the matter, points I could make, but my brain has weighed those possbilities and I have choosen to focus on these points, not because of my mood, but because of how what I know of these topics best matches up to the statements I am responding to according to the logical processes my mind has undergone.  My mood is only determined after my mind has performed the logical operations necessary to understand an event.

OT: Having the full text displayed, like in DAO's system, allows me to infer potential propositional additudes from the content of the dialogue that I will select for my character if, and only if, those propositions are considered to be in line with the word-view I have established for my character.

Here is a thought experiement for you, courtesy of Frege:

P1 (propostional additude 1): Lois Lane believes Superman is strong.
P2: Lois Lane believes Clark Kent is not strong.

We may infer that Lois Lane's world-view holds at least one additional propositional additude:

P3: Lois Lane believes that Clark Kent and Superman are not the same person.

Because we have other information that she does not have, our porpositional additudes may be different.  Lois Lane may well assert, verbally, that Clark Kent is not Superman and she would do so, not based on mood, but because of the logical operations that drive her mind arrive at that conclusion.

Modifié par Pariah00, 10 avril 2011 - 09:38 .


#754
Tommy6860

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Otterwarden wrote...

Evainelithe wrote...

Hmm David Gaider has posted something regarding the dialogue wheel. If you haven't seen it yet, here's the link: social.bioware.com/forum/1/topic/304/index/6993638&lf=8


It's on page 5.  He mentions the possibility of including a pop up with specific text for the PC version.

Seems like a decent compromise.


All of that could be great. The main problem wasn't necessarily with the wheel choices and voice overs, no matter how much I want to be able to imagine my own character via the SPC, but rather the responses along with their intones and physical expressions. They can add this spice to give it some layer of plausibility, but in the end, shoddy scripting and writing is mostly what I experienced when getting abrupt responses that just didn't seem to follow.

First thing they should fix, is scripting responses so they are more apropos to the convo, then enhancing the visuals.

#755
Otterwarden

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Ok, I don't see another thread to post this in, but here is a ray of hope for those who need one. Granted it is from one of those suspect sources, but it seems that MSNBC has scooped them. In the Tech and Science section is a link about ME3 that mentions some of the role playing and customization elements of ME1 were brought back into the game.

www.msnbc.msn.com/id/21134540/vp/42502016#42502016

Edit:  Don't want to derail the thread so this is just FYI to give a small glimmer of hope to the Blocked People Anonymous folks

Modifié par Otterwarden, 10 avril 2011 - 09:59 .


#756
Moirnelithe

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Otterwarden wrote...

Ok, I don't see another thread to post this in, but here is a ray of hope for those who need one. Granted it is from one of those suspect sources, but it seems that MSNBC has scooped them. In the Tech and Science section is a link about ME3 that mentions some of the role playing and customization elements of ME1 were brought back into the game.

www.msnbc.msn.com/id/21134540/vp/42502016#42502016

ME3 has a different development team working on it though. The dialogue wheel wasn't brought over from ME2 to DA2 1:1 apparantly (I've never played ME2 so I don't know). I can't help but feel that the DA franchise is going in another direction entirely based on the bits that Gaider posted earlier.

#757
LURadioDJ

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David Gaider's comments took the words out of my mouth, he said exactly what I was thinking.  The comments pleased me Image IPB

#758
Tirigon

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Siansonea II wrote...


THAT'S your comeback? Pffft. If you can't tell how full of fail that is, well, I don't care. Clearly you exist solely to act as a provocateur. You are such a waste of time, but congratulations for making me spend 10 minutes of my life thinking about your ridiculous situation.

Skim read that. You might even think I'm complimenting you or something.


Wow and there I was thinking you were just arrogant. Apparently you´re arrogant AND stupid, though. Amazing combination.B)

#759
Otterwarden

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Evainelithe wrote...

ME3 has a different development team working on it though. The dialogue wheel wasn't brought over from ME2 to DA2 1:1 apparantly (I've never played ME2 so I don't know). I can't help but feel that the DA franchise is going in another direction entirely based on the bits that Gaider posted earlier.


No, it wasn't 1:1, but it wasn't that far off either.  The comments did cause some trepidation that DA is moving more towards an "emotion gem" (thinking here of Thief's "light gem"), but you never know.  At least there was an acknowledgement that improvement needed to be made in the paraphase/final text part.

#760
Tommy6860

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Otterwarden wrote...

Ok, I don't see another thread to post this in, but here is a ray of hope for those who need one. Granted it is from one of those suspect sources, but it seems that MSNBC has scooped them. In the Tech and Science section is a link about ME3 that mentions some of the role playing and customization elements of ME1 were brought back into the game.

www.msnbc.msn.com/id/21134540/vp/42502016#42502016


That is actually all over the net on many gaming forums. It has been posted in the ME forums to some degree now for a few days.

#761
Siansonea

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Tirigon wrote...

Siansonea II wrote...


