Aller au contenu

Photo

Get rid of the dialogue wheel, the voiced PC, and the non-interactive cinematics


996 réponses à ce sujet

#76
Siegdrifa

Siegdrifa
  • Members
  • 1 884 messages
My biggest concern is about the wheel, and still not the wheel it self.

I have no problem at all with ME, but here, i hate the 3 way expressing allowed.
It's not that i don't care about how to express it, but the main focus should be choissing what i would say, not
1- be nice
2- be sarcastic
3- be authoritary

I don't want to choose 1 because i know it will be nice, i want to choose what would like to say on the subject.
When i play ME, i don't have this problem, and most of the time, while being a paragon i choose a renegade choice (because this is how much i would react), and i find my Shep is still 1 character.
In DA2, it's harder to mix since the voices are played to make 3 differents characters.


I think the problem come from both writting and character atcing :
Writting because, come on, 95% of the time we don't express ourselfs in 3 way, we focus on expressing ourself on the subject, it become nice / sarcastic / authoritary depend on what we are talking about.
Character acting because, no matter what you should say it's still Hawk, and like everybody a good / bad character can be in good / bad mood and are still one same character.
Mixing 1-3 is often immerssion breaking, those are two different personnality.

May be this just show how Jennifer handeled Shep with care, no matter what you choose to say, her Shepard is still one character expressing in different way.
In DA2, it's chossing between 3 different character, the good one that love birds and sunshine, the sarcatic one that have nothing intresting to say, and the bad one that want to rule blindly over everything.
Too bad, i find the femal Hawke with one of the sweetest voice i ever heard (i love her kind of voice).

Modifié par Siegdrifa, 08 avril 2011 - 12:21 .


#77
ItsToofy

ItsToofy
  • Members
  • 399 messages
Eveyone throws the word immersion around...ok, I'll bite, remember when we used to have to put points in intimidate and charisma and the like? so what's so immersive about being a complete douche for half a game then have more charisma than the world leaders the next?

#78
MJRick

MJRick
  • Members
  • 436 messages

marinerzz wrote...

If you want to fix your reputation after the complete debacle of DA2!

I want to know exactly what I'm telling my character to say, not just a summary (which gives the wrong impression often).

I don't want my PC to have a voice because it will never sound exactly how my character does in my mind and makes the character less my own.

All the non-interactive cinematics destroy immersion because I'm no longer controlling my character.

Fix these problems, i.e. make DA3 like DA:O but without a dumb romance character who only likes you if you're cartoonishly evil like Morrigan was, and you can start making good games again. Don't fix these problems and you will fail sooner rather than later!

Sorry dinosaur, stop living in the past the silent protagonist is diying.

#79
1000questions

1000questions
  • Members
  • 439 messages

MJRick wrote...
 Sorry dinosaur, stop living in the past the silent protagonist is diying.


Sorry biodrone, but you are still in research phase, alot of customization,modification needs to take place before you can even be released for alpha testing !

#80
xkg

xkg
  • Members
  • 3 744 messages
Ill say - keep voiced/wheled convo in ME3 (it works well in here) but bring back mute/list back into DA3

MJRick wrote...
Sorry dinosaur, stop living in the past the silent protagonist is diying.


seems ignorance never dies ...

#81
Maverick827

Maverick827
  • Members
  • 3 193 messages
I think half of the problem here is that some people want to be their character, while others want to direct their character. I prefer to craft a character and direct it like an author, not live in its shoes. Thus, I enjoy having a voice and being able to be part of scenes.

Players like Sylvius, on the other hand, want to role play as the character itself, and the inclusion of a voice breaks immersion. I can understand this to an extent: I'm planning a ME2 play through and I'm thinking, "I want the character to be male, but I also want him to sound sarcastic and lighthearted," which is obviously impossible to achieve in ME2.

To whom should BioWare cater? "Toggle buttons" must be used sparingly, but is this a deserving instance? With the amount of time and money that is put into incorporating a voiced protagonist (writing, voice acting, cinematics, etc.), does it make any financial sense to allow for a toggle?

#82
1000questions

1000questions
  • Members
  • 439 messages

Maverick827 wrote...

