[quote]Gotholhorakh wrote...
When you voice everything the PC does, for every piece of voice in a dialog involving the PC, you must have the other half of the dialog voiced by each voice actor doing the PC, for each time they speak, and then for each alternative available.
That, over the seconds it takes to type said dialog in; It was meant as a throwaway turn of phrase, but it's barely even hyperbolic when you get down to it.[/quote]
Umm... yeah. I
said you'd triple the VO budget. I'm assuming that there are only two PC voices, which is another issue.
[quote]
More important than that obvious effect though - the repercussions for
schedule and costs go beyond a simple extra set of assets: things get rewritten, expanded upon or edited for improvement during game development - which when everything is being voice acted lots more is going to be either 1) expensive, 2) time consuming or 3) simply not something which can be allowed - 3 is more than likely if (as is rumoured to be the case with DA2) schedules are being pushed hard by the guys who don't make the software/content themselves.[/quote]
Bio already decided to accept those constraints when they went for full companion VO in KotOR, didn't they? since this happens in parallel I don't see how the time issues get worse because they're doing it for the PC too.
[quote]AlanC9 wrote...
[quote]
The
majority of us who were happy with the mostly unvoiced PC were not moaning about it. There's been no appropriate weighting of that demand, just somebody saying "here's feedback, let's implement this".
[/quote]
Majority? Can you source that?
[/quote]
I think you're missing something in my turn of phrase there

"It seems like the majority of turkeys probably won't be voting for Christmas this year"
[/quote]
Gotcha. I missed it because I didn't see how
any percentage of people who were happy about an unvoiced PC woudl be moaning about it.