THAT'S your comeback? Pffft. If you can't tell how full of fail that is, well, I don't care. Clearly you exist solely to act as a provocateur. You are such a waste of time, but congratulations for making me spend 10 minutes of my life thinking about your ridiculous situation.

Skim read that. You might even think I'm complimenting you or something.


Wow and there I was thinking you were just arrogant. Apparently you´re arrogant AND stupid, though. Amazing combination.B)


Suh-nap! "Duh-huh yer stupid" does not awesome comeback make. Try again.

#762
Moirnelithe

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Siansonea II wrote...

Tirigon wrote...

Siansonea II wrote...


THAT'S your comeback? Pffft. If you can't tell how full of fail that is, well, I don't care. Clearly you exist solely to act as a provocateur. You are such a waste of time, but congratulations for making me spend 10 minutes of my life thinking about your ridiculous situation.

Skim read that. You might even think I'm complimenting you or something.


Wow and there I was thinking you were just arrogant. Apparently you´re arrogant AND stupid, though. Amazing combination.B)


Suh-nap! "Duh-huh yer stupid" does not awesome comeback make. Try again.

*sigh* In before the lock.

#763
Jerrybnsn

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ItsToofy wrote...

Silent protagonist, voiced protagonist isn't an "evolution" of the genre, it's just limiting how we perceive the voice of our PC to be by giving it a set voice, another reduction of the role playing feel of a game. The PC should either be an extension of ourselves or someone that we have envisioned to be in that role, that's the point of role playing, this streamlining stuff that has been going on in our games and now voices and dialogue wheels that aren't "exactly" what we said but too bad style of design is basicaly the developers telling us "In Soviet Russia, PC roleplay you!"...and if you didn't understand the joke, which inevitably many of you will not, the game is playing itself almost that we lose alot of control in our role play for the sake of the greater good, which in this case seems to be some set storyline, emphasis on line. I didn't buy a graphical novel or a movie, I don't want to be distracted by waves of enemies and press your luck style dialogue wheel, no whammies no whammies, STOP! awww I guess I DID tell him to bugger off when it didnt say so in the wheel! I don't want interactive movies, I want control to be returned to the player...that's it...that's the point of playing a game, is to have control...which is why we are given controllers on the console and an arseload of buttons on a keyboard and mouse. I want my brain to be challenged with puzzles and tactics and strategy and money management and what armors and accessories work best on what character...no more streamlining, more RPG in my RPG please? that's all I'm asking. If they just want to remove bits and pieces from our gaming experience, then fine, but at least label it appropriately as a spin off or sequel, and an RPG or an action game.


Perfect!

You are my hero.

Modifié par Jerrybnsn, 10 avril 2011 - 10:22 .


#764
StingingVelvet

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marinerzz wrote...

I want to know exactly what I'm telling my character to say, not just a summary (which gives the wrong impression often).

I don't want my PC to have a voice because it will never sound exactly how my character does in my mind and makes the character less my own.

All the non-interactive cinematics destroy immersion because I'm no longer controlling my character.


I agree 100%.

Stop making movies and start making RPGs again.

#765
erynnar

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Jerrybnsn wrote...

ItsToofy wrote...

Silent protagonist, voiced protagonist isn't an "evolution" of the genre, it's just limiting how we perceive the voice of our PC to be by giving it a set voice, another reduction of the role playing feel of a game. The PC should either be an extension of ourselves or someone that we have envisioned to be in that role, that's the point of role playing, this streamlining stuff that has been going on in our games and now voices and dialogue wheels that aren't "exactly" what we said but too bad style of design is basicaly the developers telling us "In Soviet Russia, PC roleplay you!"...and if you didn't understand the joke, which inevitably many of you will not, the game is playing itself almost that we lose alot of control in our role play for the sake of the greater good, which in this case seems to be some set storyline, emphasis on line. I didn't buy a graphical novel or a movie, I don't want to be distracted by waves of enemies and press your luck style dialogue wheel, no whammies no whammies, STOP! awww I guess I DID tell him to bugger off when it didnt say so in the wheel! I don't want interactive movies, I want control to be returned to the player...that's it...that's the point of playing a game, is to have control...which is why we are given controllers on the console and an arseload of buttons on a keyboard and mouse. I want my brain to be challenged with puzzles and tactics and strategy and money management and what armors and accessories work best on what character...no more streamlining, more RPG in my RPG please? that's all I'm asking. If they just want to remove bits and pieces from our gaming experience, then fine, but at least label it appropriately as a spin off or sequel, and an RPG or an action game.


Perfect!

You are my hero.


You are my hero too. I hope you posted this in the BioWare official review thread? And the BioWare official constructive criticsim thread?

#766
neppakyo

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erynnar wrote...

Jerrybnsn wrote...

ItsToofy wrote...