I think half of the problem here is that some people want to be their character, while others want to direct their character. I prefer to craft a character and direct it like an author, not live in its shoes. Thus, I enjoy having a voice and being able to be part of scenes.

Players like Sylvius, on the other hand, want to role play as the character itself, and the inclusion of a voice breaks immersion. I can understand this to an extent: I'm planning a ME2 play through and I'm thinking, "I want the character to be male, but I also want him to sound sarcastic and lighthearted," which is obviously impossible to achieve in ME2.

To whom should BioWare cater? "Toggle buttons" must be used sparingly, but is this a deserving instance? With the amount of time and money that is put into incorporating a voiced protagonist (writing, voice acting, cinematics, etc.), does it make any financial sense to allow for a toggle?


Just a small question then !

WHY ARE YOU PLAYING A RPG GAME ? why not action/adventure genre ?

#83
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages
How about no ?

Maverick827 wrote...

I think half of the problem here is that some people want to be their character, while others want to direct
their character. I prefer to craft a character and direct it like an
author, not live in its shoes. Thus, I enjoy having a voice and being
able to be part of scenes.


Yes a good point. My first experiences with RPGs (the not single player video game kind)
have taught me that trying to play a character as yourself is not a good
idea. I find it much more satisfying to come up with a basic
personality and motivations, and fill in the blanks as they come up, than
try to transpose my real self into a gaming universe.

Modifié par _Loc_N_lol_, 08 avril 2011 - 01:52 .


#84
marinerzz

marinerzz
  • Members
  • 3 messages
I like the idea of toggling the dialogue wheel and voiced PC on or off. That sounds like a relatively easy thing to implement that would make everyone happy!

#85
xkg

xkg
  • Members
  • 3 744 messages

Maverick827 wrote...
 ...
 "Toggle buttons" must be used sparingly, but is this a deserving instance? With the amount of time and money that is put into incorporating a voiced protagonist (writing, voice acting, cinematics, etc.), does it make any financial sense to allow for a toggle?


Yes sure it does - because it would be an option - and more options are always welcome as they let you to set the game how you want to play it (like togle helmets on/off)

No metter how much it cost them to ma VO i shouldnt be forced to liten to it "just because it was expensive to make it"

#86
rabbitchannel

rabbitchannel
  • Members
  • 920 messages
I just want to be able to choose the accent.

#87
London

London
  • Members
  • 965 messages
Disagree with OP on all points. I liked having those features.

#88
Maverick827

Maverick827
  • Members
  • 3 193 messages

1000questions wrote...

WHY ARE YOU PLAYING A RPG GAME ? why not action/adventure genre ?

Well, I do play action/adventure games, but I assume you mean to ask "if that is what you look for, why are you playing RPGs?"

The answer is that action/adventure games do not allow me to direct a character of my own creation.

#89
Erode_The_Soul

Erode_The_Soul
  • Members
  • 502 messages

Eurypterid wrote...

I don't mind the protagonist being voiced. But I REALLY want to know what he/she is going to say when I click on my choice of response. Being jarred right out of the roleplay due to the surprise of "WTH is coming out of your mouth? I didn't want you to say THAT" is annoying as hell.


These are my sentiments exactly. I actually really loved the voiced protagonist (both of them, surprisingly enough) but I still had the same problems with the dialogue wheel as I did in ME2. I would much prefer the DAO style of dialogue, with the entire phrase written out. I see no problem with the PC repeating exactly what is written. I mean, I know it's not the same type of game, but the "Monkey Island" games use the "list and repeat" system, and it works out splednidly there.

Modifié par Erode_The_Soul, 08 avril 2011 - 02:04 .


#90
inkjay

inkjay
  • Members
  • 103 messages

Maverick827 wrote...

I think half of the problem here is that some people want to be their character, while others want to direct their character. I prefer to craft a character and direct it like an author, not live in its shoes. Thus, I enjoy having a voice and being able to be part of scenes.



That defeats the idea of ROLEPLAYING at all, then, espceially on a game touted to be the spiritual successor to Baldur's Gate. I guess you are the kind of person Bioware is after, lazy people that don't care to roleplay in an RPG game. Awww so many numbers, awww so much to read, awww why is my character different, I wan it to be the same as everybody elses, with only the vague illusion of choice between two binary opposites without the option of being even neutral... boring!

