Xaltar81 wrote...
I do get that some people feel differently about the voiced/ unvoiced deal but I seriously can't understand why. I just don't get how you could feel that someone voicing your character in any way helps immersion. I am not fishing for an arguement here, just hoping for some informative feeback as to how it works for you guys. For me, I can't stand it, it completely throws off any connection I have with my character. Its like watching a dubbed movie, you see Angelina Jolie on screen, she opens her mouth and out comes something in another language that sounds like its being voiced by a 70 year old overweight man with a high voice. I may understand that language but I am still flipping the channel or changing the audio options back to english. I hope that at least gets our point of view across in a clearer way. I am interested to hear your views aswell though guys so please, let us know how voicing improves the game experience for you.
Because I'm not caught up in it in being my character. That's the biggest point of contention here; is the character Hawke, or is it YOUR character? I don't really care as long as the game around it is good, and I liked DA2 quite a bit, so Hawke worked great for me. If the presentation is sound, the combat great, and the story pretty good, a voiced PC makes a game less of an "all these people are talking and I'm playing a game by choosing these options" experience into a unified vision of the fictional world.
It seems that a lot of the concerned parties in this thread prefer an anonymous character to a central one, and that's just a fundamental difference in game design. I have never been a huge P&P type RPG player, so the "this character is me" or "my Hawke would never do that" perspective isn't a high priority for me. I would argue that, sadly for those who do prefer that, that as time goes on and we get farther and farther from the heyday of D&D and early PC RPGs, the less likely you are to find those qualities in a major game release.
My bottom-right-of-the-conversation-wheel response to all this is "Sorry you didn't like the game, but you can still play DA:O or Baldur's Gate." It was clear from the outset that DA2 was never going to have a silent protagonist--it was specifically built as the story of one specific character--so I'm not sure what the dissonance is about regarding the actual game. If you thought DA2 sucked because of the glitches, rushed story, and wave-based trash mobs, okay, fine. If you thought DA2 sucked because it had a voiced, named, non-anonymous main character, why did you even buy it? Didn't you expect you weren't going to like it from the outset?