Silent protagonist, voiced protagonist isn't an "evolution" of the genre, it's just limiting how we perceive the voice of our PC to be by giving it a set voice, another reduction of the role playing feel of a game. The PC should either be an extension of ourselves or someone that we have envisioned to be in that role, that's the point of role playing, this streamlining stuff that has been going on in our games and now voices and dialogue wheels that aren't "exactly" what we said but too bad style of design is basicaly the developers telling us "In Soviet Russia, PC roleplay you!"...and if you didn't understand the joke, which inevitably many of you will not, the game is playing itself almost that we lose alot of control in our role play for the sake of the greater good, which in this case seems to be some set storyline, emphasis on line. I didn't buy a graphical novel or a movie, I don't want to be distracted by waves of enemies and press your luck style dialogue wheel, no whammies no whammies, STOP! awww I guess I DID tell him to bugger off when it didnt say so in the wheel! I don't want interactive movies, I want control to be returned to the player...that's it...that's the point of playing a game, is to have control...which is why we are given controllers on the console and an arseload of buttons on a keyboard and mouse. I want my brain to be challenged with puzzles and tactics and strategy and money management and what armors and accessories work best on what character...no more streamlining, more RPG in my RPG please? that's all I'm asking. If they just want to remove bits and pieces from our gaming experience, then fine, but at least label it appropriately as a spin off or sequel, and an RPG or an action game.


Perfect!

You are my hero.


You are my hero too. I hope you posted this in the BioWare official review thread? And the BioWare official constructive criticsim thread?



Toofy is my hero too!

If I had a vagina, I'd ask toofy to have my children, presuming toofy is male.

#767
ironmonk36

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I skipped all the pages but the first one. It would be completely stupid to go back to a character that is not voiced. The character feels more real in DA2 than in DAO. It would be a huge step backward to do an unvoiced main character again. The dialog wheel is great

#768
AlanC9

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Pariah00 wrote...
Cognitive and pyschological proccesses are what cause behavoir.  My mind understands the world by creating a construct, a world-view so to speak, that is composed of a myriad of propositional additudes and modalities that exist in logical relation to one another.  External events cause me to consider additional propsitions, both about the event and my possible behavoiral choices.  I then wiegh the probable consquences of each behavoiral possibility, placing them in a heiracrchy according to the logical relations in which such hypotheticals sit admist my world-view. 

For instance, there are a gazillion things I could say on the matter, points I could make, but my brain has weighed those possbilities and I have choosen to focus on these points, not because of my mood, but because of how what I know of these topics best matches up to the statements I am responding to according to the logical processes my mind has undergone.  My mood is only determined after my mind has performed the logical operations necessary to understand an event.


I think you're overstating the role of logic there a bit. You're also taking the existence of a unitary "mind" for granted, which isn't really where neuroscience has been going lately. But this is all way OT.

OT: Having the full text displayed, like in DAO's system, allows me to infer potential propositional additudes from the content of the dialogue that I will select for my character if, and only if, those propositions are considered to be in line with the word-view I have established for my character.


This would be a lot more convincing if your example was actually drawn from a DAO or DA2 dialog. Do you actually have an example where the full texts would have allowed you to infer anything that the paraphrases didn't? Or is this just a hypothetical?

#769
A Crusty Knight Of Colour

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Otterwarden wrote...

Evainelithe wrote...

Oh well, DA3: The smileys strike back. Here we come.
Press :( or :) and something "awesome" happens!

Nevermind, I'll just go back to my corner now and sulk.


After all, you have a "mental block"... that one was diplomatically disappointing...

[Persuasive] "For our customers who prefer it that way"


:sick: - Skill checks?

"Bioware believes in streamlining RPG elements out of RPGs."

Modifié par mrcrusty, 11 avril 2011 - 12:54 .


#770
neppakyo

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mrcrusty wrote...

:sick: - Skill checks?

"Bioware believes in streamlining RPGs elements out of RPGs."



Shh, they don't make RPG's anymore, thats so 90's.

Its Interactive movies now.

#771
A Crusty Knight Of Colour

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Still, a compromise is a compromise. The reason I didn't like the wheel was precisely because it paraphrases, but if we're given the option to read full text, the wheel becomes less of a hindrance and more of a novelty.

I find the idea funny that we need more basic emoticons though.

Modifié par mrcrusty, 11 avril 2011 - 01:10 .


#772
erynnar

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neppakyo wrote...

mrcrusty wrote...

:sick: - Skill checks?

"Bioware believes in streamlining RPGs elements out of RPGs."



Shh, they don't make RPG's anymore, thats so 90's.

Its Interactive movies now.



RPG is so pass'e, get with the times you two.:P

#773
Phantom13NWN2

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Get rid of the dialogue wheel.

#774
Tirigon

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Siansonea II wrote...

Suh-nap! "Duh-huh yer stupid" does not awesome comeback make. Try again.


It´s not a comeback it´s simply stating a fact.

I´ll show you what a COMEBACK is after my next ban. I´ll send you a link if you want, even:kissing:

#775
Tirigon

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neppakyo wrote...

Toofy is my hero too!

If I had a vagina, I'd ask toofy to have my children, presuming toofy is male.


:lol::lol::lol::lol::D:D:D:D