(This includes Mass Effect btw, but it gets a pass because it was born like that, not suddenly changed into a TPS out of the blue)

Modifié par inkjay, 08 avril 2011 - 02:07 .


#91
Alelsa

Alelsa
  • Members
  • 166 messages

Maverick827 wrote...
To whom should BioWare cater? "Toggle buttons" must be used sparingly, but is this a deserving instance? With the amount of time and money that is put into incorporating a voiced protagonist (writing, voice acting, cinematics, etc.), does it make any financial sense to allow for a toggle?


Well, considering there should be subtitles, it ought to just be a matter of toggling on and off the PC's voice.   Music costs money too, and most games have a music volume slider you can turn down to 0%.  Perhaps looking at it that way, there should just be two volume sliders for "PC voice" and "NPC Voices", which would look far better to the beancounters than being able to "disable PC voice" while still allowing players to turn it off completely.

#92
Kane-Corr

Kane-Corr
  • Members
  • 888 messages
You're playing the role of Hawke. Hence the "Roleplaying game" title. He has a voice...oh well. Just roleplay him and have a great day.


Sometimes, you can't play God in every video-game.

#93
ItsToofy

ItsToofy
  • Members
  • 399 messages

Kane-Corr wrote...

You're playing the role of Hawke. Hence the "Roleplaying game" title. He has a voice...oh well. Just roleplay him and have a great day.


Sometimes, you can't play God in every video-game.


I also play the role of Kratos in God of War, that's not an RPG...

Your logic fails

#94
Kane-Corr

Kane-Corr
  • Members
  • 888 messages

ItsToofy wrote...

Kane-Corr wrote...

You're playing the role of Hawke. Hence the "Roleplaying game" title. He has a voice...oh well. Just roleplay him and have a great day.


Sometimes, you can't play God in every video-game.


I also play the role of Kratos in God of War, that's not an RPG...

Your logic fails




There are also many characteristics of DA2 that actually seperate it from God of War, and allow for it to be classified as an RPG.


Sometimes, you have to stop reading to much into things, relax, and just enjoy the game. People are upset because DA2 doesn't cater to their own thoughts/desires. Oh, the agony! May the good Lord forbid Bioware make a game with their own vision involved!

C'mon community, I thought we were more mature than that.

#95
marinerzz

marinerzz
  • Members
  • 3 messages

Liou wrote...

BioWares romances is second to none, ofcause it's not exactly because the competition is fierce, i mean, look what they are up against. But it is one aspect of their games i generaly like very much. That said, it needs improvements. Being forced to either behave like an **** or buying your love interests heart with gifts isn't optimal but interactive storytelling is still in its infancy.


I agree, I forgot to mention the gifts when talking about the flaws of DA:O romances. And "being forced to behave like an ****" is a very apt way to describe Morrigan's romance! I didn't like how you have to act like that along with the idea you can just throw enough gifts at someone to make them love you. I hope the next "bad girl" romance is more like Viconia's where you don't have to be evil or give gifts to win her love, being nice and respectful to her also works. And I hope they replace the gift giving with more dialogue.

#96
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

Maverick827 wrote...

1000questions wrote...

WHY ARE YOU PLAYING A RPG GAME ? why not action/adventure genre ?

The answer is that action/adventure games do not allow me to direct a character of my own creation.


And DA2, for the most part, does not allow this either.

#97
ransompendragon

ransompendragon
  • Members
  • 211 messages

Kane-Corr wrote...

ItsToofy wrote...

Kane-Corr wrote...

You're playing the role of Hawke. Hence the "Roleplaying game" title. He has a voice...oh well. Just roleplay him and have a great day.


Sometimes, you can't play God in every video-game.


I also play the role of Kratos in God of War, that's not an RPG...

Your logic fails




There are also many characteristics of DA2 that actually seperate it from God of War, and allow for it to be classified as an RPG.


Sometimes, you have to stop reading to much into things, relax, and just enjoy the game. People are upset because DA2 doesn't cater to their own thoughts/desires. Oh, the agony! May the good Lord forbid Bioware make a game with their own vision involved!

C'mon community, I thought we were more mature than that.


Maturity primarily means being civil to each other. It does not preclude disagreeing with each other or being disappointed in the game we are here discussing.

Your post implied that "playing the role of Hawke" meant it was a roleplaying game. It did not say plus these other ingredients. Therefore, ItsToofy was correct by your logic, even if we all know differently.

On topic: I personally prefer the DAO way versus voiced/dialogue wheel. I thought some middle ground where a few words are spoken and the rest are not. But yes, when I say that I am thinking of BG2.

These things are really minor quibbles compared to what the game was really lacking but that can't really be discussed in general. Act 3 ruined it all for me.

#98
Kane-Corr

Kane-Corr
  • Members
  • 888 messages

Tommy6860 wrote...

Maverick827 wrote...

1000questions wrote...

WHY ARE YOU PLAYING A RPG GAME ? why not action/adventure genre ?

The answer is that action/adventure games do not allow me to direct a character of my own creation.


And DA2, for the most part, does not allow this either.




Uhh. Actually it does. Your quarrel is with the movement of the Plot/Story etc. You actually ARE given control of your character...it's just the situations you find yourself in that you may not agree with.

Even if you didn't like the game, if you cannot realize this...then I just don't know what to say.Image IPB

#99
Kane-Corr

Kane-Corr
  • Members
  • 888 messages

ransompendragon wrote...

Kane-Corr wrote...

ItsToofy wrote...

Kane-Corr wrote...

You're playing the role of Hawke. Hence the "Roleplaying game" title. He has a voice...oh well. Just roleplay him and have a great day.


Sometimes, you can't play God in every video-game.


I also play the role of Kratos in God of War, that's not an RPG...

Your logic fails




There are also many characteristics of DA2 that actually seperate it from God of War, and allow for it to be classified as an RPG.


Sometimes, you have to stop reading to much into things, relax, and just enjoy the game. People are upset because DA2 doesn't cater to their own thoughts/desires. Oh, the agony! May the good Lord forbid Bioware make a game with their own vision involved!

C'mon community, I thought we were more mature than that.


Maturity primarily means being civil to each other. It does not preclude disagreeing with each other or being disappointed in the game we are here discussing.

Your post implied that "playing the role of Hawke" meant it was a roleplaying game. It did not say plus these other ingredients. Therefore, ItsToofy was correct by your logic, even if we all know differently.

On topic: I personally prefer the DAO way versus voiced/dialogue wheel. I thought some middle ground where a few words are spoken and the rest are not. But yes, when I say that I am thinking of BG2.

These things are really minor quibbles compared to what the game was really lacking but that can't really be discussed in general. Act 3 ruined it all for me.




It was also implied that ItsToofy is upset about DA2, semi-trolling any topics regarding those who enjoyed DA2, and thusly, will find anything wrong with anyone's opinion on DA2 (those who believe it is a "good" game, or who "liked" it.)

That's what is wrong with the maturity level in these forums. The Haters still stick around...seemingly bashing "Biodrones."

Once again...I thought we were better than that.

#100
ItsToofy

ItsToofy
  • Members
  • 399 messages
I appreciate the semi-trolling notion, I feel good about not being consider full blown troll, but it's not semi trolling, I only defend positions that are attacked, sometimes I speak out in a sarcastic tone because, well, it entertains me and sometimes I like to join in on the fun, but you cannot say that in alot of my posts I have not made my points clear about what I disliked or what I would change about the game to bring it in line with what I think would make the game better.

I am not crapping on this game or proclaiming that this is the worst thing since the plagues in egypt. I own the game, and am willing to play it and even give it a second chance if any changes are made, but I am not going to sit here silently and not have my voice heard because I am entitled to my opinions. I try not to attack anyone that has a legitimate enjoyment of the game, I don't want to take that away from anyone, but when logic is attacked and my defense of why I dislike aspects of the game are questioned I will step in and defend those who share the same position as me. I don't enjoy trolls any more than the next guy (See: EA NEEDS TO FIRE SOMEONE OVER THIS GAME threads).

So do not, by any means, attack my maturity level because it does not fit in to your viewpoints, I do not share the same enjoyment of this game as you do, and yet you still personaly attack me when I accurately depicted why your logic had failed, I didn't call you any names, I didn't say anything about hoping the company or the game fails or prattling on and nitpicking. So do NOT attack me personaly and then question my maturity.

I said good day, sir...